1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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2 | |
2 | Version numbers sort like decimal numbers. |
3 | Version numbers sort like decimal numbers. |
3 | |
4 | |
4 | TODO: apartment-descritpions for gotisch1/2 |
5 | TODO: golem survives "longer" now - too long? |
5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
6 | TODO: clean up skill handling in kill_object. |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
7 | TODO: mining experience |
7 | TODO: cast invisible... |
8 | TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player |
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9 | TODO: reload_settings |
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10 | TODO: thawer should not next() |
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11 | TODO: pet experience is, rarely, given to the wrong skill (e.g. mining) |
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12 | TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player() |
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13 | TODO: jumping, maybe dimdoor works wonders with earthwalls in between. |
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14 | TODO: cats dimdoor, invoke charm => watch Log-1 |
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15 | TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified |
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16 | TODO: identify doesn't merge |
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17 | TOOD: apply should only apply one stack items |
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18 | TODO: fixed random maps, e.g. for buildings |
8 | |
19 | |
9 | TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype |
20 | TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters? |
10 | TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' |
21 | TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136. |
11 | TODO: cf:object::find_by_count!!11 |
22 | when trying to load a map that apparently could not been saved during chargen. |
12 | TODO: summon cult does not properly create multipart monsters? |
23 | TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron. |
13 | TODO: kill flag_is_water/is_water |
24 | TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4 |
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25 | TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'. |
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26 | |
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27 | - (maps) hopefully fix tobias' tower. |
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28 | - (maps) hopefully fix healing potion vendor in arena entrance. |
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29 | - (arch) fixed an error in the Gnarg scale mail artifact. |
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30 | - it was possible to unapply or half-unapply cursed items in many |
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31 | cases, which confused players and also player state. fixed. |
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32 | - (arch) remove curse now works more liek idnetify in that it uncurses |
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33 | some items. also, no longer uncurses spells or other invisibles. |
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34 | - (arch) remove curse and identify now treta the marked tiem first. |
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35 | - creators no longer identify objects that shouldn't be identified |
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36 | (such as money, which won't stack afterwards). |
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37 | - (maps) the shady rogue in goths can unapply cursed items for you. |
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38 | - (maps) implement a wilderness town portal. |
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39 | - (arch) set proper(?) int values for all monsters. |
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40 | - (maps) fire5.map could destroy players. |
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41 | - use blitz++ for vector maths (new dependency). |
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42 | - only match archetype names in artifact allowed names. |
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43 | - new command "bumpmsg" that triggers the bump-into-wall messages. |
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44 | - altars with match expressions did not work properly. |
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45 | - use last_sp not cursed/damned flags in remove_curse/damnation spells. |
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46 | - god enemy race check fixed ("god detests your race"). |
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47 | - gods errornously allowed any kind of worshipping race, even |
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48 | ones they hate. |
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49 | - use same default config in code as on gameserver.deliantra.net. |
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50 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
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51 | our parser. |
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52 | - generate slightly more special exits and avoid warning. |
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53 | - applying a glowing crystal now gives status messages. |
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54 | - fix a memleak in the random map generator. |
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55 | - rework the random map parameter passign a bit to be extendable. |
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56 | - (random maps) use a nonrecursive algorithm to generate mazes, |
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57 | also, improve the quality of the mazes (no longer will the edges |
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58 | almost always form a passage) and add two new types - "rooms" |
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59 | and "braided". |
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60 | - (random maps) add new "cave" layout, which is much more ... |
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61 | cave-like. |
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62 | - (random maps) new layout style "castle" that generates straighish, |
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63 | rogue-ish maps. |
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64 | - (random maps) new layout style "multiple" that simply mixes multiple |
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65 | different styles in different areas. |
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66 | - roguelike maps sometimes had dead ends due to symmetry settings. |
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67 | - rewrite layout management in the random map generator from the |
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68 | ground up. |
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69 | - fix bug in tausworthe rng initialisation. |
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70 | - switched to the faster and hopefully better quality gfsr{24,55} random |
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71 | number generator, the same algorithm that freeciv apparently uses. |
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72 | - replace unreachable walls in random maps by "blocked", which saves |
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73 | memory and imho looks nicer. |
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74 | - (arch) fix samhlaidh archetype. |
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75 | - fix the "archname" match special function. |
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76 | - add kensler ("better gradient noise") functins, as well as fBm |
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77 | and other fractal algorithms. |
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78 | - one can no longer emote to logged-out players. |
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79 | - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe |
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80 | sacks fit on a tile again. |
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81 | - (arch) fixed message of improve wisdom scroll. |
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82 | - (arch) move glyph/magicmap/visibility into .faceinfo files, |
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83 | support background colour for text clients. |
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84 | - (arch) improve automatic name from archname generation. |
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85 | - implement faceset 2, colour + utf-8 glyph, for text-based clients. |
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86 | - support resist_xxx, body_xxx_info and body_xxx_used specials in |
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87 | match expressions. |
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88 | - don't cause an error if a monster tries to cast magic mapping. |
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89 | - sometimes a special exit wasn't placed when it should have been. |
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90 | - make newmapcmd mandatory, remove support for map0/map1. |
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91 | - require EV 4.00. |
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92 | - made wording of "use_skill jeweler analyze" a bit more precise. |
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93 | - add perlxsi.c to cleanfiles. |
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94 | - (arch) made speed potions easier for now. |
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95 | - the server didn't properly initialise all client skill slots, |
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96 | no known impact. |
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97 | - clean up unused settings, introduce DELIANTRA_DATADIR. |
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98 | - (arch) added potion of fortitude to resist fear for the jeweler skill. |
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99 | - (arch, maps) move worldmap gridmap data to arch/res/ and implement |
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100 | a generic table/matrix/palette converter to cfutil. |
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101 | - do not endlessly loop when an optional extension cannot be loaded. |
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102 | - remove limits of 000..999 from worldmap coordinates, support negative |
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103 | coordinates and introduce z-layers - deliantra is now 3d, in yet another |
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104 | sense. |
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105 | - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext |
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106 | handle generic "world map areas". |
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107 | - dropped micrpather again - we'll do our own implementation when we need it. |
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108 | - added is_quad flag |
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109 | - (arch) added quad archetypes |
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110 | |
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111 | 3.0 Sat May 29 23:30:57 CEST 2010 |
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112 | - (maps, arch) complete revamping of the transport routes - all cities are |
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113 | now easily reachable, at a price. |
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114 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
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115 | - (maps) added (navar) gravedigger, that buys players gravestones. |
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116 | - (maps) added the rathouse quest for the shockwave spell in navar |
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117 | (by Dustfinger). |
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118 | - (maps) fixed bad floor tile in navar apartment. |
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119 | - made (wizard) look_at show also uuids. |
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120 | - added cf::object::find_object_uuid (::find_object already exists!). |
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121 | - (maps) added new apartment, made by LinuxLemoner. |
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122 | - (maps) added quest for the mining skill scroll to valleynoy. |
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123 | - (maps) added greedy highlevel book shop to heaven town. |
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124 | - (arch) added sounds: zombie death, book reading, inscription. |
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125 | - (arch) made the hill giants loose more body parts. |
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126 | - (arch, maps) added black unicorn horn, required to access mlab hell. |
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127 | - (arch) increased the (possible) number of arrows/bolts found in shops |
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128 | and made them a bit more expensive. |
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129 | - (maps) add more glory hole treasure styles. |
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130 | - (maps, arch) add "hollow" variants of cave\d tiles, and use them |
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131 | in a select number of mlab maps. |
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132 | - (maps) the library should be less of a death trap now. |
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133 | - (maps) exits no longer point to auto-apply exits, most affected |
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134 | maps now have proper doors or a similar solution. |
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135 | - (arch) jumping skill has now physical attacktype. |
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136 | - (maps) fixed nurnberg/reception/fire5 to match new style torches. |
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137 | - enter_map did not normalise the map coordinates when the destination |
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138 | space is blocked, causing badness and freezes for the player. |
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139 | - when applying containers, server checks for the key on activate |
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140 | and also allows players to unapply active containers they don't have |
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141 | a key for. |
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142 | - moved formulae, attackmess, artifacts, exp_table, materials and |
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143 | races files to arch, where they belong (exp_table is no longer in |
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144 | confdir but in datadir now!). |
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145 | - jeweler and sound config files are now normal datafiles as well. |
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146 | - quit_character was causing a runtime exception, causing it to not |
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147 | work since 2.93. |
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148 | - entering a map will now respect move_on and other effects, |
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149 | except for auto-apply exits :/ |
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150 | - only talk to the items on the nearest mapspace, or, of there |
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151 | are none, to the player, not ALL items in vicinity. |
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152 | - do not update the floorbox while running, to avoid big item |
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153 | updates that cost network bandwidth and processing power. |
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154 | - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which |
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155 | caused overflows causing monsters to become living deads. |
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156 | - unapply weapons and armour before trying to improve it. |
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157 | - teach the random map generator the ability to read ".rmg" files |
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158 | that specify which actual style map to generate, and use it for |
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159 | the default decorstyle to avoid inappropriate maps to be used. |
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160 | - support (with some limitations) multiple different skills with the |
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161 | same subtype. |
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162 | - fix "nekosan duplication" bug - map swap out was not atomic, |
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163 | so nekosan could end up beign saved AND escaped to another map. |
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164 | - show invisible no longer makes magic mouths visible. |
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165 | - move_type changes (spells, skills etc.) now will correctly |
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166 | take move_on/move_off into account (e.g. buttons). |
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167 | - display (exit) or (random map) in client for those objects. |
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168 | - removed (useless) spell damage columns from spell info and replace |
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169 | it by effective casting level - clients > 2.10 required to display |
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170 | properly. |
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171 | - building of levers/doors works again for all kinds of floors. |
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172 | - the player can now withdraw and deposit all the available money. |
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173 | - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for |
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174 | steinwandstadt/celvear. |
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175 | - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. |
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176 | - (arch,maps,code) rebalanced value of spellbooks greatly. it's now |
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177 | mostly based on the spell's level in the spellbook. |
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178 | - the music scheduler did not properly send new music on region |
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179 | changes. |
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180 | - (maps) fix some map regions and the region tree. |
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181 | - the server will now be more picky when parsing the regions file. |
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182 | - do not rely on chosen_skill in calc_alch_danger. |
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183 | - improve editor support protocol slightly, provide workarounds for 2.10 |
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184 | clients. |
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185 | - follow has been rewritten to be, hopefully, more robust. |
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186 | - follow mode will not be aborted when the follower tries to move. |
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187 | - tcp.ext didn't unbind in reloads. |
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188 | - map-tags.ext didn't properly close the database on reloads. |
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189 | - cfutil skips .-directories when scanning. |
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190 | - build.ext prevents players from building on other player's maps. |
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191 | - rent.ext allows the dm to enter anytime. |
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192 | - NPC_Dialogue adds a new predefined variable, $map. |
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193 | - new "build" event hook. |
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194 | - get rid of archetype min/max values except max_x (which should go, too). |
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195 | - added fix_generated_item and cf::object::generate to XS interface. |
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196 | - no longer use uppercase identifiers for saving anywhere, but support |
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197 | them on loading, for old playerfiles and maps. |
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198 | - removed is_legal_2ways_exit - this is apparently dead code, and |
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199 | would be handled differently nowadays anyway. |
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200 | - random map .meta were not being expired at all. |
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201 | - replace move_ob/move_object functiony by the equivalent move method. |
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202 | - update to automake 1.10. |
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203 | - invitation to maps with unagressive and friendly monsters doesn't |
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204 | require level 4 anymore. |
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205 | - do not let update_stats muck with the chosen_skill anymore. |
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206 | - monsters now rotate through all skills (in chosen_skill). |
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207 | - fix lots of path-related buffer overflows in the random map generator. |
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208 | - detect/sense curse/magic will no longer work on items that don't |
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209 | need identify. |
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210 | - added detect mineral vein spell. |
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211 | - support "wall overlays" in the random map generator - not very generic, |
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212 | used by minable veins. |
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213 | - (maps) relocated jeweler town to another directoy. |
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214 | - (arch) implement mining pickaxes and mining skill. |
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215 | - (arch) add missing stonebig_club archetype from cfextended. |
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216 | - jeweler skill doesn't diminish input values anymore. |
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217 | - jeweler skill is harder to level now, but in exchange item power |
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218 | of the output is only 1/5th (instead of 1/3rd) of ring level. |
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219 | - jeweler skill adds the makers name (currently not visible) to the |
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220 | generated ring/amulet. |
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221 | - generate most constants for perl automatically. |
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222 | - properly check for weapon name prefix ("Ragnarok's sword"). |
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223 | - when player dies, restore his food to at least 200. |
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224 | - support multiple inheritance for arch sources (inherit a,b,c). |
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225 | - switch to storable-n-format for facedata, for better interoperability. |
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226 | - implement generic "ranged" item framework (pickaxe, fishing rod). |
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227 | - the singing skill actually respects the direction now. |
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228 | - oratory and singing now require a direction. |
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229 | - use_skill now requires that you can actually apply the skill tool. |
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230 | - do not invoke perl on every user command anymore by providing |
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231 | a command and an unknown_command event. |
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232 | - move mark, run, run_stop, fire and fire_stop commands back from |
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233 | perl to C++, for speed reasons (basically undo patchset 1304). |
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234 | - add a client_destroy event, so we don't have to hook the |
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235 | attachable destroy event (which is called much more often). |
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236 | - removed (unused) FLOOR object type. |
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237 | - fix errornous change_abil messages for rods (and other types). |
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238 | - remove include/commands.h and server/c_new.C, and refactor |
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239 | all into server/commands.C. |
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240 | - save and restore combat/ranged/current slot for players. |
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241 | - the server now batches item's face/fx commands, as opposed |
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242 | to sending one fx per item - helps mostly at connect and |
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243 | with floorbox updates. |
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244 | - implemented ext::player_env::play_music_once $who->contr, "km/...". |
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245 | - the random map generator now supports selecting difficult for |
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246 | more style categories than just monsters (all except fountains |
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247 | apparently). |
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248 | - object serialiser no longer creates empty "owner" references. |
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249 | - make sure failed castings take some time, too, to avoid being |
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250 | smitten by your god. |
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251 | - many more failmsgs and help texts. |
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252 | - support log suspension/resumption, e.g. for defragmenting. |
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253 | - stop thrown objects when their speed goes too low. |
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254 | - log the number of unique logins seen every minute in a compact |
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255 | format (for statistics). |
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256 | - do not send delitem for players. |
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257 | - support static scalar data members properly in genacc now. |
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258 | - implement "simple" freelist management for objects. |
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259 | - recycle object counts now - to support longer uptimes. |
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260 | - got rid of the dreaded write_parameters_to_string (666 chars omitted) |
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261 | function (and yes, 666 is exact!). |
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262 | - random map generator results should now be fully repeatable. |
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263 | - fixed possible crash bug in build code. |
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264 | - rename find_marked_object to ->mark and speed up. |
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265 | - player movers properly destroy themselves when used up, instead |
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266 | of leaking. |
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267 | - do not show msg for unidentified objects that need identification. |
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268 | - convert formulae/bookarch/settings file parser to thawer framework. |
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269 | - finally get rid of fgets (..., thawer) and use a much cleaner |
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270 | next_line method. |
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271 | - use nicer file format for exp_table and attackmess |
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272 | (more like other resource files). |
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273 | - make parse errors during server startup fatal. |
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274 | - properly initialise all maptile values in constructor. |
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275 | - improved {link} map. |
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276 | - optional unloadable extensions will not lead to an endless loop. |
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277 | - server will cleanly autorestart when running out of protocol IDs. |
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278 | - use faster and slightly more exact find_dir_2 replacement. |
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279 | - building listening books is possible again. |
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280 | - (maps, arch) added archetype for building instructions and replaced |
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281 | the copies of the instructions in the maps with it. |
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282 | - (arch) made the spark shower spell available in shops. |
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283 | - don't create a second LOGIN event on character creation. |
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284 | - correctly generate "You paid xyz" message in shops. |
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285 | - the shop menu now also displays the (approx) value of the item. |
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286 | - added a 'password' command, to let DMs change the password of players |
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287 | more conveniently. |
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288 | - correctly save shopitems string, to avoid parse error when reading |
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289 | saved maps. |
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290 | - logging now differentiates between logging levels better. |
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291 | - speed up get_typedata. |
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292 | - fix deadlock problem during server shutdown/reload. |
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293 | - make ext/checkrusage "more" non-blocking. |
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294 | - use common::sense for extensions. |
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295 | - work around a 50.10.0 utf8 caching bug. |
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296 | - correctly try to load tiled maps in adjacent_map, might fix |
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297 | "no relation to target" bugs. |
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298 | - try to load (pure-)perl modules asynchronously, warn about |
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299 | modules being loaded from the mainloop, pre-load some more |
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300 | core modules so perl doesn't do it later on. |
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301 | - pre-load many of the files perl might load on it's own e.g. when |
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302 | compiling regexes. |
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303 | - make exp_table and materials file reloadable. |
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304 | - made reload_config non-blocking. |
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305 | - the seen command called (Blocking) stat() instead of aio_stat, |
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306 | causing server freezes. |
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307 | - store unhashed password, to prepare for safer authentication. |
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308 | - do not log connections from the local host, to help a local |
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309 | watchdog. |
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310 | - fix summon freeze at map borders. |
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311 | - support @group syntax and music config file for music face lists. |
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312 | - run post_init jobs in parallel, they might do I/O. |
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313 | - avoid apply conversion for converters. |
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314 | |
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315 | 2.93 Sat Feb 13 15:52:36 CET 2010 |
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316 | - (maps) fix travel to valdor and back. |
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317 | - do no longer by default eval map cod ein safe compartments |
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318 | (this can be re-enabled using the safe_eval config option). |
15 | - (maps) fix an apparent crash bug caused by broken generstors |
319 | - (maps) fix an apparent crash bug caused by broken generstors |
16 | in lorak. |
320 | in lorak. |
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321 | - fix data corruption issues caused by recursive calls to |
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322 | unordered_mapwalk - now every caller must provide its own |
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323 | buffer. |
17 | - (maps) improve tindervale maps slightly. |
324 | - (maps) improve tindervale maps slightly. |
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325 | - (arch) considerably decrease slag ex price. |
18 | - (arch) fix filth archetype. |
326 | - (arch) fix filth archetype. |
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327 | - extension dependency resolve was completely broken. |
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328 | - multipart objects would cause save_throw_object to crash - it |
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329 | now acts on the head only. |
19 | - do not try to connect to an irc server unless explicitly configured. |
330 | - do not try to connect to an irc server unless explicitly configured. |
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331 | - do not expect decltype() to be available in gcc 4.4. |
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332 | - extended the safe perl environment by loops. |
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333 | - (arch) fix "armless cook" facings. |
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334 | - the "experience table" resource item did not have a proper |
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335 | hash associated with it, so updates could not be detected. |
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336 | - fixed poison traps in doors. |
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337 | - player->killer_name did not properly flag the name as unicode. |
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338 | - aggressively mark many more methods as utf8 or octet-expecting, |
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339 | and provide a non-destructive SvPVutf8 variant. |
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340 | - do not allow dragon players to change their title via the settings. |
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341 | - ratelimited jeweler skill nugget conversion. |
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342 | - under high load, the server stopped swapping out to make |
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343 | the server more responsive, but making it impossible to reduce |
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344 | the load by... swapping out. slot queuing will now always make |
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345 | some progress. |
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346 | - improve the quality of the load-avg calculation. |
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347 | - (maps) fixed quest npc in jeweler dungeon quest. |
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348 | - don't fail to write the runtime file if the temporary already exists. |
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349 | - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at |
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350 | player now. |
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351 | - rewrote hiscore code from scratch to use async I/O, store uuid and |
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352 | timestamp and use a tab in the client to increase awareness. |
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353 | - npc dialog setflag/setsatte now check for defined'ness, so |
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354 | setflag 0 is possible. |
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355 | - make install now deletes old extensions, to ease upgrades in the |
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356 | deliantra vm. |
20 | |
357 | |
21 | 2.92 Thu Dec 24 04:51:56 CET 2009 |
358 | 2.92 Thu Dec 24 04:51:56 CET 2009 |
22 | - the destruction spell could/would corrupt server memory quite often. |
359 | - the destruction spell could/would corrupt server memory quite often. |
23 | - logging in only fixed the combat slot when the palyer was loaded from |
360 | - logging in only fixed the combat slot when the palyer was loaded from |
24 | disk, not when it already was in memory. |
361 | disk, not when it already was in memory. |
… | |
… | |
82 | decrease). |
419 | decrease). |
83 | - fixed a small uncleanlieness in item converters, which might |
420 | - fixed a small uncleanlieness in item converters, which might |
84 | have led to weird item multiplications. |
421 | have led to weird item multiplications. |
85 | - store hash value in shstr, not used by anything, but doesn't use much memory. |
422 | - store hash value in shstr, not used by anything, but doesn't use much memory. |
86 | - fixed crash bug in learn_spell command. |
423 | - fixed crash bug in learn_spell command. |
|
|
424 | - enhanced output of the mapinfo command. |
87 | - remove all traces of FLAG_NO_FIX_PLAYER. |
425 | - remove all traces of FLAG_NO_FIX_PLAYER. |
88 | - avoid sv_derived_from calls (lots of hash lookups) when converting |
426 | - avoid sv_derived_from calls (lots of hash lookups) when converting |
89 | from perl to c++. |
427 | from perl to c++. |
90 | - implemented least_significand_bit and for_all_bits_sparse_32 utilities |
428 | - implemented least_significand_bit and for_all_bits_sparse_32 utilities |
91 | and use it in some "inner" loops. |
429 | and use it in some "inner" loops. |
… | |
… | |
645 | - bugfix: when unapplying skills also remove them from the range/combat slots. |
983 | - bugfix: when unapplying skills also remove them from the range/combat slots. |
646 | - bugfix: do not merge items whose archetype name merges, use the |
984 | - bugfix: do not merge items whose archetype name merges, use the |
647 | archetype *archname* (chairs of different facings were merged). |
985 | archetype *archname* (chairs of different facings were merged). |
648 | - bugfix: fix a potential crash issue in find_object_name (not used |
986 | - bugfix: fix a potential crash issue in find_object_name (not used |
649 | normally). |
987 | normally). |
650 | - bugfix: locked doors cnanot be bashed down by magical means |
988 | - bugfix: locked doors cannot be bashed down by magical means |
651 | (destruction, magic missile etc.). |
989 | (destruction, magic missile etc.). |
652 | - swarm spells without a direction now use various spiral patterns |
990 | - swarm spells without a direction now use various spiral patterns |
653 | instead of being fully random. |
991 | instead of being fully random. |
654 | - update AnyEvent API to 3.4 and above. |
992 | - update AnyEvent API to 3.4 and above. |
655 | |
993 | |
… | |
… | |
734 | - merge items with different arch pointers refering to the same arch |
1072 | - merge items with different arch pointers refering to the same arch |
735 | (due to archetype reloads). |
1073 | (due to archetype reloads). |
736 | - refactored the object remove/insert functions and most related |
1074 | - refactored the object remove/insert functions and most related |
737 | functions (decrease, split, merge_ob etc.). |
1075 | functions (decrease, split, merge_ob etc.). |
738 | - make it compile better on freebsd (reported by pippijn). |
1076 | - make it compile better on freebsd (reported by pippijn). |
739 | - remove GT_UPDATE_INV (no longer applicable). |
1077 | - removed GT_UPDATE_INV (no longer applicable). |
740 | - fix the longstanding "container stays open" bug. |
1078 | - fix the longstanding "container stays open" bug. |
741 | - improved floorbox updating to be incremental and other protocol |
1079 | - improved floorbox updating to be incremental and other protocol |
742 | optimisations. |
1080 | optimisations. |
743 | - get rid of update_after_inventory_change and only do update stats |
1081 | - get rid of update_after_inventory_change and only do update stats |
744 | for weight once/tick/player at max. |
1082 | for weight once/tick/player at max. |
… | |
… | |
1026 | - introduced new keyword for map files: file_format_version (integer, server version: 0) |
1364 | - introduced new keyword for map files: file_format_version (integer, server version: 0) |
1027 | - better message for apply failures due to applymode |
1365 | - better message for apply failures due to applymode |
1028 | - removed most all of the weather code |
1366 | - removed most all of the weather code |
1029 | - unified logging to stderr and file |
1367 | - unified logging to stderr and file |
1030 | - too many minor changes to document |
1368 | - too many minor changes to document |
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1369 | |