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13 | TODO: jumping, maybe dimdoor works wonders with earthwalls in between. |
13 | TODO: jumping, maybe dimdoor works wonders with earthwalls in between. |
14 | TODO: cats dimdoor, invoke charm => watch Log-1 |
14 | TODO: cats dimdoor, invoke charm => watch Log-1 |
15 | TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified |
15 | TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified |
16 | TODO: identify doesn't merge |
16 | TODO: identify doesn't merge |
17 | TOOD: apply should only apply one stack items |
17 | TOOD: apply should only apply one stack items |
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18 | TODO: fixed random maps, e.g. for buildings |
18 | |
19 | |
19 | TODO: unapply cursed items in any way will confuse skills (try apply a bow, then hit monsters => missile weapojn exp and ugly msgs) |
20 | TODO: unapply cursed items in any way will confuse skills (try apply a bow, then hit monsters => missile weapojn exp and ugly msgs) |
20 | TODO: remove curse broken - doesn'T apply to unapplied weapons, nor can be cast easily |
21 | TODO: remove curse broken - doesn'T apply to unapplied weapons, nor can be cast easily |
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22 | TODO: set flag when isolation remover needed, call finalise |
21 | - (maps) hopefully fix tobias' tower. |
23 | - (maps) hopefully fix tobias' tower. |
22 | - (maps) hopefully fix healing potion vendor in arena entrance. |
24 | - (maps) hopefully fix healing potion vendor in arena entrance. |
23 | - (arch) fixed an error in the Gnarg scale mail artifact. |
25 | - (arch) fixed an error in the Gnarg scale mail artifact. |
24 | - creators no longer identify objects that shouldn't be identified |
26 | - creators no longer identify objects that shouldn't be identified |
25 | (such as money, which won't stack afterwards). |
27 | (such as money, which won't stack afterwards). |
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31 | - rework the random map parameter passign a bit to be extendable. |
33 | - rework the random map parameter passign a bit to be extendable. |
32 | - (random maps) use a nonrecursive algorithm to generate mazes, |
34 | - (random maps) use a nonrecursive algorithm to generate mazes, |
33 | also, improve the quality of the mazes (no longer will the edges |
35 | also, improve the quality of the mazes (no longer will the edges |
34 | almost always form a passage) and add two new types - "rooms" |
36 | almost always form a passage) and add two new types - "rooms" |
35 | and "braided". |
37 | and "braided". |
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38 | - (random maps) add new "cave" layout, which is much more ... |
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39 | cave-like. |
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40 | - roguelike maps sometimes had dead ends due to symmetry settings. |
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41 | - rewrite layout management in the random map generator from the |
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42 | ground up. |
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43 | - fix bug in tausworthe rng initialisation. |
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44 | - switched to the faster and hopefully better quality gfsr{24,55} random |
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45 | number generator, the same algorithm that freeciv apparently uses. |
36 | |
46 | |
37 | 3.0 Sat May 29 23:30:57 CEST 2010 |
47 | 3.0 Sat May 29 23:30:57 CEST 2010 |
38 | - (maps, arch) complete revamping of the transport routes - all cities are |
48 | - (maps, arch) complete revamping of the transport routes - all cities are |
39 | now easily reachable, at a price. |
49 | now easily reachable, at a price. |
40 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
50 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |