1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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3 | Version numbers sort like decimal numbers. |
3 | Version numbers sort like decimal numbers. |
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5 | TODO: trap disarming/finding very little/constant experience? |
5 | TODO: golem survives "longer" now - too long? |
6 | TODO: golem survives "longer" now - too long? |
6 | TODO: clean up skill handling in kill_object. |
7 | TODO: clean up skill handling in kill_object. |
7 | TODO: mining experience |
8 | TODO: mining experience |
8 | TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player |
9 | TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player |
9 | TODO: reload_settings |
10 | TODO: reload_settings |
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32 | TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical |
33 | TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical |
33 | TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or |
34 | TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or |
34 | TODO: the sepharoth "Kether" |
35 | TODO: the sepharoth "Kether" |
35 | TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern |
36 | TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern |
36 | TODO: only store face checksums in C++, store everything else in perl |
37 | TODO: only store face checksums in C++, store everything else in perl |
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38 | TODO: the motd command is missin |
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39 | TODO: cast create missile's argument should be documented and should work for bolts as well, example: |
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40 | if I use 'cast create missile bolt, it would create bolts (+4) and if I use |
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41 | 'cast create missile bolt Fire, it would create bolts of Fire. 'cast create |
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42 | missile Fire bolt would be invalid. These changes should be reflected in the |
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43 | spell's description. |
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44 | TODO: bowmode threewide (and possibly others) might not properly respect movetype |
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45 | and arrows might end up in places where they shouldn't, e.g. on top of see-through |
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46 | walls. |
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47 | TODO: rijk's frontend does not look for .xhtml files when serving static files. |
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48 | TODO: Allow players to forget spells in the testing server - this makes spell testing and iteration simpler. |
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38 | TODO: cspm spell arg |
51 | TODO: cspm spell arg |
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52 | TODO: freearr_x => DIRX, freearr_x => freear[].x?, check bin size change |
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53 | |
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54 | - last remaining BUG (that showed up in the logs for the last years) has |
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55 | been fixed: monsters would snatch arrows/thrown_objs out of the air without |
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56 | stopping them, causing BUG: arrow had no map. Fixed by marking shot arrows, |
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57 | bolts and thrown objects as NO_PICK temporarily. |
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58 | - since binutils/gcc/etc. conspired to break static archives, converted the server |
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59 | binary build into non-recursive Makefiles without static archives. hell, automake |
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60 | is certainly not ready for non-recursive makes, what a hack :() |
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61 | - use c++11 headers in preference to tr1 ones. |
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62 | - fix odr violation: struct point. |
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63 | - make the code warnigns-clean, for some definition of warnings. |
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64 | - port to g++ 6. |
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65 | - implement keep_suffix meta for cfutil, so files keep their extension. |
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66 | - built-in webserver uses improved content-type detection and uses charset utf-8 |
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67 | by default. |
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68 | - do proper etag caching for resources in http server. |
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69 | - fix webserver 304 response, which contained entity-headers, confusing squid. |
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70 | - potentially fix a bug where ob->contr is non-null while ob->contr->ob is null, |
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71 | causing a segfault. |
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72 | - change DIRX/DIRY macros to take a diretcion as argument, and use them instead of |
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73 | directly referencing freearr_[xy], as the latter is used alot more often then |
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74 | DIRX/DIRY, and this allows us to change freearr_[xy]. |
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76 | 3.1 Wed Nov 16 23:17:11 CET 2016 |
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77 | - convert to blitz++ 0.10 and later (also requiring c++ 11). |
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78 | - port to perl 5.18 and newer. |
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79 | - switch to xz compressed archives as only dist method. |
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80 | - upgrade to automake 1.15. |
39 | - (maps) hopefully fix tobias' tower. |
81 | - (maps) hopefully fix tobias' tower. |
40 | - (maps) hopefully fix healing potion vendor in arena entrance. |
82 | - (maps) hopefully fix healing potion vendor in arena entrance. |
41 | - (arch) fixed an error in the Gnarg scale mail artifact. |
83 | - (arch) fixed an error in the Gnarg scale mail artifact. |
42 | - it was possible to unapply or half-unapply cursed items in many |
84 | - it was possible to unapply or half-unapply cursed items in many |
43 | cases, which confused players and also player state. fixed. |
85 | cases, which confused players and also player state. fixed. |
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72 | - rework the random map parameter passign a bit to be extendable. |
114 | - rework the random map parameter passign a bit to be extendable. |
73 | - (random maps) use a nonrecursive algorithm to generate mazes, |
115 | - (random maps) use a nonrecursive algorithm to generate mazes, |
74 | also, improve the quality of the mazes (no longer will the edges |
116 | also, improve the quality of the mazes (no longer will the edges |
75 | almost always form a passage) and add two new types - "rooms" |
117 | almost always form a passage) and add two new types - "rooms" |
76 | and "braided". |
118 | and "braided". |
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119 | - implement --unique option to reset command. |
77 | - (random maps) add new "cave" layout, which is much more ... |
120 | - (random maps) add new "cave" layout, which is much more ... |
78 | cave-like. |
121 | cave-like. |
79 | - (random maps) new layout style "castle" that generates straighish, |
122 | - (random maps) new layout style "castle" that generates straighish, |
80 | rogue-ish maps. |
123 | rogue-ish maps. |
81 | - (random maps) new layout style "multiple" that simply mixes multiple |
124 | - (random maps) new layout style "multiple" that simply mixes multiple |
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209 | - change dm hiding - hidden status is no longer respected by spells etc., |
252 | - change dm hiding - hidden status is no longer respected by spells etc., |
210 | it only affects information commands. use observe instead. |
253 | it only affects information commands. use observe instead. |
211 | - automatically send fx for all changed faces, not just for visible tiles. |
254 | - automatically send fx for all changed faces, not just for visible tiles. |
212 | - fix g++-4.7/c++ incompatibilities in noise.h, and work around similar |
255 | - fix g++-4.7/c++ incompatibilities in noise.h, and work around similar |
213 | problems in blitz++. |
256 | problems in blitz++. |
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257 | - catch sigfpe in the same way as sigsegv. |
214 | |
258 | |
215 | 3.0 Sat May 29 23:30:57 CEST 2010 |
259 | 3.0 Sat May 29 23:30:57 CEST 2010 |
216 | - (maps, arch) complete revamping of the transport routes - all cities are |
260 | - (maps, arch) complete revamping of the transport routes - all cities are |
217 | now easily reachable, at a price. |
261 | now easily reachable, at a price. |
218 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
262 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |