|
|
1 | 17:23:15 <Saiapatsu> schmorp: I've noticed that artifact armor generation will not copy over attacktype and |
|
|
2 | dam. I've found that line 1421 of deliantra/server/common/treasure.C prevents |
|
|
3 | modification of dam on items that have no dam, such as non-weapons |
|
|
4 | 17:25:50 <Saiapatsu> I have no clue why attacktype isn't being added |
|
|
5 | |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
6 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 | |
7 | |
3 | Version numbers sort like decimal numbers. |
8 | Version numbers sort like decimal numbers. |
4 | |
9 | |
5 | TODO: trap disarming/finding very little/constant experience? |
10 | TODO: trap disarming/finding very little/constant experience? |
… | |
… | |
42 | missile Fire bolt would be invalid. These changes should be reflected in the |
47 | missile Fire bolt would be invalid. These changes should be reflected in the |
43 | spell's description. |
48 | spell's description. |
44 | TODO: bowmode threewide (and possibly others) might not properly respect movetype |
49 | TODO: bowmode threewide (and possibly others) might not properly respect movetype |
45 | and arrows might end up in places where they shouldn't, e.g. on top of see-through |
50 | and arrows might end up in places where they shouldn't, e.g. on top of see-through |
46 | walls. |
51 | walls. |
47 | TODO: rijk's frontend does not look for .xhtml files when serving static files. |
|
|
48 | TODO: Allow players to forget spells in the testing server - this makes spell testing and iteration simpler. |
52 | TODO: Allow players to forget spells in the testing server - this makes spell testing and iteration simpler. |
49 | |
53 | |
50 | |
|
|
51 | TODO: cspm spell arg |
54 | TODO: cspm spell arg |
52 | TODO: freearr_x => DIRX, freearr_x => freear[].x?, check bin size change |
55 | TODO: holy symbol of great virtue in shops has item power 3, as artifatc from thaumathurgy it has 4 |
53 | |
56 | |
|
|
57 | - temporary workaorund for an optimiser bug in gcc 10, optimiisng out |
|
|
58 | memsets used to zero-initialize memory. |
|
|
59 | - (maps) remove random workbench under house in darcap, fix exit and add random |
|
|
60 | reading to dragonslib map, modify zealots house in mlab/tavern.map to remove |
|
|
61 | illegal mlab access (ephraim). |
|
|
62 | - (maps) make some containers unstackable that erroneously stackable. |
|
|
63 | - (maps) fix a lot of bogus money/diamond converters in mlab. |
|
|
64 | - (arch) platinum to gold converter was broken in 2008 and paid out |
|
|
65 | one gold for one platinum only. mea culpa. |
|
|
66 | - recipe change: cure blindless potion now takes madman's eye. |
|
|
67 | - detect stackable containers at load time and make each stack a single item |
|
|
68 | (reported by Saiapatsu). |
|
|
69 | - (ipo) corrected "you'Ve got mail" message at login. |
|
|
70 | - refactored the anim frames/facing macros/methods to range check and avoid |
|
|
71 | crashes due to corrupted face numbers (e.g. in T_MATCH). |
|
|
72 | - fix possible animation update bug in hole animations. |
|
|
73 | - fix gate closing not updating the animation bug. |
|
|
74 | - do not allow runes to be cast into inaccessible areas (reported by Saiapatsu). |
54 | - last remaining BUG (that showed up in the logs for the last years) has |
75 | - last remaining BUG (that showed up in the logs for the last years) has |
55 | been fixed: monsters would snatch arrows/thrown_objs out of the air without |
76 | been fixed: monsters would snatch arrows/thrown_objs out of the air without |
56 | stopping them, causing BUG: arrow had no map. Fixed by marking shot arrows, |
77 | stopping them, causing BUG: arrow had no map. Fixed by marking shot arrows, |
57 | bolts and thrown objects as NO_PICK temporarily. |
78 | bolts and thrown objects as NO_PICK temporarily. |
58 | - since binutils/gcc/etc. conspired to break static archives, converted the server |
79 | - since binutils/gcc/etc. conspired to break static archives, converted the server |
… | |
… | |
70 | - potentially fix a bug where ob->contr is non-null while ob->contr->ob is null, |
91 | - potentially fix a bug where ob->contr is non-null while ob->contr->ob is null, |
71 | causing a segfault. |
92 | causing a segfault. |
72 | - change DIRX/DIRY macros to take a diretcion as argument, and use them instead of |
93 | - change DIRX/DIRY macros to take a diretcion as argument, and use them instead of |
73 | directly referencing freearr_[xy], as the latter is used alot more often then |
94 | directly referencing freearr_[xy], as the latter is used alot more often then |
74 | DIRX/DIRY, and this allows us to change freearr_[xy]. |
95 | DIRX/DIRY, and this allows us to change freearr_[xy]. |
|
|
96 | - tentative port to C++ 17. |
|
|
97 | - fix a potential bug with packet << (const char *)0. |
|
|
98 | - add COPYING.Other. |
|
|
99 | - include libecb and decore compiler.h and other places in preference to it. |
|
|
100 | - include ska's flat_hash_map and use it instead of unordered_map/set. |
|
|
101 | - use c++11 variadic templates in include/callback.h, get rid of callback.pl. |
|
|
102 | - level 0 experience valuew as uninitialised. all these years. |
|
|
103 | - run the shstr garbage collector regularly, not only after intern (). |
|
|
104 | - fixed minor undefined behaviour that was unlikely to result in problems. |
|
|
105 | - don't log runtime errors for invalid regexes for the maps command. |
75 | |
106 | |
76 | 3.1 Wed Nov 16 23:17:11 CET 2016 |
107 | 3.1 Wed Nov 16 23:17:11 CET 2016 |
77 | - convert to blitz++ 0.10 and later (also requiring c++ 11). |
108 | - convert to blitz++ 0.10 and later (also requiring c++ 11). |
78 | - port to perl 5.18 and newer. |
109 | - port to perl 5.18 and newer. |
79 | - switch to xz compressed archives as only dist method. |
110 | - switch to xz compressed archives as only dist method. |
… | |
… | |
101 | - only match archetype names in artifact allowed names. |
132 | - only match archetype names in artifact allowed names. |
102 | - new command "bumpmsg" that triggers the bump-into-wall messages. |
133 | - new command "bumpmsg" that triggers the bump-into-wall messages. |
103 | - altars with match expressions did not work properly. |
134 | - altars with match expressions did not work properly. |
104 | - use last_sp not cursed/damned flags in remove_curse/damnation spells. |
135 | - use last_sp not cursed/damned flags in remove_curse/damnation spells. |
105 | - god enemy race check fixed ("god detests your race"). |
136 | - god enemy race check fixed ("god detests your race"). |
106 | - gods errornously allowed any kind of worshipping race, even |
137 | - gods erroneously allowed any kind of worshipping race, even |
107 | ones they hate. |
138 | ones they hate. |
108 | - use same default config in code as on gameserver.deliantra.net. |
139 | - use same default config in code as on gameserver.deliantra.net. |
109 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
140 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
110 | our parser. |
141 | our parser. |
111 | - generate slightly more special exits and avoid warning. |
142 | - generate slightly more special exits and avoid warning. |
112 | - applying a glowing crystal now gives status messages. |
143 | - applying a glowing crystal now gives status messages. |
113 | - fix a memleak in the random map generator. |
144 | - fix a memleak in the random map generator. |
114 | - rework the random map parameter passign a bit to be extendable. |
145 | - rework the random map parameter passing a bit to be extendable. |
115 | - (random maps) use a nonrecursive algorithm to generate mazes, |
146 | - (random maps) use a nonrecursive algorithm to generate mazes, |
116 | also, improve the quality of the mazes (no longer will the edges |
147 | also, improve the quality of the mazes (no longer will the edges |
117 | almost always form a passage) and add two new types - "rooms" |
148 | almost always form a passage) and add two new types - "rooms" |
118 | and "braided". |
149 | and "braided". |
119 | - implement --unique option to reset command. |
150 | - implement --unique option to reset command. |
… | |
… | |
171 | - (arch) added quad archetypes. |
202 | - (arch) added quad archetypes. |
172 | - made the pickaxe mining tool remove quad walls and floors. |
203 | - made the pickaxe mining tool remove quad walls and floors. |
173 | - move key_values into their own class, simplifiying lots of code and |
204 | - move key_values into their own class, simplifiying lots of code and |
174 | making it possible to use kv pairs easily for maps and other objects as well. |
205 | making it possible to use kv pairs easily for maps and other objects as well. |
175 | - get rid of get_archetype, finally. |
206 | - get rid of get_archetype, finally. |
176 | - maps no longer get activated when loading, only when a palyer is "near" them. |
207 | - maps no longer get activated when loading, only when a player is "near" them. |
177 | - maps can now be swapped (not loaded), active and inactive, other states |
208 | - maps can now be swapped (not loaded), active and inactive, other states |
178 | have been removed, and the map "intelligently" changes between active/inactive. |
209 | have been removed, and the map "intelligently" changes between active/inactive. |
179 | - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick. |
210 | - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick. |
180 | - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes. |
211 | - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes. |
181 | - server now enforces width/height matches between tiled maps. |
212 | - server now enforces width/height matches between tiled maps. |
… | |
… | |
236 | - pod processing could deadlock because the child process might try |
267 | - pod processing could deadlock because the child process might try |
237 | to get a lock. |
268 | to get a lock. |
238 | - removed support for ncom packets. |
269 | - removed support for ncom packets. |
239 | - remove drawinfo packets from the server (use msg instead). |
270 | - remove drawinfo packets from the server (use msg instead). |
240 | - skill objects now have their documentation in the msg slot. |
271 | - skill objects now have their documentation in the msg slot. |
241 | - no longer allow prefix match when matchign spells, spells names must |
272 | - no longer allow prefix match when matching spells, spells names must |
242 | now be written fully. |
273 | now be written fully. |
243 | - avoid a deadlock when the incloader is called to load an in-memory |
274 | - avoid a deadlock when the incloader is called to load an in-memory |
244 | file in a child process. |
275 | file in a child process. |
245 | - implement spellmon v2 protocol - no spell message. |
276 | - implement spellmon v2 protocol - no spell message. |
246 | - remove ability to cats/invoke seplls by "count". |
277 | - remove ability to cast/invoke seplls by "count". |
247 | - the "may" mechanism now supports uuids ina ddition to nicknames. |
278 | - the "may" mechanism now supports uuids in addition to nicknames. |
248 | - implement dm/dmhide in terms of the "may" mechanism, so dm |
279 | - implement dm/dmhide in terms of the "may" mechanism, so dm |
249 | players must now be configured by adding may_command_dm: ["uuid..."] |
280 | players must now be configured by adding may_command_dm: ["uuid..."] |
250 | to the config. |
281 | to the config. |
251 | - remove nowiz command. |
282 | - remove nowiz command. |
252 | - change dm hiding - hidden status is no longer respected by spells etc., |
283 | - change dm hiding - hidden status is no longer respected by spells etc., |
… | |
… | |
380 | - move mark, run, run_stop, fire and fire_stop commands back from |
411 | - move mark, run, run_stop, fire and fire_stop commands back from |
381 | perl to C++, for speed reasons (basically undo patchset 1304). |
412 | perl to C++, for speed reasons (basically undo patchset 1304). |
382 | - add a client_destroy event, so we don't have to hook the |
413 | - add a client_destroy event, so we don't have to hook the |
383 | attachable destroy event (which is called much more often). |
414 | attachable destroy event (which is called much more often). |
384 | - removed (unused) FLOOR object type. |
415 | - removed (unused) FLOOR object type. |
385 | - fix errornous change_abil messages for rods (and other types). |
416 | - fix erroneous change_abil messages for rods (and other types). |
386 | - remove include/commands.h and server/c_new.C, and refactor |
417 | - remove include/commands.h and server/c_new.C, and refactor |
387 | all into server/commands.C. |
418 | all into server/commands.C. |
388 | - save and restore combat/ranged/current slot for players. |
419 | - save and restore combat/ranged/current slot for players. |
389 | - the server now batches item's face/fx commands, as opposed |
420 | - the server now batches item's face/fx commands, as opposed |
390 | to sending one fx per item - helps mostly at connect and |
421 | to sending one fx per item - helps mostly at connect and |
… | |
… | |
448 | core modules so perl doesn't do it later on. |
479 | core modules so perl doesn't do it later on. |
449 | - pre-load many of the files perl might load on it's own e.g. when |
480 | - pre-load many of the files perl might load on it's own e.g. when |
450 | compiling regexes. |
481 | compiling regexes. |
451 | - make exp_table and materials file reloadable. |
482 | - make exp_table and materials file reloadable. |
452 | - made reload_config non-blocking. |
483 | - made reload_config non-blocking. |
453 | - the seen command called (Blocking) stat() instead of aio_stat, |
484 | - the seen command called (blocking) stat() instead of aio_stat, |
454 | causing server freezes. |
485 | causing server freezes. |
455 | - store unhashed password, to prepare for safer authentication. |
486 | - store unhashed password, to prepare for safer authentication. |
456 | - do not log connections from the local host, to help a local |
487 | - do not log connections from the local host, to help a local |
457 | watchdog. |
488 | watchdog. |
458 | - fix summon freeze at map borders. |
489 | - fix summon freeze at map borders. |