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33 | TODO: autopickup in shop |
33 | TODO: autopickup in shop |
34 | TODO: quit charcetr doesn't nuke in-memory per-player maps |
34 | TODO: quit charcetr doesn't nuke in-memory per-player maps |
35 | TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain any/climbing(?) exp |
35 | TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain any/climbing(?) exp |
36 | TODO: farmwife doesn't react to guuh's head? |
36 | TODO: farmwife doesn't react to guuh's head? |
37 | TODO: shop mats should use the nesrest other shopmat, always. |
37 | TODO: shop mats should use the nesrest other shopmat, always. |
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38 | TODO: make sure negative fountain effects (fireball, cause light wounds) actually cause negative effects. |
38 | |
39 | |
39 | - display spell description for spellbooks, rods, wands, potion and scrolls, |
40 | - display spell description for spellbooks, rods, wands, potion and scrolls, |
40 | but not horns (to make them more useful for content-creators). |
41 | but not horns (to make them more useful for content-creators). |
41 | - fix a number of bugs in check_move_on: 1) it didn't update the flags |
42 | - fix a number of bugs in check_move_on: 1) it didn't update the flags |
42 | 2) it skipped spell effects and 3) it didn't handle the case where |
43 | 2) it skipped spell effects and 3) it didn't handle the case where |
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56 | - (maps) put the trapdoor above the floor in sisters/necro_ruins1. |
57 | - (maps) put the trapdoor above the floor in sisters/necro_ruins1. |
57 | - force the initial face when loading an object that is time-animated |
58 | - force the initial face when loading an object that is time-animated |
58 | or a monster, so it does not have to be specified anymore. |
59 | or a monster, so it does not have to be specified anymore. |
59 | - fix a bug where recasting an ability changing spell could shorten |
60 | - fix a bug where recasting an ability changing spell could shorten |
60 | its remaining duration. |
61 | its remaining duration. |
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62 | - fix pedestal and floor building with builder. |
61 | - fix RUNATT attack mode, which was broken before (used e.g. by mice). |
63 | - fix RUNATT attack mode, which was broken before (used e.g. by mice). |
62 | - fix a broken bow-related speed optimisation by using splay - speed |
64 | - fix a broken bow-related speed optimisation by using splay - speed |
63 | up splay operations as well. |
65 | up splay operations as well. |
64 | - use NDI_CLEAR for the body command, and make it use observe. |
66 | - use NDI_CLEAR for the body command, and make it use observe. |
65 | - implement introspection data for C++ classes (%REFLECT). |
67 | - implement introspection data for C++ classes (%REFLECT). |
66 | - (arch) add name_pl fields for building materials. |
68 | - (arch) add name_pl fields for building materials. |
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69 | - (maps) random fountains no longer generate permanent stat increases. |
67 | |
70 | |
68 | 2.80 Tue Sep 15 20:22:31 CEST 2009 |
71 | 2.80 Tue Sep 15 20:22:31 CEST 2009 |
69 | - fix the "screen stays black on login" bug and remove debug instrumentation |
72 | - fix the "screen stays black on login" bug and remove debug instrumentation |
70 | that ultimately was not helpful to catch it :) |
73 | that ultimately was not helpful to catch it :) |
71 | - split outer_env into outer_env and outer_env_self, and fix |
74 | - split outer_env into outer_env and outer_env_self, and fix |