1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 | |
2 | |
3 | Version numbers sort like decimal numbers. |
3 | Version numbers sort like decimal numbers. |
4 | |
4 | |
5 | 2010-04-07 23:58:02.2729 [ABT] BUG: hitter ({cnt:4994384,uuid:<1.7f744a072>,name:"icestorm",flags:[8,11],type:102}(on /gotischerbereich/mlabspiraltower/std5@0+6)) with no relation to target ({cnt:4984688,uuid:<1.7f742acea>,name:"Dread",flags:[0,8,11,14,21,52,103,104],type:0}(on /gotischerbereich/mlabspiraltower/stc5@15+5)) at /opt/deliantra-server/share/deliantra-server/cf.pm line 3951 |
5 | TODO: trap disarming/finding very little/constant experience? |
6 | 2010-04-07 23:58:02.2729+ eval {...} called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3951 |
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7 | 2010-04-07 23:58:02.2729+ cf::tick() called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3519 |
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8 | 2010-04-07 23:58:02.2729+ cf::main_loop() called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3579 |
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9 | 2010-04-07 23:58:02.2729+ cf::main() called at -e line 0 |
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10 | 2010-04-07 23:58:02.2729+ |
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11 | 2010-04-07 23:58:02.2729 [ABT] --- C backtrace follows --- |
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12 | 2010-04-07 23:58:02.2729 [ABT] [log_backtrace(char const*)] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1259 |
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13 | 2010-04-07 23:58:02.2730 [ABT] [LOG(int, char const*, ...)] /root/src/cf.schmorp.de/server/common/logger.C:209 |
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14 | 2010-04-07 23:58:02.2730 [ABT] [get_attack_mode] /root/src/cf.schmorp.de/server/server/attack.C:678 |
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15 | 2010-04-07 23:58:02.2730 [ABT] [hit_player(object*, int, object*, unsigned int, int)] /root/src/cf.schmorp.de/server/server/attack.C:1447 |
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16 | 2010-04-07 23:58:02.2730 [ABT] [hit_map(object*, int, unsigned int, int)] /root/src/cf.schmorp.de/server/server/attack.C:348 |
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17 | 2010-04-07 23:58:02.2730 [ABT] [move_cone(object*)] /root/src/cf.schmorp.de/server/server/spell_attack.C:2066 |
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18 | 2010-04-07 23:58:02.2730 [ABT] [process_object(object*)] /root/src/cf.schmorp.de/server/server/time.C:1356 |
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19 | 2010-04-07 23:58:02.2731 [ABT] [process_events] /root/src/cf.schmorp.de/server/server/main.C:275 |
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20 | 2010-04-07 23:58:02.2731 [ABT] [server_tick()] /root/src/cf.schmorp.de/server/server/main.C:405 |
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21 | 2010-04-07 23:58:02.2731 [ABT] [XS_cf_server_tick] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1641 |
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22 | 2010-04-07 23:58:02.2731 [ABT] [Perl_pp_entersub] /root/cvt/perl/perl-5.10.0/pp_hot.c:2851 |
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23 | 2010-04-07 23:58:02.2731 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38 |
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24 | 2010-04-07 23:58:02.2731 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632 |
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25 | 2010-04-07 23:58:02.2731 [ABT] [cfperl_tick()] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1052 |
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26 | 2010-04-07 23:58:02.2731 [ABT] [??] ??:0 |
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27 | 2010-04-07 23:58:02.2732 [ABT] [??] ??:0 |
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28 | 2010-04-07 23:58:02.2732 [ABT] [??] ??:0 |
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29 | 2010-04-07 23:58:02.2732 [ABT] [Perl_pp_entersub] /root/cvt/perl/perl-5.10.0/pp_hot.c:2851 |
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30 | 2010-04-07 23:58:02.2732 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38 |
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31 | 2010-04-07 23:58:02.2732 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632 |
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32 | 2010-04-07 23:58:02.2732 [ABT] [main] /root/src/cf.schmorp.de/server/server/main.C:428 |
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33 | |
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34 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
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35 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
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36 | |
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37 | TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype |
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38 | TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' |
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39 | TODO: summon cult does not properly create multipart monsters? |
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40 | 2010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list |
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41 | |
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42 | TODO: removing a single map tag from one map kills the tag on other maps as well, apparently |
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43 | |
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44 | TODO: golem survives "longer" now - too long? |
6 | TODO: golem survives "longer" now - too long? |
45 | TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..." |
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46 | TODO: clean up skill handling in kill_object. |
7 | TODO: clean up skill handling in kill_object. |
47 | TODO: make the "feed all faces" flag persistent between logins. |
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48 | TODO: mining experience |
8 | TODO: mining experience |
49 | TODO: make exp_table reloadable. |
9 | TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player |
50 | TODO: |
10 | TODO: reload_settings |
51 | 2010-04-15 06:50:54.4317 victim {cnt:53513,uuid:<1.80d9c4f7d>,name:"Erich Emautti",title:"the Wizard",flags:[0,14,16,21,29,52,53,54,55,56,57,58,79,82,103,104],t |
11 | TODO: thawer should not next() |
52 | ype:0}(on /gotischerbereich/mlabspiraltower/sttop1@12+16) (-15411) already dead in hit_player() |
12 | TODO: pet experience is, rarely, given to the wrong skill (e.g. mining) |
53 | TODO: 2010-04-16 00:11:12.8142 {cnt:414174,uuid:<1.80ffd5a6b>,name:"teleporter",flags:[8,11,103,105,106],type:41}(on /scorn/houses/house3.bas1@5+4): no alternative teleporters around (user {cnt:386700,uuid:<1.81001a4d6>,name:"mouse",flags:[0,8,11,14,16,104],type:0}(on /scorn/houses/house3.bas1@5+4)). |
13 | TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player() |
54 | TODO: I can access all the apartments I have ever rented, even though I stopped renting them long ago. I have ever rented, even though I stopped renting them long ago. I can enter the scorn and SD apartments |
14 | TODO: jumping, maybe dimdoor works wonders with earthwalls in between. |
55 | TODO: the tree nekosans, logfile at maybe? |
15 | TODO: cats dimdoor, invoke charm => watch Log-1 |
56 | 2010-04-15 06:51:05.8001 saving /var/deliantra-server/unique-items/∕world∕world_104_115 (444,2) |
16 | TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified |
57 | 2010-04-15 06:50:53.9623 loading /var/deliantra-server/unique-items/∕world∕world_105_115 (216,1) |
17 | TODO: identify doesn't merge |
58 | 2010-04-15 06:54:37.0193 saving /var/deliantra-server/unique-items/∕world∕world_104_115 (669,3) |
18 | TOOD: apply should only apply one stack items |
59 | 2010-04-15 06:54:28.0616 saving /var/deliantra-server/unique-items/∕world∕world_105_115 (195,1) |
19 | TODO: fixed random maps, e.g. for buildings |
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20 | |
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21 | TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters? |
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22 | TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136. |
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23 | when trying to load a map that apparently could not been saved during chargen. |
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24 | TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron. |
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25 | TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4 |
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26 | TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'. |
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27 | TODO: 2011-08-13 23:21:15.7242 E Treasurelist mage_hound did not generate a valid entry in summon_object |
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28 | TODO: partially transparent, yellow ground(?): wall/bulletwall/bul_wall_*.x11.32x32.png |
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29 | TODO: op->failmsgf ("You lack the proper attunement to cast %s!", &spell_ob->name); <- why for moving bsall spells? check if caster is player? |
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30 | |
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31 | TODO: potionimp/stat potion descriptrions |
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32 | TODO: 22:29:37 -server:#cf- Scara chats: schmorp: i'm trying to get a clue about the tarot and the meaning of the |
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33 | TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical |
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34 | TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or |
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35 | TODO: the sepharoth "Kether" |
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36 | TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern |
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37 | TODO: only store face checksums in C++, store everything else in perl |
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38 | |
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39 | TODO: cspm spell arg |
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40 | |
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41 | - last remaining BUG (that showed up in the logs for the last years) has |
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42 | been fixed: monsters would snatch arrows/thrown_objs out of the air without |
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43 | stopping them, causing BUG: arrow had no map. Fixed by marking shot arrows, |
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44 | bolts and thrown objects as NO_PICK temporarily. |
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45 | - since binutils/gcc/etc. conspired to break static archives, converted the server |
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46 | binary build into non-recursive Makefiles without static archives. hell, automake |
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47 | is certainly not ready for non-recursive makes, what a hack :() |
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48 | - use c++11 headers in preference to tr1 ones. |
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49 | - fix odr violation: struct point. |
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50 | - make the code warnigns-clean, for some definition of warnings. |
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51 | - port to g++ 6. |
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52 | |
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53 | 3.1 Wed Nov 16 23:17:11 CET 2016 |
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54 | - convert to blitz++ 0.10 and later (also requiring c++ 11). |
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55 | - port to perl 5.18 and newer. |
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56 | - switch to xz compressed archives as only dist method. |
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57 | - upgrade to automake 1.15. |
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58 | - (maps) hopefully fix tobias' tower. |
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59 | - (maps) hopefully fix healing potion vendor in arena entrance. |
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60 | - (arch) fixed an error in the Gnarg scale mail artifact. |
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61 | - it was possible to unapply or half-unapply cursed items in many |
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62 | cases, which confused players and also player state. fixed. |
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63 | - (arch) remove curse now works more liek idnetify in that it uncurses |
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64 | some items. also, no longer uncurses spells or other invisibles. |
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65 | - (arch) remove curse and identify now treta the marked tiem first. |
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66 | - creators no longer identify objects that shouldn't be identified |
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67 | (such as money, which won't stack afterwards). |
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68 | - (maps) the shady rogue in goths can unapply cursed items for you. |
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69 | - (maps) implement a wilderness town portal. |
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70 | - (arch) set proper(?) int values for all monsters. |
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71 | - (maps) fire5.map could destroy players. |
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72 | - (maps) fix pet arena pit/arena entrace and exits. |
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73 | - clear the spell's applied flag when inscribing scrolls, to make the |
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74 | scrolls mergeable. |
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75 | - redo all build material faces from scratch. |
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76 | - dropall without arguments now drops all containers. |
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77 | - use blitz++ for vector maths (new dependency). |
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78 | - only match archetype names in artifact allowed names. |
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79 | - new command "bumpmsg" that triggers the bump-into-wall messages. |
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80 | - altars with match expressions did not work properly. |
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81 | - use last_sp not cursed/damned flags in remove_curse/damnation spells. |
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82 | - god enemy race check fixed ("god detests your race"). |
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83 | - gods errornously allowed any kind of worshipping race, even |
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84 | ones they hate. |
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85 | - use same default config in code as on gameserver.deliantra.net. |
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86 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
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87 | our parser. |
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88 | - generate slightly more special exits and avoid warning. |
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89 | - applying a glowing crystal now gives status messages. |
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90 | - fix a memleak in the random map generator. |
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91 | - rework the random map parameter passign a bit to be extendable. |
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92 | - (random maps) use a nonrecursive algorithm to generate mazes, |
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93 | also, improve the quality of the mazes (no longer will the edges |
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94 | almost always form a passage) and add two new types - "rooms" |
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95 | and "braided". |
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96 | - implement --unique option to reset command. |
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97 | - (random maps) add new "cave" layout, which is much more ... |
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98 | cave-like. |
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99 | - (random maps) new layout style "castle" that generates straighish, |
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100 | rogue-ish maps. |
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101 | - (random maps) new layout style "multiple" that simply mixes multiple |
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102 | different styles in different areas. |
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103 | - roguelike maps sometimes had dead ends due to symmetry settings. |
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104 | - rewrite layout management in the random map generator from the |
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105 | ground up. |
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106 | - fix bug in tausworthe rng initialisation. |
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107 | - switched to the faster and hopefully better quality gfsr{24,55} random |
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108 | number generator, the same algorithm that freeciv apparently uses. |
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109 | - replace unreachable walls in random maps by "blocked", which saves |
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110 | memory and imho looks nicer. |
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111 | - (arch) fix samhlaidh archetype. |
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112 | - fix the "archname" match special function. |
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113 | - add kensler ("better gradient noise") functins, as well as fBm |
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114 | and other fractal algorithms. |
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115 | - one can no longer emote to logged-out players. |
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116 | - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe |
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117 | sacks fit on a tile again. |
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118 | - (arch) fixed message of improve wisdom scroll. |
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119 | - (arch) move glyph/magicmap/visibility into .faceinfo files, |
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120 | support background colour for text clients. |
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121 | - (arch) improve automatic name from archname generation. |
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122 | - implement faceset 2, colour + utf-8 glyph, for text-based clients. |
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123 | - support resist_xxx, body_xxx_info and body_xxx_used specials in |
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124 | match expressions. |
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125 | - don't cause an error if a monster tries to cast magic mapping. |
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126 | - sometimes a special exit wasn't placed when it should have been. |
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127 | - make newmapcmd mandatory, remove support for map0/map1. |
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128 | - require EV 4.00. |
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129 | - made wording of "use_skill jeweler analyze" a bit more precise. |
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130 | - add perlxsi.c to cleanfiles. |
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131 | - (arch) made speed potions easier for now. |
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132 | - the server didn't properly initialise all client skill slots, |
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133 | no known impact. |
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134 | - clean up unused settings, introduce DELIANTRA_DATADIR. |
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135 | - (arch) added potion of fortitude to resist fear for the jeweler skill. |
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136 | - (arch, maps) move worldmap gridmap data to arch/res/ and implement |
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137 | a generic table/matrix/palette converter to cfutil. |
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138 | - avoid crash in describe_item when a power crystal has maxsp=0 (as used, |
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139 | apparently, in the brewery map). |
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140 | - do not endlessly loop when an optional extension cannot be loaded. |
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141 | - remove limits of 000..999 from worldmap coordinates, support negative |
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142 | coordinates and introduce z-layers - deliantra is now 3d, in yet another |
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143 | sense. |
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144 | - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext |
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145 | handle generic "world map areas". |
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146 | - dropped micrpather again - we'll do our own implementation when we need it. |
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147 | - added is_quad flag. |
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148 | - (arch) added quad archetypes. |
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149 | - made the pickaxe mining tool remove quad walls and floors. |
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150 | - move key_values into their own class, simplifiying lots of code and |
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151 | making it possible to use kv pairs easily for maps and other objects as well. |
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152 | - get rid of get_archetype, finally. |
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153 | - maps no longer get activated when loading, only when a palyer is "near" them. |
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154 | - maps can now be swapped (not loaded), active and inactive, other states |
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155 | have been removed, and the map "intelligently" changes between active/inactive. |
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156 | - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick. |
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157 | - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes. |
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158 | - server now enforces width/height matches between tiled maps. |
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159 | - fix some off-by-one bugs that presumably created empty rectangles |
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160 | for unordered map walks - which should not cause any real issues. |
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161 | - increase face hashlen to 5 octets from 4, to avoid a collision. |
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162 | - fix output-rate limiting - min/max now use the first argument for the type, |
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163 | as all other similar macros - might cause other breakage... |
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164 | - cfutil no longer creates split tiles multiple times due to a |
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165 | off-by-one bug in comparing mtimes. |
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166 | - cfutil now supports type: prefix to derive faces from other faces, which |
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167 | is used for all build materials currently. |
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168 | - require imagemagick >= 6.6. |
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169 | - fixed possible crash due to broken initialisation order of shstr and |
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170 | freed_map, thanks go to Jonathan Neuschäfer for spotting this! |
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171 | - fix the brace command. |
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172 | - implement refcnt_buf. |
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173 | - avoid std::string to store facedata, use refcnt_buf instead, for a 20kb |
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174 | codesize decrease. wow. |
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175 | - removed version 1 ext/exti command support. |
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176 | - store meta information in faceinfo->meta unless prepended or empty. |
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177 | - new extension, ota_update, for online updates of the game client. |
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178 | - implement a simpler config value system for extensions that allows |
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179 | config updates without a reload. |
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180 | - fix a segfault in reload_perl due to perl 5.12's gv management changes. |
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181 | - make pick_lock work over map boundaries, and fix a crash while we are |
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182 | at it. |
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183 | - make nekosan more disease-resistant. |
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184 | - new event "infect". |
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185 | - setup protocol packet now supports JSONOBJECT syntax. |
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186 | - implement simple web server, currently to serve facedata for the html5 |
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187 | client. |
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188 | - sort faces by name in the server to improve caching locality in clients. |
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189 | - actually prune face checksums (exp_table's checksum was too long). |
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190 | - add skill_info and spell_paths resources to enable caching the info |
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191 | and removing another command. |
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192 | - send completion info to the client. |
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193 | - assume all clients support the deliantra protocol extensions and allow |
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194 | fxix/extcmd and other protocol "extensions" before setup. |
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195 | - implement flash-policy-file server on server socket, to allow flash clients |
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196 | to connect. |
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197 | - implement exti doclet request to request documentation, |
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198 | currently for commands only. |
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199 | - created nickmon extension to monitor nicks. |
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200 | - ix now keeps a copy of the face data while sending, in case the |
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201 | face changes. |
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202 | - do not allocate memory for empty refcnt_bufs. |
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203 | - when faces change, invalidate all clients, not just clients with matching |
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204 | faceset, as faceset only applies to tile resources. |
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205 | - remove dependency on Time::HiRes. |
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206 | - move face data to disk, and load it on each and every access. this saves |
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207 | 250mb ram on load, and 130mb ram in general, and only reduces the http |
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208 | server hot cache throughput for faces from ~24000 to ~18000 requests/s |
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209 | on my system. this should make it possible to add a lot more media files |
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210 | in the future, and reduces the memory footprint by the server from 180mb |
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211 | to 60mb ram. |
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212 | - create food/missile will now fail when the mapspace limits are exceeded. |
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213 | - pod processing could deadlock because the child process might try |
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214 | to get a lock. |
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215 | - removed support for ncom packets. |
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216 | - remove drawinfo packets from the server (use msg instead). |
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217 | - skill objects now have their documentation in the msg slot. |
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218 | - no longer allow prefix match when matchign spells, spells names must |
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219 | now be written fully. |
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220 | - avoid a deadlock when the incloader is called to load an in-memory |
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221 | file in a child process. |
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222 | - implement spellmon v2 protocol - no spell message. |
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223 | - remove ability to cats/invoke seplls by "count". |
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224 | - the "may" mechanism now supports uuids ina ddition to nicknames. |
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225 | - implement dm/dmhide in terms of the "may" mechanism, so dm |
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226 | players must now be configured by adding may_command_dm: ["uuid..."] |
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227 | to the config. |
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228 | - remove nowiz command. |
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229 | - change dm hiding - hidden status is no longer respected by spells etc., |
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230 | it only affects information commands. use observe instead. |
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231 | - automatically send fx for all changed faces, not just for visible tiles. |
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232 | - fix g++-4.7/c++ incompatibilities in noise.h, and work around similar |
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233 | problems in blitz++. |
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234 | - catch sigfpe in the same way as sigsegv. |
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235 | |
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236 | 3.0 Sat May 29 23:30:57 CEST 2010 |
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237 | - (maps, arch) complete revamping of the transport routes - all cities are |
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238 | now easily reachable, at a price. |
60 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
239 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
61 | - (maps) added (navar) gravedigger, that buys players gravestones. |
240 | - (maps) added (navar) gravedigger, that buys players gravestones. |
62 | - (maps) added the rathouse quest for the shockwave spell in navar |
241 | - (maps) added the rathouse quest for the shockwave spell in navar |
63 | (by Dustfinger). |
242 | (by Dustfinger). |
64 | - (maps) Fixed bad floor tile in navar apartment. |
243 | - (maps) fixed bad floor tile in navar apartment. |
65 | - made (wizard) look_at show also uuids. |
244 | - made (wizard) look_at show also uuids. |
66 | - added cf::object::find_object_uuid (::find_object already exists!). |
245 | - added cf::object::find_object_uuid (::find_object already exists!). |
67 | - (maps) added new apartment, made by LinuxLemoner. |
246 | - (maps) added new apartment, made by LinuxLemoner. |
68 | - (maps) added quest for the mining skill scroll to valleynoy. |
247 | - (maps) added quest for the mining skill scroll to valleynoy. |
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248 | - (maps) added greedy highlevel book shop to heaven town. |
69 | - (arch) added sounds: zombie death, book reading, inscription. |
249 | - (arch) added sounds: zombie death, book reading, inscription. |
70 | - (arch) made the hill giants loose more body parts. |
250 | - (arch) made the hill giants loose more body parts. |
71 | - (arch, maps) added black unicorn horn, required to access mlab hell. |
251 | - (arch, maps) added black unicorn horn, required to access mlab hell. |
72 | - (arch) increased the (possible) number of arrows/bolts found in shops |
252 | - (arch) increased the (possible) number of arrows/bolts found in shops |
73 | and made them a bit more expensive. |
253 | and made them a bit more expensive. |
74 | - (maps) add more glory hole treasure styles. |
254 | - (maps) add more glory hole treasure styles. |
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255 | - (maps, arch) add "hollow" variants of cave\d tiles, and use them |
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256 | in a select number of mlab maps. |
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257 | - (maps) the library should be less of a death trap now. |
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258 | - (maps) exits no longer point to auto-apply exits, most affected |
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259 | maps now have proper doors or a similar solution. |
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260 | - (arch) jumping skill has now physical attacktype. |
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261 | - (maps) fixed nurnberg/reception/fire5 to match new style torches. |
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262 | - enter_map did not normalise the map coordinates when the destination |
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263 | space is blocked, causing badness and freezes for the player. |
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264 | - when applying containers, server checks for the key on activate |
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265 | and also allows players to unapply active containers they don't have |
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266 | a key for. |
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267 | - moved formulae, attackmess, artifacts, exp_table, materials and |
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268 | races files to arch, where they belong (exp_table is no longer in |
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269 | confdir but in datadir now!). |
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270 | - jeweler and sound config files are now normal datafiles as well. |
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271 | - quit_character was causing a runtime exception, causing it to not |
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272 | work since 2.93. |
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273 | - entering a map will now respect move_on and other effects, |
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274 | except for auto-apply exits :/ |
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275 | - only talk to the items on the nearest mapspace, or, of there |
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276 | are none, to the player, not ALL items in vicinity. |
75 | - do not update the floorbox while running, to avoid big item |
277 | - do not update the floorbox while running, to avoid big item |
76 | updates that cost network bandwidth and processing power. |
278 | updates that cost network bandwidth and processing power. |
77 | - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which |
279 | - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which |
78 | caused overflows causing monsters to become living deads. |
280 | caused overflows causing monsters to become living deads. |
79 | - unapply weapons and armour before trying to improve it. |
281 | - unapply weapons and armour before trying to improve it. |
… | |
… | |
94 | - building of levers/doors works again for all kinds of floors. |
296 | - building of levers/doors works again for all kinds of floors. |
95 | - the player can now withdraw and deposit all the available money. |
297 | - the player can now withdraw and deposit all the available money. |
96 | - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for |
298 | - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for |
97 | steinwandstadt/celvear. |
299 | steinwandstadt/celvear. |
98 | - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. |
300 | - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. |
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301 | - (arch,maps,code) rebalanced value of spellbooks greatly. it's now |
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302 | mostly based on the spell's level in the spellbook. |
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303 | - the music scheduler did not properly send new music on region |
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304 | changes. |
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305 | - (maps) fix some map regions and the region tree. |
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306 | - the server will now be more picky when parsing the regions file. |
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307 | - do not rely on chosen_skill in calc_alch_danger. |
99 | - improve editor support protoocl slightly, provide workarounds for 2.10 |
308 | - improve editor support protocol slightly, provide workarounds for 2.10 |
100 | clients. |
309 | clients. |
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310 | - follow has been rewritten to be, hopefully, more robust. |
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311 | - follow mode will not be aborted when the follower tries to move. |
101 | - tcp.ext didn't unbind in reloads. |
312 | - tcp.ext didn't unbind in reloads. |
102 | - map-tags.ext didn't properly close the database on reloads. |
313 | - map-tags.ext didn't properly close the database on reloads. |
103 | - cfutil skips .-directories when scanning. |
314 | - cfutil skips .-directories when scanning. |
104 | - build.ext prevents players from building on other player's maps. |
315 | - build.ext prevents players from building on other player's maps. |
105 | - rent.ext allows the dm to enter anytime. |
316 | - rent.ext allows the dm to enter anytime. |
… | |
… | |
117 | - invitation to maps with unagressive and friendly monsters doesn't |
328 | - invitation to maps with unagressive and friendly monsters doesn't |
118 | require level 4 anymore. |
329 | require level 4 anymore. |
119 | - do not let update_stats muck with the chosen_skill anymore. |
330 | - do not let update_stats muck with the chosen_skill anymore. |
120 | - monsters now rotate through all skills (in chosen_skill). |
331 | - monsters now rotate through all skills (in chosen_skill). |
121 | - fix lots of path-related buffer overflows in the random map generator. |
332 | - fix lots of path-related buffer overflows in the random map generator. |
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333 | - detect/sense curse/magic will no longer work on items that don't |
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334 | need identify. |
122 | - added detect mineral vein spell. |
335 | - added detect mineral vein spell. |
123 | - support "wall overlays" in the random map generator - not very generic, |
336 | - support "wall overlays" in the random map generator - not very generic, |
124 | used by minable veins. |
337 | used by minable veins. |
125 | - (maps) relocated jeweler town to another directoy. |
338 | - (maps) relocated jeweler town to another directoy. |
126 | - (arch) implement mining pickaxes and mining skill. |
339 | - (arch) implement mining pickaxes and mining skill. |
127 | - (arch) add missing stonebig_club archetype from cfextended. |
340 | - (arch) add missing stonebig_club archetype from cfextended. |
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341 | - jeweler skill doesn't diminish input values anymore. |
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342 | - jeweler skill is harder to level now, but in exchange item power |
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343 | of the output is only 1/5th (instead of 1/3rd) of ring level. |
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344 | - jeweler skill adds the makers name (currently not visible) to the |
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345 | generated ring/amulet. |
128 | - generate most constants for perl automatically. |
346 | - generate most constants for perl automatically. |
129 | - properly check for weapon name prefix ("Ragnarok's sword"). |
347 | - properly check for weapon name prefix ("Ragnarok's sword"). |
130 | - when player dies, restore his food to at least 200. |
348 | - when player dies, restore his food to at least 200. |
131 | - support multiple inheritance for arch sources (inherit a,b,c). |
349 | - support multiple inheritance for arch sources (inherit a,b,c). |
132 | - switch to storable-n-format for facedata, for better interoperability. |
350 | - switch to storable-n-format for facedata, for better interoperability. |
133 | - implement generic "ranged" item framework (pickaxe, fishing rod). |
351 | - implement generic "ranged" item framework (pickaxe, fishing rod). |
134 | - the singing skill actually respects the direction now. |
352 | - the singing skill actually respects the direction now. |
135 | - oratory and singing now require a direction. |
353 | - oratory and singing now require a direction. |
