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39 | also, improve the quality of the mazes (no longer will the edges |
39 | also, improve the quality of the mazes (no longer will the edges |
40 | almost always form a passage) and add two new types - "rooms" |
40 | almost always form a passage) and add two new types - "rooms" |
41 | and "braided". |
41 | and "braided". |
42 | - (random maps) add new "cave" layout, which is much more ... |
42 | - (random maps) add new "cave" layout, which is much more ... |
43 | cave-like. |
43 | cave-like. |
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44 | - (random maps) new layout style "castle" that generates straighish, |
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45 | rogue-ish maps. |
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46 | - (random maps) new layout style "multiple" that simply mixes multiple |
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47 | different styles in different areas. |
44 | - roguelike maps sometimes had dead ends due to symmetry settings. |
48 | - roguelike maps sometimes had dead ends due to symmetry settings. |
45 | - rewrite layout management in the random map generator from the |
49 | - rewrite layout management in the random map generator from the |
46 | ground up. |
50 | ground up. |
47 | - fix bug in tausworthe rng initialisation. |
51 | - fix bug in tausworthe rng initialisation. |
48 | - switched to the faster and hopefully better quality gfsr{24,55} random |
52 | - switched to the faster and hopefully better quality gfsr{24,55} random |
49 | number generator, the same algorithm that freeciv apparently uses. |
53 | number generator, the same algorithm that freeciv apparently uses. |
50 | - replace unreachable walls in random maps by "blocked", which saves |
54 | - replace unreachable walls in random maps by "blocked", which saves |
51 | memory and imho looks nicer. |
55 | memory and imho looks nicer. |
52 | - (arch) fix samhlaidh archetype. |
56 | - (arch) fix samhlaidh archetype. |
53 | - new random map layoutstyle "multiple" that simply mixes multiple |
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54 | different styles in different areas. |
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55 | |
57 | |
56 | 3.0 Sat May 29 23:30:57 CEST 2010 |
58 | 3.0 Sat May 29 23:30:57 CEST 2010 |
57 | - (maps, arch) complete revamping of the transport routes - all cities are |
59 | - (maps, arch) complete revamping of the transport routes - all cities are |
58 | now easily reachable, at a price. |
60 | now easily reachable, at a price. |
59 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
61 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |