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13 | TODO: jumping, maybe dimdoor works wonders with earthwalls in between. |
13 | TODO: jumping, maybe dimdoor works wonders with earthwalls in between. |
14 | TODO: cats dimdoor, invoke charm => watch Log-1 |
14 | TODO: cats dimdoor, invoke charm => watch Log-1 |
15 | TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified |
15 | TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified |
16 | TODO: identify doesn't merge |
16 | TODO: identify doesn't merge |
17 | TOOD: apply should only apply one stack items |
17 | TOOD: apply should only apply one stack items |
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18 | TODO: fixed random maps, e.g. for buildings |
18 | |
19 | |
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20 | TODO: you can emote to logged out players |
19 | - (maps) hopefully fix tobias' tower. |
21 | - (maps) hopefully fix tobias' tower. |
20 | - (maps) hopefully fix healing potion vendor in arena entrance. |
22 | - (maps) hopefully fix healing potion vendor in arena entrance. |
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23 | - (arch) fixed an error in the Gnarg scale mail artifact. |
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24 | - it was possible to unapply or half-unapply cursed items in many |
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25 | cases, which confused players and also player state. fixed. |
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26 | - (arch) remove curse now works more liek idnetify in that it uncurses |
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27 | some items. also, no longer uncurses spells or other invisibles. |
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28 | - (arch) remove curse and identify now treta the marked tiem first. |
21 | - creators no longer identify objects that shouldn't be identified |
29 | - creators no longer identify objects that shouldn't be identified |
22 | (such as money, which won't stack afterwards). |
30 | (such as money, which won't stack afterwards). |
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31 | - (maps) the shady rogue in goths can unapply cursed items for you. |
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32 | - (maps) implement a wilderness town portal. |
23 | - use same default config in code as on gameserver.deliantra.net. |
33 | - use same default config in code as on gameserver.deliantra.net. |
24 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
34 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
25 | our parser. |
35 | our parser. |
26 | - applying a glowing crystal now gives sttaus messages. |
36 | - applying a glowing crystal now gives status messages. |
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37 | - fix a memleak in the random map generator. |
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38 | - rework the random map parameter passign a bit to be extendable. |
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39 | - (random maps) use a nonrecursive algorithm to generate mazes, |
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40 | also, improve the quality of the mazes (no longer will the edges |
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41 | almost always form a passage) and add two new types - "rooms" |
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42 | and "braided". |
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43 | - (random maps) add new "cave" layout, which is much more ... |
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44 | cave-like. |
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45 | - (random maps) new layout style "castle" that generates straighish, |
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46 | rogue-ish maps. |
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47 | - (random maps) new layout style "multiple" that simply mixes multiple |
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48 | different styles in different areas. |
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49 | - roguelike maps sometimes had dead ends due to symmetry settings. |
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50 | - rewrite layout management in the random map generator from the |
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51 | ground up. |
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52 | - fix bug in tausworthe rng initialisation. |
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53 | - switched to the faster and hopefully better quality gfsr{24,55} random |
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54 | number generator, the same algorithm that freeciv apparently uses. |
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55 | - replace unreachable walls in random maps by "blocked", which saves |
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56 | memory and imho looks nicer. |
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57 | - (arch) fix samhlaidh archetype. |
27 | |
58 | |
28 | 3.0 Sat May 29 23:30:57 CEST 2010 |
59 | 3.0 Sat May 29 23:30:57 CEST 2010 |
29 | - (maps, arch) complete revamping of the transport routes - all cities are |
60 | - (maps, arch) complete revamping of the transport routes - all cities are |
30 | now easily reachable, at a price. |
61 | now easily reachable, at a price. |
31 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
62 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |