1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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3 | Version numbers sort like decimal numbers. |
3 | Version numbers sort like decimal numbers. |
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5 | TODO: trap disarming/finding very little/constant experience? |
5 | TODO: golem survives "longer" now - too long? |
6 | TODO: golem survives "longer" now - too long? |
6 | TODO: clean up skill handling in kill_object. |
7 | TODO: clean up skill handling in kill_object. |
7 | TODO: mining experience |
8 | TODO: mining experience |
8 | TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player |
9 | TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player |
9 | TODO: reload_settings |
10 | TODO: reload_settings |
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32 | TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical |
33 | TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical |
33 | TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or |
34 | TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or |
34 | TODO: the sepharoth "Kether" |
35 | TODO: the sepharoth "Kether" |
35 | TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern |
36 | TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern |
36 | TODO: only store face checksums in C++, store everything else in perl |
37 | TODO: only store face checksums in C++, store everything else in perl |
37 | TODO: implement dm/nowiz in perl, async, because of file I/O. |
38 | TODO: the motd command is missin |
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39 | TODO: cast create missile's argument should be documented and should work for bolts as well, example: |
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40 | if I use 'cast create missile bolt, it would create bolts (+4) and if I use |
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41 | 'cast create missile bolt Fire, it would create bolts of Fire. 'cast create |
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42 | missile Fire bolt would be invalid. These changes should be reflected in the |
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43 | spell's description. |
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44 | TODO: bowmode threewide (and possibly others) might not properly respect movetype |
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45 | and arrows might end up in places where they shouldn't, e.g. on top of see-through |
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46 | walls. |
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47 | TODO: rijk's frontend does not look for .xhtml files when serving static files. |
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48 | TODO: Allow players to forget spells in the testing server - this makes spell testing and iteration simpler. |
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39 | TODO: cspm spell arg |
51 | TODO: cspm spell arg |
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52 | TODO: freearr_x => DIRX, freearr_x => freear[].x?, check bin size change |
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53 | |
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54 | - (maps) remove random worbench under house in darcap, fix exit and add random |
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55 | reading to dragonslib map, modify zealots house in mlab/tavern.map to remove |
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56 | illegal mlab access (ephraim). |
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57 | - (maps) make some containers unstackable that erroneously stackable. |
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58 | - detect stackable containers at load time and make each stack a single item. |
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59 | - last remaining BUG (that showed up in the logs for the last years) has |
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60 | been fixed: monsters would snatch arrows/thrown_objs out of the air without |
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61 | stopping them, causing BUG: arrow had no map. Fixed by marking shot arrows, |
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62 | bolts and thrown objects as NO_PICK temporarily. |
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63 | - since binutils/gcc/etc. conspired to break static archives, converted the server |
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64 | binary build into non-recursive Makefiles without static archives. hell, automake |
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65 | is certainly not ready for non-recursive makes, what a hack :() |
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66 | - use c++11 headers in preference to tr1 ones. |
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67 | - fix odr violation: struct point. |
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68 | - make the code warnigns-clean, for some definition of warnings. |
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69 | - port to g++ 6. |
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70 | - implement keep_suffix meta for cfutil, so files keep their extension. |
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71 | - built-in webserver uses improved content-type detection and uses charset utf-8 |
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72 | by default. |
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73 | - do proper etag caching for resources in http server. |
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74 | - fix webserver 304 response, which contained entity-headers, confusing squid. |
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75 | - potentially fix a bug where ob->contr is non-null while ob->contr->ob is null, |
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76 | causing a segfault. |
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77 | - change DIRX/DIRY macros to take a diretcion as argument, and use them instead of |
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78 | directly referencing freearr_[xy], as the latter is used alot more often then |
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79 | DIRX/DIRY, and this allows us to change freearr_[xy]. |
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80 | |
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81 | 3.1 Wed Nov 16 23:17:11 CET 2016 |
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82 | - convert to blitz++ 0.10 and later (also requiring c++ 11). |
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83 | - port to perl 5.18 and newer. |
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84 | - switch to xz compressed archives as only dist method. |
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85 | - upgrade to automake 1.15. |
40 | - (maps) hopefully fix tobias' tower. |
86 | - (maps) hopefully fix tobias' tower. |
41 | - (maps) hopefully fix healing potion vendor in arena entrance. |
87 | - (maps) hopefully fix healing potion vendor in arena entrance. |
42 | - (arch) fixed an error in the Gnarg scale mail artifact. |
88 | - (arch) fixed an error in the Gnarg scale mail artifact. |
43 | - it was possible to unapply or half-unapply cursed items in many |
89 | - it was possible to unapply or half-unapply cursed items in many |
44 | cases, which confused players and also player state. fixed. |
90 | cases, which confused players and also player state. fixed. |
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49 | (such as money, which won't stack afterwards). |
95 | (such as money, which won't stack afterwards). |
50 | - (maps) the shady rogue in goths can unapply cursed items for you. |
96 | - (maps) the shady rogue in goths can unapply cursed items for you. |
51 | - (maps) implement a wilderness town portal. |
97 | - (maps) implement a wilderness town portal. |
52 | - (arch) set proper(?) int values for all monsters. |
98 | - (arch) set proper(?) int values for all monsters. |
53 | - (maps) fire5.map could destroy players. |
99 | - (maps) fire5.map could destroy players. |
54 | - (maps( fix pet arena pit/arena entrace and exits. |
100 | - (maps) fix pet arena pit/arena entrace and exits. |
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101 | - clear the spell's applied flag when inscribing scrolls, to make the |
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102 | scrolls mergeable. |
55 | - redo all build material faces from scratch. |
103 | - redo all build material faces from scratch. |
56 | - dropall without arguments now drops all containers. |
104 | - dropall without arguments now drops all containers. |
57 | - use blitz++ for vector maths (new dependency). |
105 | - use blitz++ for vector maths (new dependency). |
58 | - only match archetype names in artifact allowed names. |
106 | - only match archetype names in artifact allowed names. |
59 | - new command "bumpmsg" that triggers the bump-into-wall messages. |
107 | - new command "bumpmsg" that triggers the bump-into-wall messages. |
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71 | - rework the random map parameter passign a bit to be extendable. |
119 | - rework the random map parameter passign a bit to be extendable. |
72 | - (random maps) use a nonrecursive algorithm to generate mazes, |
120 | - (random maps) use a nonrecursive algorithm to generate mazes, |
73 | also, improve the quality of the mazes (no longer will the edges |
121 | also, improve the quality of the mazes (no longer will the edges |
74 | almost always form a passage) and add two new types - "rooms" |
122 | almost always form a passage) and add two new types - "rooms" |
75 | and "braided". |
123 | and "braided". |
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124 | - implement --unique option to reset command. |
76 | - (random maps) add new "cave" layout, which is much more ... |
125 | - (random maps) add new "cave" layout, which is much more ... |
77 | cave-like. |
126 | cave-like. |
78 | - (random maps) new layout style "castle" that generates straighish, |
127 | - (random maps) new layout style "castle" that generates straighish, |
79 | rogue-ish maps. |
128 | rogue-ish maps. |
80 | - (random maps) new layout style "multiple" that simply mixes multiple |
129 | - (random maps) new layout style "multiple" that simply mixes multiple |
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112 | no known impact. |
161 | no known impact. |
113 | - clean up unused settings, introduce DELIANTRA_DATADIR. |
162 | - clean up unused settings, introduce DELIANTRA_DATADIR. |
114 | - (arch) added potion of fortitude to resist fear for the jeweler skill. |
163 | - (arch) added potion of fortitude to resist fear for the jeweler skill. |
115 | - (arch, maps) move worldmap gridmap data to arch/res/ and implement |
164 | - (arch, maps) move worldmap gridmap data to arch/res/ and implement |
116 | a generic table/matrix/palette converter to cfutil. |
165 | a generic table/matrix/palette converter to cfutil. |
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166 | - avoid crash in describe_item when a power crystal has maxsp=0 (as used, |
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167 | apparently, in the brewery map). |
117 | - do not endlessly loop when an optional extension cannot be loaded. |
168 | - do not endlessly loop when an optional extension cannot be loaded. |
118 | - remove limits of 000..999 from worldmap coordinates, support negative |
169 | - remove limits of 000..999 from worldmap coordinates, support negative |
119 | coordinates and introduce z-layers - deliantra is now 3d, in yet another |
170 | coordinates and introduce z-layers - deliantra is now 3d, in yet another |
120 | sense. |
171 | sense. |
121 | - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext |
172 | - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext |
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196 | now be written fully. |
247 | now be written fully. |
197 | - avoid a deadlock when the incloader is called to load an in-memory |
248 | - avoid a deadlock when the incloader is called to load an in-memory |
198 | file in a child process. |
249 | file in a child process. |
199 | - implement spellmon v2 protocol - no spell message. |
250 | - implement spellmon v2 protocol - no spell message. |
200 | - remove ability to cats/invoke seplls by "count". |
251 | - remove ability to cats/invoke seplls by "count". |
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252 | - the "may" mechanism now supports uuids ina ddition to nicknames. |
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253 | - implement dm/dmhide in terms of the "may" mechanism, so dm |
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254 | players must now be configured by adding may_command_dm: ["uuid..."] |
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255 | to the config. |
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256 | - remove nowiz command. |
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257 | - change dm hiding - hidden status is no longer respected by spells etc., |
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258 | it only affects information commands. use observe instead. |
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259 | - automatically send fx for all changed faces, not just for visible tiles. |
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260 | - fix g++-4.7/c++ incompatibilities in noise.h, and work around similar |
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261 | problems in blitz++. |
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262 | - catch sigfpe in the same way as sigsegv. |
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263 | |
202 | 3.0 Sat May 29 23:30:57 CEST 2010 |
264 | 3.0 Sat May 29 23:30:57 CEST 2010 |
203 | - (maps, arch) complete revamping of the transport routes - all cities are |
265 | - (maps, arch) complete revamping of the transport routes - all cities are |
204 | now easily reachable, at a price. |
266 | now easily reachable, at a price. |
205 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
267 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |