1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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3 | Version numbers sort like decimal numbers. |
3 | Version numbers sort like decimal numbers. |
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5 | TODO: trap disarming/finding very little/constant experience? |
5 | TODO: golem survives "longer" now - too long? |
6 | TODO: golem survives "longer" now - too long? |
6 | TODO: clean up skill handling in kill_object. |
7 | TODO: clean up skill handling in kill_object. |
7 | TODO: mining experience |
8 | TODO: mining experience |
8 | TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player |
9 | TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player |
9 | TODO: reload_settings |
10 | TODO: reload_settings |
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21 | TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136. |
22 | TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136. |
22 | when trying to load a map that apparently could not been saved during chargen. |
23 | when trying to load a map that apparently could not been saved during chargen. |
23 | TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron. |
24 | TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron. |
24 | TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4 |
25 | TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4 |
25 | TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'. |
26 | TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'. |
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27 | TODO: 2011-08-13 23:21:15.7242 E Treasurelist mage_hound did not generate a valid entry in summon_object |
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28 | TODO: partially transparent, yellow ground(?): wall/bulletwall/bul_wall_*.x11.32x32.png |
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29 | TODO: op->failmsgf ("You lack the proper attunement to cast %s!", &spell_ob->name); <- why for moving bsall spells? check if caster is player? |
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31 | TODO: potionimp/stat potion descriptrions |
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32 | TODO: 22:29:37 -server:#cf- Scara chats: schmorp: i'm trying to get a clue about the tarot and the meaning of the |
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33 | TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical |
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34 | TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or |
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35 | TODO: the sepharoth "Kether" |
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36 | TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern |
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37 | TODO: only store face checksums in C++, store everything else in perl |
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38 | |
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39 | TODO: cspm spell arg |
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40 | |
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41 | - last remaining BUG (that showed up in the logs for the last years) has |
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42 | been fixed: monsters would snatch arrows/thrown_objs out of the air without |
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43 | stopping them, causing BUG: arrow had no map. Fixed by marking shot arrows, |
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44 | bolts and thrown objects as NO_PICK temporarily. |
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45 | - since binutils/gcc/etc. conspired to break static archives, converted the server |
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46 | binary build into non-recursive Makefiles without static archives. hell, automake |
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47 | is cetrainly not ready for non-recursive makes, what a hack :() |
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48 | - fix odr violation: struct point. |
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49 | |
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50 | 3.1 Wed Nov 16 23:17:11 CET 2016 |
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51 | - convert to blitz++ 0.10 and later (also requiring c++ 11). |
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52 | - port to perl 5.18 and newer. |
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53 | - switch to xz compressed archives as only dist method. |
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54 | - upgrade to automake 1.15. |
27 | - (maps) hopefully fix tobias' tower. |
55 | - (maps) hopefully fix tobias' tower. |
28 | - (maps) hopefully fix healing potion vendor in arena entrance. |
56 | - (maps) hopefully fix healing potion vendor in arena entrance. |
29 | - (arch) fixed an error in the Gnarg scale mail artifact. |
57 | - (arch) fixed an error in the Gnarg scale mail artifact. |
30 | - it was possible to unapply or half-unapply cursed items in many |
58 | - it was possible to unapply or half-unapply cursed items in many |
31 | cases, which confused players and also player state. fixed. |
59 | cases, which confused players and also player state. fixed. |
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36 | (such as money, which won't stack afterwards). |
64 | (such as money, which won't stack afterwards). |
37 | - (maps) the shady rogue in goths can unapply cursed items for you. |
65 | - (maps) the shady rogue in goths can unapply cursed items for you. |
38 | - (maps) implement a wilderness town portal. |
66 | - (maps) implement a wilderness town portal. |
39 | - (arch) set proper(?) int values for all monsters. |
67 | - (arch) set proper(?) int values for all monsters. |
40 | - (maps) fire5.map could destroy players. |
68 | - (maps) fire5.map could destroy players. |
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69 | - (maps) fix pet arena pit/arena entrace and exits. |
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70 | - clear the spell's applied flag when inscribing scrolls, to make the |
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71 | scrolls mergeable. |
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72 | - redo all build material faces from scratch. |
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73 | - dropall without arguments now drops all containers. |
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74 | - use blitz++ for vector maths (new dependency). |
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75 | - only match archetype names in artifact allowed names. |
41 | - new command "bumpmsg" that triggers the bump-into-wall messages. |
76 | - new command "bumpmsg" that triggers the bump-into-wall messages. |
42 | - altars with match expressions did not work properly. |
77 | - altars with match expressions did not work properly. |
43 | - use last_sp not cursed/damned flags in remove_curse/damnation spells. |
78 | - use last_sp not cursed/damned flags in remove_curse/damnation spells. |
44 | - god enemy race check fixed ("god detests your race"). |
79 | - god enemy race check fixed ("god detests your race"). |
45 | - gods errornously allowed any kind of worshipping race, even |
80 | - gods errornously allowed any kind of worshipping race, even |
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53 | - rework the random map parameter passign a bit to be extendable. |
88 | - rework the random map parameter passign a bit to be extendable. |
54 | - (random maps) use a nonrecursive algorithm to generate mazes, |
89 | - (random maps) use a nonrecursive algorithm to generate mazes, |
55 | also, improve the quality of the mazes (no longer will the edges |
90 | also, improve the quality of the mazes (no longer will the edges |
56 | almost always form a passage) and add two new types - "rooms" |
91 | almost always form a passage) and add two new types - "rooms" |
57 | and "braided". |
92 | and "braided". |
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93 | - implement --unique option to reset command. |
58 | - (random maps) add new "cave" layout, which is much more ... |
94 | - (random maps) add new "cave" layout, which is much more ... |
59 | cave-like. |
95 | cave-like. |
60 | - (random maps) new layout style "castle" that generates straighish, |
96 | - (random maps) new layout style "castle" that generates straighish, |
61 | rogue-ish maps. |
97 | rogue-ish maps. |
62 | - (random maps) new layout style "multiple" that simply mixes multiple |
98 | - (random maps) new layout style "multiple" that simply mixes multiple |
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92 | - (arch) made speed potions easier for now. |
128 | - (arch) made speed potions easier for now. |
93 | - the server didn't properly initialise all client skill slots, |
129 | - the server didn't properly initialise all client skill slots, |
94 | no known impact. |
130 | no known impact. |
95 | - clean up unused settings, introduce DELIANTRA_DATADIR. |
131 | - clean up unused settings, introduce DELIANTRA_DATADIR. |
96 | - (arch) added potion of fortitude to resist fear for the jeweler skill. |
132 | - (arch) added potion of fortitude to resist fear for the jeweler skill. |
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133 | - (arch, maps) move worldmap gridmap data to arch/res/ and implement |
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134 | a generic table/matrix/palette converter to cfutil. |
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135 | - avoid crash in describe_item when a power crystal has maxsp=0 (as used, |
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136 | apparently, in the brewery map). |
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137 | - do not endlessly loop when an optional extension cannot be loaded. |
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138 | - remove limits of 000..999 from worldmap coordinates, support negative |
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139 | coordinates and introduce z-layers - deliantra is now 3d, in yet another |
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140 | sense. |
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141 | - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext |
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142 | handle generic "world map areas". |
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143 | - dropped micrpather again - we'll do our own implementation when we need it. |
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144 | - added is_quad flag. |
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145 | - (arch) added quad archetypes. |
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146 | - made the pickaxe mining tool remove quad walls and floors. |
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147 | - move key_values into their own class, simplifiying lots of code and |
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148 | making it possible to use kv pairs easily for maps and other objects as well. |
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149 | - get rid of get_archetype, finally. |
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150 | - maps no longer get activated when loading, only when a palyer is "near" them. |
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151 | - maps can now be swapped (not loaded), active and inactive, other states |
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152 | have been removed, and the map "intelligently" changes between active/inactive. |
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153 | - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick. |
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154 | - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes. |
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155 | - server now enforces width/height matches between tiled maps. |
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156 | - fix some off-by-one bugs that presumably created empty rectangles |
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157 | for unordered map walks - which should not cause any real issues. |
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158 | - increase face hashlen to 5 octets from 4, to avoid a collision. |
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159 | - fix output-rate limiting - min/max now use the first argument for the type, |
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160 | as all other similar macros - might cause other breakage... |
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161 | - cfutil no longer creates split tiles multiple times due to a |
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162 | off-by-one bug in comparing mtimes. |
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163 | - cfutil now supports type: prefix to derive faces from other faces, which |
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164 | is used for all build materials currently. |
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165 | - require imagemagick >= 6.6. |
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166 | - fixed possible crash due to broken initialisation order of shstr and |
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167 | freed_map, thanks go to Jonathan Neuschäfer for spotting this! |
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168 | - fix the brace command. |
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169 | - implement refcnt_buf. |
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170 | - avoid std::string to store facedata, use refcnt_buf instead, for a 20kb |
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171 | codesize decrease. wow. |
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172 | - removed version 1 ext/exti command support. |
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173 | - store meta information in faceinfo->meta unless prepended or empty. |
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174 | - new extension, ota_update, for online updates of the game client. |
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175 | - implement a simpler config value system for extensions that allows |
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176 | config updates without a reload. |
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177 | - fix a segfault in reload_perl due to perl 5.12's gv management changes. |
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178 | - make pick_lock work over map boundaries, and fix a crash while we are |
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179 | at it. |
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180 | - make nekosan more disease-resistant. |
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181 | - new event "infect". |
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182 | - setup protocol packet now supports JSONOBJECT syntax. |
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183 | - implement simple web server, currently to serve facedata for the html5 |
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184 | client. |
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185 | - sort faces by name in the server to improve caching locality in clients. |
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186 | - actually prune face checksums (exp_table's checksum was too long). |
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187 | - add skill_info and spell_paths resources to enable caching the info |
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188 | and removing another command. |
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189 | - send completion info to the client. |
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190 | - assume all clients support the deliantra protocol extensions and allow |
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191 | fxix/extcmd and other protocol "extensions" before setup. |
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192 | - implement flash-policy-file server on server socket, to allow flash clients |
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193 | to connect. |
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194 | - implement exti doclet request to request documentation, |
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195 | currently for commands only. |
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196 | - created nickmon extension to monitor nicks. |
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197 | - ix now keeps a copy of the face data while sending, in case the |
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198 | face changes. |
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199 | - do not allocate memory for empty refcnt_bufs. |
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200 | - when faces change, invalidate all clients, not just clients with matching |
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201 | faceset, as faceset only applies to tile resources. |
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202 | - remove dependency on Time::HiRes. |
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203 | - move face data to disk, and load it on each and every access. this saves |
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204 | 250mb ram on load, and 130mb ram in general, and only reduces the http |
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205 | server hot cache throughput for faces from ~24000 to ~18000 requests/s |
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206 | on my system. this should make it possible to add a lot more media files |
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207 | in the future, and reduces the memory footprint by the server from 180mb |
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208 | to 60mb ram. |
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209 | - create food/missile will now fail when the mapspace limits are exceeded. |
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210 | - pod processing could deadlock because the child process might try |
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211 | to get a lock. |
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212 | - removed support for ncom packets. |
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213 | - remove drawinfo packets from the server (use msg instead). |
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214 | - skill objects now have their documentation in the msg slot. |
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215 | - no longer allow prefix match when matchign spells, spells names must |
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216 | now be written fully. |
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217 | - avoid a deadlock when the incloader is called to load an in-memory |
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218 | file in a child process. |
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219 | - implement spellmon v2 protocol - no spell message. |
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220 | - remove ability to cats/invoke seplls by "count". |
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221 | - the "may" mechanism now supports uuids ina ddition to nicknames. |
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222 | - implement dm/dmhide in terms of the "may" mechanism, so dm |
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223 | players must now be configured by adding may_command_dm: ["uuid..."] |
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224 | to the config. |
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225 | - remove nowiz command. |
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226 | - change dm hiding - hidden status is no longer respected by spells etc., |
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227 | it only affects information commands. use observe instead. |
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228 | - automatically send fx for all changed faces, not just for visible tiles. |
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229 | - fix g++-4.7/c++ incompatibilities in noise.h, and work around similar |
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230 | problems in blitz++. |
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231 | - catch sigfpe in the same way as sigsegv. |
97 | |
232 | |
98 | 3.0 Sat May 29 23:30:57 CEST 2010 |
233 | 3.0 Sat May 29 23:30:57 CEST 2010 |
99 | - (maps, arch) complete revamping of the transport routes - all cities are |
234 | - (maps, arch) complete revamping of the transport routes - all cities are |
100 | now easily reachable, at a price. |
235 | now easily reachable, at a price. |
101 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
236 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |