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15 | TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified |
15 | TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified |
16 | TODO: identify doesn't merge |
16 | TODO: identify doesn't merge |
17 | TOOD: apply should only apply one stack items |
17 | TOOD: apply should only apply one stack items |
18 | TODO: fixed random maps, e.g. for buildings |
18 | TODO: fixed random maps, e.g. for buildings |
19 | |
19 | |
20 | TODO: unapply cursed items in any way will confuse skills (try apply a bow, then hit monsters => missile weapojn exp and ugly msgs) |
20 | TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters? |
21 | TODO: remove curse broken - doesn'T apply to unapplied weapons, nor can be cast easily |
21 | TODO: you can emote to logged out players |
22 | - (maps) hopefully fix tobias' tower. |
22 | - (maps) hopefully fix tobias' tower. |
23 | - (maps) hopefully fix healing potion vendor in arena entrance. |
23 | - (maps) hopefully fix healing potion vendor in arena entrance. |
24 | - (arch) fixed an error in the Gnarg scale mail artifact. |
24 | - (arch) fixed an error in the Gnarg scale mail artifact. |
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25 | - it was possible to unapply or half-unapply cursed items in many |
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26 | cases, which confused players and also player state. fixed. |
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27 | - (arch) remove curse now works more liek idnetify in that it uncurses |
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28 | some items. also, no longer uncurses spells or other invisibles. |
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29 | - (arch) remove curse and identify now treta the marked tiem first. |
25 | - creators no longer identify objects that shouldn't be identified |
30 | - creators no longer identify objects that shouldn't be identified |
26 | (such as money, which won't stack afterwards). |
31 | (such as money, which won't stack afterwards). |
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32 | - (maps) the shady rogue in goths can unapply cursed items for you. |
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33 | - (maps) implement a wilderness town portal. |
27 | - use same default config in code as on gameserver.deliantra.net. |
34 | - use same default config in code as on gameserver.deliantra.net. |
28 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
35 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
29 | our parser. |
36 | our parser. |
30 | - applying a glowing crystal now gives status messages. |
37 | - applying a glowing crystal now gives status messages. |
31 | - fix a memleak in the random map generator. |
38 | - fix a memleak in the random map generator. |
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34 | also, improve the quality of the mazes (no longer will the edges |
41 | also, improve the quality of the mazes (no longer will the edges |
35 | almost always form a passage) and add two new types - "rooms" |
42 | almost always form a passage) and add two new types - "rooms" |
36 | and "braided". |
43 | and "braided". |
37 | - (random maps) add new "cave" layout, which is much more ... |
44 | - (random maps) add new "cave" layout, which is much more ... |
38 | cave-like. |
45 | cave-like. |
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46 | - (random maps) new layout style "castle" that generates straighish, |
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47 | rogue-ish maps. |
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48 | - (random maps) new layout style "multiple" that simply mixes multiple |
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49 | different styles in different areas. |
39 | - roguelike maps sometimes had dead ends due to symmetry settings. |
50 | - roguelike maps sometimes had dead ends due to symmetry settings. |
40 | - rewrite layout management in the random map generator from the |
51 | - rewrite layout management in the random map generator from the |
41 | ground up. |
52 | ground up. |
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53 | - fix bug in tausworthe rng initialisation. |
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54 | - switched to the faster and hopefully better quality gfsr{24,55} random |
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55 | number generator, the same algorithm that freeciv apparently uses. |
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56 | - replace unreachable walls in random maps by "blocked", which saves |
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57 | memory and imho looks nicer. |
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58 | - (arch) fix samhlaidh archetype. |
42 | |
59 | |
43 | 3.0 Sat May 29 23:30:57 CEST 2010 |
60 | 3.0 Sat May 29 23:30:57 CEST 2010 |
44 | - (maps, arch) complete revamping of the transport routes - all cities are |
61 | - (maps, arch) complete revamping of the transport routes - all cities are |
45 | now easily reachable, at a price. |
62 | now easily reachable, at a price. |
46 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
63 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |