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16 | TODO: identify doesn't merge |
16 | TODO: identify doesn't merge |
17 | TOOD: apply should only apply one stack items |
17 | TOOD: apply should only apply one stack items |
18 | TODO: fixed random maps, e.g. for buildings |
18 | TODO: fixed random maps, e.g. for buildings |
19 | |
19 | |
20 | TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters? |
20 | TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters? |
21 | TODO: you can emote to logged out players |
21 | TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136. |
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22 | when trying to load a map that apparently could not been saved during chargen. |
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23 | TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron. |
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24 | TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4 |
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25 | TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'. |
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26 | TODO: 2011-08-13 23:21:15.7242 E Treasurelist mage_hound did not generate a valid entry in summon_object |
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27 | TODO: partially transparent, yellow ground(?): wall/bulletwall/bul_wall_*.x11.32x32.png |
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28 | |
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29 | TODO: potionimp/stat potion descriptrions |
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30 | TODO: 22:29:37 -server:#cf- Scara chats: schmorp: i'm trying to get a clue about the tarot and the meaning of the |
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31 | TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical |
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32 | TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or |
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33 | TODO: the sepharoth "Kether" |
22 | - (maps) hopefully fix tobias' tower. |
34 | - (maps) hopefully fix tobias' tower. |
23 | - (maps) hopefully fix healing potion vendor in arena entrance. |
35 | - (maps) hopefully fix healing potion vendor in arena entrance. |
24 | - (arch) fixed an error in the Gnarg scale mail artifact. |
36 | - (arch) fixed an error in the Gnarg scale mail artifact. |
25 | - it was possible to unapply or half-unapply cursed items in many |
37 | - it was possible to unapply or half-unapply cursed items in many |
26 | cases, which confused players and also player state. fixed. |
38 | cases, which confused players and also player state. fixed. |
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29 | - (arch) remove curse and identify now treta the marked tiem first. |
41 | - (arch) remove curse and identify now treta the marked tiem first. |
30 | - creators no longer identify objects that shouldn't be identified |
42 | - creators no longer identify objects that shouldn't be identified |
31 | (such as money, which won't stack afterwards). |
43 | (such as money, which won't stack afterwards). |
32 | - (maps) the shady rogue in goths can unapply cursed items for you. |
44 | - (maps) the shady rogue in goths can unapply cursed items for you. |
33 | - (maps) implement a wilderness town portal. |
45 | - (maps) implement a wilderness town portal. |
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46 | - (arch) set proper(?) int values for all monsters. |
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47 | - (maps) fire5.map could destroy players. |
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48 | - redo all build material faces from scratch. |
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49 | - dropall without arguments now drops all containers. |
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50 | - use blitz++ for vector maths (new dependency). |
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51 | - only match archetype names in artifact allowed names. |
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52 | - new command "bumpmsg" that triggers the bump-into-wall messages. |
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53 | - altars with match expressions did not work properly. |
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54 | - use last_sp not cursed/damned flags in remove_curse/damnation spells. |
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55 | - god enemy race check fixed ("god detests your race"). |
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56 | - gods errornously allowed any kind of worshipping race, even |
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57 | ones they hate. |
34 | - use same default config in code as on gameserver.deliantra.net. |
58 | - use same default config in code as on gameserver.deliantra.net. |
35 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
59 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
36 | our parser. |
60 | our parser. |
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61 | - generate slightly more special exits and avoid warning. |
37 | - applying a glowing crystal now gives status messages. |
62 | - applying a glowing crystal now gives status messages. |
38 | - fix a memleak in the random map generator. |
63 | - fix a memleak in the random map generator. |
39 | - rework the random map parameter passign a bit to be extendable. |
64 | - rework the random map parameter passign a bit to be extendable. |
40 | - (random maps) use a nonrecursive algorithm to generate mazes, |
65 | - (random maps) use a nonrecursive algorithm to generate mazes, |
41 | also, improve the quality of the mazes (no longer will the edges |
66 | also, improve the quality of the mazes (no longer will the edges |
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54 | - switched to the faster and hopefully better quality gfsr{24,55} random |
79 | - switched to the faster and hopefully better quality gfsr{24,55} random |
55 | number generator, the same algorithm that freeciv apparently uses. |
80 | number generator, the same algorithm that freeciv apparently uses. |
56 | - replace unreachable walls in random maps by "blocked", which saves |
81 | - replace unreachable walls in random maps by "blocked", which saves |
57 | memory and imho looks nicer. |
82 | memory and imho looks nicer. |
58 | - (arch) fix samhlaidh archetype. |
83 | - (arch) fix samhlaidh archetype. |
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84 | - fix the "archname" match special function. |
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85 | - add kensler ("better gradient noise") functins, as well as fBm |
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86 | and other fractal algorithms. |
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87 | - one can no longer emote to logged-out players. |
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88 | - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe |
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89 | sacks fit on a tile again. |
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90 | - (arch) fixed message of improve wisdom scroll. |
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91 | - (arch) move glyph/magicmap/visibility into .faceinfo files, |
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92 | support background colour for text clients. |
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93 | - (arch) improve automatic name from archname generation. |
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94 | - implement faceset 2, colour + utf-8 glyph, for text-based clients. |
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95 | - support resist_xxx, body_xxx_info and body_xxx_used specials in |
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96 | match expressions. |
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97 | - don't cause an error if a monster tries to cast magic mapping. |
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98 | - sometimes a special exit wasn't placed when it should have been. |
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99 | - make newmapcmd mandatory, remove support for map0/map1. |
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100 | - require EV 4.00. |
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101 | - made wording of "use_skill jeweler analyze" a bit more precise. |
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102 | - add perlxsi.c to cleanfiles. |
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103 | - (arch) made speed potions easier for now. |
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104 | - the server didn't properly initialise all client skill slots, |
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105 | no known impact. |
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106 | - clean up unused settings, introduce DELIANTRA_DATADIR. |
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107 | - (arch) added potion of fortitude to resist fear for the jeweler skill. |
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108 | - (arch, maps) move worldmap gridmap data to arch/res/ and implement |
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109 | a generic table/matrix/palette converter to cfutil. |
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110 | - do not endlessly loop when an optional extension cannot be loaded. |
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111 | - remove limits of 000..999 from worldmap coordinates, support negative |
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112 | coordinates and introduce z-layers - deliantra is now 3d, in yet another |
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113 | sense. |
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114 | - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext |
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115 | handle generic "world map areas". |
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116 | - dropped micrpather again - we'll do our own implementation when we need it. |
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117 | - added is_quad flag. |
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118 | - (arch) added quad archetypes. |
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119 | - made the pickaxe mining tool remove quad walls and floors. |
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120 | - move key_values into their own class, simplifiying lots of code and |
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121 | making it possible to use kv pairs easily for maps and other objects as well. |
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122 | - get rid of get_archetype, finally. |
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123 | - maps no longer get activated when loading, only when a palyer is "near" them. |
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124 | - maps can now be swapped (not loaded), active and inactive, other states |
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125 | have been removed, and the map "intelligently" changes between active/inactive. |
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126 | - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick. |
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127 | - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes. |
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128 | - server now enforces width/height matches between tiled maps. |
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129 | - fix some off-by-one bugs that presumably created empty rectangles |
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130 | for unordered map walks - which should not cause any real issues. |
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131 | - increase face hashlen to 5 octets from 4, to avoid a collision. |
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132 | - fix output-rate limiting - min/max now use the first argument for the type, |
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133 | as all other similar macros - might cause other breakage... |
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134 | - cfutil no longer creates split tiles multiple times due to a |
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135 | off-by-one bug in comparing mtimes. |
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136 | - cfutil now supports type: prefix to derive faces from other faces, which |
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137 | is used for all build materials currently. |
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138 | - require imagemagick >= 6.6. |
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139 | - fixed possible crash due to broken initialisation order of shstr and |
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140 | freed_map, thanks go to Jonathan Neuschäfer for spotting this! |
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141 | - fix the brace command. |
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142 | - implement refcnt_buf. |
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143 | - avoid std::string to store facedata, use refcnt_buf instead, for a 20kb |
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144 | codesize decrease. wow. |
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145 | - removed version 1 ext/exti command support. |
59 | |
146 | |
60 | 3.0 Sat May 29 23:30:57 CEST 2010 |
147 | 3.0 Sat May 29 23:30:57 CEST 2010 |
61 | - (maps, arch) complete revamping of the transport routes - all cities are |
148 | - (maps, arch) complete revamping of the transport routes - all cities are |
62 | now easily reachable, at a price. |
149 | now easily reachable, at a price. |
63 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
150 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |