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5 | TODO: golem survives "longer" now - too long? |
5 | TODO: golem survives "longer" now - too long? |
6 | TODO: clean up skill handling in kill_object. |
6 | TODO: clean up skill handling in kill_object. |
7 | TODO: mining experience |
7 | TODO: mining experience |
8 | TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player |
8 | TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player |
9 | TODO: reload_settings |
9 | TODO: reload_settings |
10 | TODO: thawer should ot next() |
10 | TODO: thawer should not next() |
11 | TODO: apply Glowing Crystal # does not work |
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12 | TODO: pet experience is, rarely, given to the wrong skill (e.g. mining) |
11 | TODO: pet experience is, rarely, given to the wrong skill (e.g. mining) |
13 | 3.0 |
12 | TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player() |
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13 | TODO: jumping, maybe dimdoor works wonders with earthwalls in between. |
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14 | TODO: cats dimdoor, invoke charm => watch Log-1 |
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15 | TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified |
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16 | TODO: identify doesn't merge |
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17 | TOOD: apply should only apply one stack items |
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18 | TODO: fixed random maps, e.g. for buildings |
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19 | |
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20 | TODO: uncurse rogue npc |
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21 | - (maps) hopefully fix tobias' tower. |
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22 | - (maps) hopefully fix healing potion vendor in arena entrance. |
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23 | - (arch) fixed an error in the Gnarg scale mail artifact. |
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24 | - it was possible to unapply or half-unapply cursed items in many |
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25 | cases, which confused players and also player state. fixed. |
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26 | - (arch) remove curse now works more liek idnetify in that it uncurses |
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27 | some items. also, no longer uncurses spells or other invisibles. |
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28 | - (arch) remove curse and identify now treta the marked tiem first. |
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29 | - creators no longer identify objects that shouldn't be identified |
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30 | (such as money, which won't stack afterwards). |
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31 | - (maps) the shady rogue in goths can unapply cursed items for you. |
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32 | - use same default config in code as on gameserver.deliantra.net. |
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33 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
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34 | our parser. |
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35 | - applying a glowing crystal now gives status messages. |
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36 | - fix a memleak in the random map generator. |
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37 | - rework the random map parameter passign a bit to be extendable. |
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38 | - (random maps) use a nonrecursive algorithm to generate mazes, |
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39 | also, improve the quality of the mazes (no longer will the edges |
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40 | almost always form a passage) and add two new types - "rooms" |
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41 | and "braided". |
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42 | - (random maps) add new "cave" layout, which is much more ... |
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43 | cave-like. |
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44 | - roguelike maps sometimes had dead ends due to symmetry settings. |
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45 | - rewrite layout management in the random map generator from the |
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46 | ground up. |
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47 | - fix bug in tausworthe rng initialisation. |
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48 | - switched to the faster and hopefully better quality gfsr{24,55} random |
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49 | number generator, the same algorithm that freeciv apparently uses. |
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50 | - replace unreachable walls in random maps by "blocked", which saves |
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51 | memory and imho looks nicer. |
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52 | - (arch) fix samhlaidh archetype. |
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53 | |
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54 | 3.0 Sat May 29 23:30:57 CEST 2010 |
14 | - (maps, arch) complete revamping of the transport routes - all cities are |
55 | - (maps, arch) complete revamping of the transport routes - all cities are |
15 | now easily reachable, at a price. |
56 | now easily reachable, at a price. |
16 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
57 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
17 | - (maps) added (navar) gravedigger, that buys players gravestones. |
58 | - (maps) added (navar) gravedigger, that buys players gravestones. |
18 | - (maps) added the rathouse quest for the shockwave spell in navar |
59 | - (maps) added the rathouse quest for the shockwave spell in navar |
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210 | - do not log connections from the local host, to help a local |
251 | - do not log connections from the local host, to help a local |
211 | watchdog. |
252 | watchdog. |
212 | - fix summon freeze at map borders. |
253 | - fix summon freeze at map borders. |
213 | - support @group syntax and music config file for music face lists. |
254 | - support @group syntax and music config file for music face lists. |
214 | - run post_init jobs in parallel, they might do I/O. |
255 | - run post_init jobs in parallel, they might do I/O. |
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256 | - avoid apply conversion for converters. |
215 | |
257 | |
216 | 2.93 Sat Feb 13 15:52:36 CET 2010 |
258 | 2.93 Sat Feb 13 15:52:36 CET 2010 |
217 | - (maps) fix travel to valdor and back. |
259 | - (maps) fix travel to valdor and back. |
218 | - do no longer by default eval map cod ein safe compartments |
260 | - do no longer by default eval map cod ein safe compartments |
219 | (this can be re-enabled using the safe_eval config option). |
261 | (this can be re-enabled using the safe_eval config option). |