136 | - use_skill now requires that you can actually apply the skill tool. |
354 | - use_skill now requires that you can actually apply the skill tool. |
137 | - do not invoke perl on every user command anymore by providing |
355 | - do not invoke perl on every user command anymore by providing |
138 | a comamnd and an unknown_command event. |
356 | a command and an unknown_command event. |
139 | - move mark, run, run_stop, fire and fire_stop commands back from |
357 | - move mark, run, run_stop, fire and fire_stop commands back from |
140 | perl to C++, for speed reasons (basically undo patchset 1304). |
358 | perl to C++, for speed reasons (basically undo patchset 1304). |
141 | - add a client_destroy event, so we don't have to hook the |
359 | - add a client_destroy event, so we don't have to hook the |
142 | attachable destroy event (which is called much more often). |
360 | attachable destroy event (which is called much more often). |
143 | - removed (unused) FLOOR object type. |
361 | - removed (unused) FLOOR object type. |
… | |
… | |
178 | - use nicer file format for exp_table and attackmess |
396 | - use nicer file format for exp_table and attackmess |
179 | (more like other resource files). |
397 | (more like other resource files). |
180 | - make parse errors during server startup fatal. |
398 | - make parse errors during server startup fatal. |
181 | - properly initialise all maptile values in constructor. |
399 | - properly initialise all maptile values in constructor. |
182 | - improved {link} map. |
400 | - improved {link} map. |
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401 | - optional unloadable extensions will not lead to an endless loop. |
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402 | - server will cleanly autorestart when running out of protocol IDs. |
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403 | - use faster and slightly more exact find_dir_2 replacement. |
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404 | - building listening books is possible again. |
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405 | - (maps, arch) added archetype for building instructions and replaced |
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406 | the copies of the instructions in the maps with it. |
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407 | - (arch) made the spark shower spell available in shops. |
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408 | - don't create a second LOGIN event on character creation. |
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409 | - correctly generate "You paid xyz" message in shops. |
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410 | - the shop menu now also displays the (approx) value of the item. |
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411 | - added a 'password' command, to let DMs change the password of players |
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412 | more conveniently. |
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413 | - correctly save shopitems string, to avoid parse error when reading |
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414 | saved maps. |
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415 | - logging now differentiates between logging levels better. |
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416 | - speed up get_typedata. |
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417 | - fix deadlock problem during server shutdown/reload. |
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418 | - make ext/checkrusage "more" non-blocking. |
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419 | - use common::sense for extensions. |
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420 | - work around a 50.10.0 utf8 caching bug. |
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421 | - correctly try to load tiled maps in adjacent_map, might fix |
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422 | "no relation to target" bugs. |
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423 | - try to load (pure-)perl modules asynchronously, warn about |
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424 | modules being loaded from the mainloop, pre-load some more |
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425 | core modules so perl doesn't do it later on. |
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426 | - pre-load many of the files perl might load on it's own e.g. when |
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427 | compiling regexes. |
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428 | - make exp_table and materials file reloadable. |
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429 | - made reload_config non-blocking. |
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430 | - the seen command called (Blocking) stat() instead of aio_stat, |
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431 | causing server freezes. |
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432 | - store unhashed password, to prepare for safer authentication. |
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433 | - do not log connections from the local host, to help a local |
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434 | watchdog. |
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435 | - fix summon freeze at map borders. |
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436 | - support @group syntax and music config file for music face lists. |
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437 | - run post_init jobs in parallel, they might do I/O. |
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438 | - avoid apply conversion for converters. |
183 | |
439 | |
184 | 2.93 Sat Feb 13 15:52:36 CET 2010 |
440 | 2.93 Sat Feb 13 15:52:36 CET 2010 |
185 | - (maps) fix travel to valdor and back. |
441 | - (maps) fix travel to valdor and back. |
186 | - do no longer by default eval map cod ein safe compartments |
442 | - do no longer by default eval map cod ein safe compartments |
187 | (this can be re-enabled using the safe_eval config option). |
443 | (this can be re-enabled using the safe_eval config option). |