1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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2 | |
3 | Version numbers sort like decimal numbers. |
3 | Version numbers sort like decimal numbers. |
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5 | 2010-04-07 23:58:02.2729 [ABT] BUG: hitter ({cnt:4994384,uuid:<1.7f744a072>,name:"icestorm",flags:[8,11],type:102}(on /gotischerbereich/mlabspiraltower/std5@0+6)) with no relation to target ({cnt:4984688,uuid:<1.7f742acea>,name:"Dread",flags:[0,8,11,14,21,52,103,104],type:0}(on /gotischerbereich/mlabspiraltower/stc5@15+5)) at /opt/deliantra-server/share/deliantra-server/cf.pm line 3951 |
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6 | 2010-04-07 23:58:02.2729+ eval {...} called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3951 |
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7 | 2010-04-07 23:58:02.2729+ cf::tick() called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3519 |
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8 | 2010-04-07 23:58:02.2729+ cf::main_loop() called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3579 |
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9 | 2010-04-07 23:58:02.2729+ cf::main() called at -e line 0 |
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10 | 2010-04-07 23:58:02.2729+ |
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11 | 2010-04-07 23:58:02.2729 [ABT] --- C backtrace follows --- |
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12 | 2010-04-07 23:58:02.2729 [ABT] [log_backtrace(char const*)] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1259 |
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13 | 2010-04-07 23:58:02.2730 [ABT] [LOG(int, char const*, ...)] /root/src/cf.schmorp.de/server/common/logger.C:209 |
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14 | 2010-04-07 23:58:02.2730 [ABT] [get_attack_mode] /root/src/cf.schmorp.de/server/server/attack.C:678 |
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15 | 2010-04-07 23:58:02.2730 [ABT] [hit_player(object*, int, object*, unsigned int, int)] /root/src/cf.schmorp.de/server/server/attack.C:1447 |
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16 | 2010-04-07 23:58:02.2730 [ABT] [hit_map(object*, int, unsigned int, int)] /root/src/cf.schmorp.de/server/server/attack.C:348 |
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17 | 2010-04-07 23:58:02.2730 [ABT] [move_cone(object*)] /root/src/cf.schmorp.de/server/server/spell_attack.C:2066 |
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18 | 2010-04-07 23:58:02.2730 [ABT] [process_object(object*)] /root/src/cf.schmorp.de/server/server/time.C:1356 |
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19 | 2010-04-07 23:58:02.2731 [ABT] [process_events] /root/src/cf.schmorp.de/server/server/main.C:275 |
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20 | 2010-04-07 23:58:02.2731 [ABT] [server_tick()] /root/src/cf.schmorp.de/server/server/main.C:405 |
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21 | 2010-04-07 23:58:02.2731 [ABT] [XS_cf_server_tick] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1641 |
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22 | 2010-04-07 23:58:02.2731 [ABT] [Perl_pp_entersub] /root/cvt/perl/perl-5.10.0/pp_hot.c:2851 |
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23 | 2010-04-07 23:58:02.2731 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38 |
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24 | 2010-04-07 23:58:02.2731 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632 |
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25 | 2010-04-07 23:58:02.2731 [ABT] [cfperl_tick()] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1052 |
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26 | 2010-04-07 23:58:02.2731 [ABT] [??] ??:0 |
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27 | 2010-04-07 23:58:02.2732 [ABT] [??] ??:0 |
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28 | 2010-04-07 23:58:02.2732 [ABT] [??] ??:0 |
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29 | 2010-04-07 23:58:02.2732 [ABT] [Perl_pp_entersub] /root/cvt/perl/perl-5.10.0/pp_hot.c:2851 |
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30 | 2010-04-07 23:58:02.2732 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38 |
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31 | 2010-04-07 23:58:02.2732 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632 |
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32 | 2010-04-07 23:58:02.2732 [ABT] [main] /root/src/cf.schmorp.de/server/server/main.C:428 |
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33 | |
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34 | TODO: apartment-descritpions for gotisch1/2 |
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35 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
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36 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
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37 | TODO: build code marks all sorts of objects as unique |
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38 | |
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39 | TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype |
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40 | TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' |
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41 | TODO: summon cult does not properly create multipart monsters? |
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42 | 2010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list |
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43 | |
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44 | TODO: removing a single map tag from one map kills the tag on other maps as well, apparently |
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45 | TODO: savebed_map {link} bed_x 1 bed_y 4, player changer? |
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46 | TODO: freed objects cache instead of salloc/sfree |
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47 | |
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48 | TODO: do not show msg for unidentified objects. |
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49 | TODO: set_ranged_ob/set_combat_ob, clear spells etc. removal of slot_Type etc. |
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50 | TODO: thrown objects hit natively (with their own skill). |
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51 | TODO: golem survives "longer" now. |
5 | TODO: golem survives "longer" now - too long? |
52 | TODO: slow down some skills (e.g. stealing) |
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53 | TODO: apply range checkign should go to apply_special |
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54 | TODO: stealing, mining, others has no "there is nothing" message. |
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55 | TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..." |
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56 | TODO: clean up skill handling in kill_object. |
6 | TODO: clean up skill handling in kill_object. |
57 | TODO: 2010-04-11 18:10:15.4287 BUG: process_events(): removed object is on active list: {cnt:1978121,uuid:<1.803137b46>,name:"mover",flags:[2,8,11,64,103,104],type:40}(on /quests/peterm/Demonology/GroundLevel@8+9) |
7 | TODO: mining experience |
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8 | TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player |
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9 | TODO: reload_settings |
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10 | TODO: thawer should not next() |
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11 | TODO: pet experience is, rarely, given to the wrong skill (e.g. mining) |
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12 | TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player() |
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13 | TODO: jumping, maybe dimdoor works wonders with earthwalls in between. |
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14 | TODO: cats dimdoor, invoke charm => watch Log-1 |
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15 | TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified |
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16 | TODO: identify doesn't merge |
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17 | TOOD: apply should only apply one stack items |
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18 | TODO: fixed random maps, e.g. for buildings |
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19 | |
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20 | TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters? |
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21 | TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136. |
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22 | when trying to load a map that apparently could not been saved during chargen. |
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23 | TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron. |
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24 | TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4 |
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25 | TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'. |
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26 | TODO: 2011-08-13 23:21:15.7242 E Treasurelist mage_hound did not generate a valid entry in summon_object |
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27 | TODO: partially transparent, yellow ground(?): wall/bulletwall/bul_wall_*.x11.32x32.png |
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28 | |
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29 | TODO: potionimp/stat potion descriptrions |
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30 | TODO: 22:29:37 -server:#cf- Scara chats: schmorp: i'm trying to get a clue about the tarot and the meaning of the |
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31 | TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical |
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32 | TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or |
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33 | TODO: the sepharoth "Kether" |
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34 | - (maps) hopefully fix tobias' tower. |
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35 | - (maps) hopefully fix healing potion vendor in arena entrance. |
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36 | - (arch) fixed an error in the Gnarg scale mail artifact. |
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37 | - it was possible to unapply or half-unapply cursed items in many |
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38 | cases, which confused players and also player state. fixed. |
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39 | - (arch) remove curse now works more liek idnetify in that it uncurses |
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40 | some items. also, no longer uncurses spells or other invisibles. |
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41 | - (arch) remove curse and identify now treta the marked tiem first. |
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42 | - creators no longer identify objects that shouldn't be identified |
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43 | (such as money, which won't stack afterwards). |
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44 | - (maps) the shady rogue in goths can unapply cursed items for you. |
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45 | - (maps) implement a wilderness town portal. |
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46 | - (arch) set proper(?) int values for all monsters. |
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47 | - (maps) fire5.map could destroy players. |
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48 | - redo all build material faces from scratch. |
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49 | - dropall without arguments now drops all containers. |
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50 | - use blitz++ for vector maths (new dependency). |
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51 | - only match archetype names in artifact allowed names. |
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52 | - new command "bumpmsg" that triggers the bump-into-wall messages. |
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53 | - altars with match expressions did not work properly. |
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54 | - use last_sp not cursed/damned flags in remove_curse/damnation spells. |
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55 | - god enemy race check fixed ("god detests your race"). |
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56 | - gods errornously allowed any kind of worshipping race, even |
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57 | ones they hate. |
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58 | - use same default config in code as on gameserver.deliantra.net. |
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59 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
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60 | our parser. |
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61 | - generate slightly more special exits and avoid warning. |
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62 | - applying a glowing crystal now gives status messages. |
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63 | - fix a memleak in the random map generator. |
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64 | - rework the random map parameter passign a bit to be extendable. |
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65 | - (random maps) use a nonrecursive algorithm to generate mazes, |
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66 | also, improve the quality of the mazes (no longer will the edges |
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67 | almost always form a passage) and add two new types - "rooms" |
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68 | and "braided". |
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69 | - (random maps) add new "cave" layout, which is much more ... |
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70 | cave-like. |
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71 | - (random maps) new layout style "castle" that generates straighish, |
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72 | rogue-ish maps. |
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73 | - (random maps) new layout style "multiple" that simply mixes multiple |
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74 | different styles in different areas. |
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75 | - roguelike maps sometimes had dead ends due to symmetry settings. |
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76 | - rewrite layout management in the random map generator from the |
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77 | ground up. |
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78 | - fix bug in tausworthe rng initialisation. |
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79 | - switched to the faster and hopefully better quality gfsr{24,55} random |
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80 | number generator, the same algorithm that freeciv apparently uses. |
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81 | - replace unreachable walls in random maps by "blocked", which saves |
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82 | memory and imho looks nicer. |
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83 | - (arch) fix samhlaidh archetype. |
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84 | - fix the "archname" match special function. |
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85 | - add kensler ("better gradient noise") functins, as well as fBm |
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86 | and other fractal algorithms. |
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87 | - one can no longer emote to logged-out players. |
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88 | - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe |
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89 | sacks fit on a tile again. |
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90 | - (arch) fixed message of improve wisdom scroll. |
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91 | - (arch) move glyph/magicmap/visibility into .faceinfo files, |
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92 | support background colour for text clients. |
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93 | - (arch) improve automatic name from archname generation. |
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94 | - implement faceset 2, colour + utf-8 glyph, for text-based clients. |
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95 | - support resist_xxx, body_xxx_info and body_xxx_used specials in |
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96 | match expressions. |
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97 | - don't cause an error if a monster tries to cast magic mapping. |
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98 | - sometimes a special exit wasn't placed when it should have been. |
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99 | - make newmapcmd mandatory, remove support for map0/map1. |
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100 | - require EV 4.00. |
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101 | - made wording of "use_skill jeweler analyze" a bit more precise. |
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102 | - add perlxsi.c to cleanfiles. |
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103 | - (arch) made speed potions easier for now. |
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104 | - the server didn't properly initialise all client skill slots, |
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105 | no known impact. |
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106 | - clean up unused settings, introduce DELIANTRA_DATADIR. |
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107 | - (arch) added potion of fortitude to resist fear for the jeweler skill. |
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108 | - (arch, maps) move worldmap gridmap data to arch/res/ and implement |
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109 | a generic table/matrix/palette converter to cfutil. |
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110 | - do not endlessly loop when an optional extension cannot be loaded. |
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111 | - remove limits of 000..999 from worldmap coordinates, support negative |
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112 | coordinates and introduce z-layers - deliantra is now 3d, in yet another |
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113 | sense. |
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114 | - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext |
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115 | handle generic "world map areas". |
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116 | - dropped micrpather again - we'll do our own implementation when we need it. |
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117 | - added is_quad flag. |
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118 | - (arch) added quad archetypes. |
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119 | - made the pickaxe mining tool remove quad walls and floors. |
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120 | - move key_values into their own class, simplifiying lots of code and |
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121 | making it possible to use kv pairs easily for maps and other objects as well. |
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122 | - get rid of get_archetype, finally. |
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123 | - maps no longer get activated when loading, only when a palyer is "near" them. |
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124 | - maps can now be swapped (not loaded), active and inactive, other states |
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125 | have been removed, and the map "intelligently" changes between active/inactive. |
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126 | - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick. |
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127 | - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes. |
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128 | - server now enforces width/height matches between tiled maps. |
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129 | - fix some off-by-one bugs that presumably created empty rectangles |
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130 | for unordered map walks - which should not cause any real issues. |
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131 | - increase face hashlen to 5 octets from 4, to avoid a collision. |
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132 | - cfutil no longer creates split tiles multiple times due to a |
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133 | off-by-one bug in comparing mtimes. |
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134 | - cfutil now supports type: prefix to derive faces from other faces, which |
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135 | is used for all build materials currently. |
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136 | - require imagemagick >= 6.6. |
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137 | - fixed possible crash due to broken initialisation order of shstr and |
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138 | freed_map, thanks go to Jonathan Neuschäfer for spotting this! |
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139 | - fix the brace command. |
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140 | |
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141 | 3.0 Sat May 29 23:30:57 CEST 2010 |
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142 | - (maps, arch) complete revamping of the transport routes - all cities are |
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143 | now easily reachable, at a price. |
58 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
144 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
59 | - (maps) added (navar) gravedigger, that buys players gravestones. |
145 | - (maps) added (navar) gravedigger, that buys players gravestones. |
60 | - (maps) added the rathouse quest for the shockwave spell in navar |
146 | - (maps) added the rathouse quest for the shockwave spell in navar |
61 | (by Dustfinger). |
147 | (by Dustfinger). |
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148 | - (maps) fixed bad floor tile in navar apartment. |
62 | - made (wizard) look_at show also uuids. |
149 | - made (wizard) look_at show also uuids. |
63 | - added cf::object::find_object_uuid (::find_object already exists!). |
150 | - added cf::object::find_object_uuid (::find_object already exists!). |
64 | - (maps) added new apartment, made by LinuxLemoner. |
151 | - (maps) added new apartment, made by LinuxLemoner. |
65 | - (maps) added quest for the mining skill scroll to valleynoy. |
152 | - (maps) added quest for the mining skill scroll to valleynoy. |
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153 | - (maps) added greedy highlevel book shop to heaven town. |
66 | - (arch) added sounds: zombie death, book reading, inscription. |
154 | - (arch) added sounds: zombie death, book reading, inscription. |
67 | - (arch) made the hill giants loose more body parts. |
155 | - (arch) made the hill giants loose more body parts. |
68 | - (arch, maps) added black unicorn horn, required to access mlab hell. |
156 | - (arch, maps) added black unicorn horn, required to access mlab hell. |
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157 | - (arch) increased the (possible) number of arrows/bolts found in shops |
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158 | and made them a bit more expensive. |
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159 | - (maps) add more glory hole treasure styles. |
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160 | - (maps, arch) add "hollow" variants of cave\d tiles, and use them |
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161 | in a select number of mlab maps. |
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162 | - (maps) the library should be less of a death trap now. |
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163 | - (maps) exits no longer point to auto-apply exits, most affected |
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164 | maps now have proper doors or a similar solution. |
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165 | - (arch) jumping skill has now physical attacktype. |
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166 | - (maps) fixed nurnberg/reception/fire5 to match new style torches. |
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167 | - enter_map did not normalise the map coordinates when the destination |
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168 | space is blocked, causing badness and freezes for the player. |
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169 | - when applying containers, server checks for the key on activate |
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170 | and also allows players to unapply active containers they don't have |
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171 | a key for. |
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172 | - moved formulae, attackmess, artifacts, exp_table, materials and |
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173 | races files to arch, where they belong (exp_table is no longer in |
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174 | confdir but in datadir now!). |
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175 | - jeweler and sound config files are now normal datafiles as well. |
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176 | - quit_character was causing a runtime exception, causing it to not |
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177 | work since 2.93. |
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178 | - entering a map will now respect move_on and other effects, |
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179 | except for auto-apply exits :/ |
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180 | - only talk to the items on the nearest mapspace, or, of there |
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181 | are none, to the player, not ALL items in vicinity. |
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182 | - do not update the floorbox while running, to avoid big item |
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183 | updates that cost network bandwidth and processing power. |
69 | - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which |
184 | - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which |
70 | caused overflows causing monsters to become living deads. |
185 | caused overflows causing monsters to become living deads. |
71 | - unapply weapons and armour before trying to improve it. |
186 | - unapply weapons and armour before trying to improve it. |
72 | - teach the random map generator the ability to read ".rmg" files |
187 | - teach the random map generator the ability to read ".rmg" files |
73 | that specify which actual style map to generate, and use it for |
188 | that specify which actual style map to generate, and use it for |
74 | the default decorstyle to avoid inappropriate maps to be used. |
189 | the default decorstyle to avoid inappropriate maps to be used. |
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190 | - support (with some limitations) multiple different skills with the |
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191 | same subtype. |
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192 | - fix "nekosan duplication" bug - map swap out was not atomic, |
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193 | so nekosan could end up beign saved AND escaped to another map. |
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194 | - show invisible no longer makes magic mouths visible. |
75 | - move_type changes (spells, skills etc.) now will correctly |
195 | - move_type changes (spells, skills etc.) now will correctly |
76 | take move_on/move_off into account (e.g. buttons). |
196 | take move_on/move_off into account (e.g. buttons). |
77 | - display (exit) or (random map) in client for those objects. |
197 | - display (exit) or (random map) in client for those objects. |
78 | - removed (useless) spell damage columns from spell info and replace |
198 | - removed (useless) spell damage columns from spell info and replace |
79 | it by effective casting level - clients > 2.10 required to display |
199 | it by effective casting level - clients > 2.10 required to display |
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81 | - building of levers/doors works again for all kinds of floors. |
201 | - building of levers/doors works again for all kinds of floors. |
82 | - the player can now withdraw and deposit all the available money. |
202 | - the player can now withdraw and deposit all the available money. |
83 | - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for |
203 | - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for |
84 | steinwandstadt/celvear. |
204 | steinwandstadt/celvear. |
85 | - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. |
205 | - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. |
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206 | - (arch,maps,code) rebalanced value of spellbooks greatly. it's now |
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207 | mostly based on the spell's level in the spellbook. |
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208 | - the music scheduler did not properly send new music on region |
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209 | changes. |
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210 | - (maps) fix some map regions and the region tree. |
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211 | - the server will now be more picky when parsing the regions file. |
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212 | - do not rely on chosen_skill in calc_alch_danger. |
86 | - improve editor support protoocl slightly, provide workarounds for 2.10 |
213 | - improve editor support protocol slightly, provide workarounds for 2.10 |
87 | clients. |
214 | clients. |
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215 | - follow has been rewritten to be, hopefully, more robust. |
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216 | - follow mode will not be aborted when the follower tries to move. |
88 | - tcp.ext didn't unbind in reloads. |
217 | - tcp.ext didn't unbind in reloads. |
89 | - map-tags.ext didn't properly close the database on reloads. |
218 | - map-tags.ext didn't properly close the database on reloads. |
90 | - cfutil skips .-directories when scanning. |
219 | - cfutil skips .-directories when scanning. |
91 | - build.ext prevents players from building on other player's maps. |
220 | - build.ext prevents players from building on other player's maps. |
92 | - rent.ext allows the dm to enter anytime. |
221 | - rent.ext allows the dm to enter anytime. |
… | |
… | |
104 | - invitation to maps with unagressive and friendly monsters doesn't |
233 | - invitation to maps with unagressive and friendly monsters doesn't |
105 | require level 4 anymore. |
234 | require level 4 anymore. |
106 | - do not let update_stats muck with the chosen_skill anymore. |
235 | - do not let update_stats muck with the chosen_skill anymore. |
107 | - monsters now rotate through all skills (in chosen_skill). |
236 | - monsters now rotate through all skills (in chosen_skill). |
108 | - fix lots of path-related buffer overflows in the random map generator. |
237 | - fix lots of path-related buffer overflows in the random map generator. |
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238 | - detect/sense curse/magic will no longer work on items that don't |
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239 | need identify. |
109 | - added detect mineral vein spell. |
240 | - added detect mineral vein spell. |
110 | - support "wall overlays" in the random map generator - not very generic, |
241 | - support "wall overlays" in the random map generator - not very generic, |
111 | used by minable veins. |
242 | used by minable veins. |
112 | - (maps) relocated jeweler town to another directoy. |
243 | - (maps) relocated jeweler town to another directoy. |
113 | - (arch) implement mining pickaxes and mining skill. |
244 | - (arch) implement mining pickaxes and mining skill. |
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245 | - (arch) add missing stonebig_club archetype from cfextended. |
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246 | - jeweler skill doesn't diminish input values anymore. |
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247 | - jeweler skill is harder to level now, but in exchange item power |
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248 | of the output is only 1/5th (instead of 1/3rd) of ring level. |
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249 | - jeweler skill adds the makers name (currently not visible) to the |
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250 | generated ring/amulet. |
114 | - generate most constants for perl automatically. |
251 | - generate most constants for perl automatically. |
115 | - properly check for weapon name prefix ("Ragnarok's sword"). |
252 | - properly check for weapon name prefix ("Ragnarok's sword"). |
116 | - when player dies, restore his food to at least 200. |
253 | - when player dies, restore his food to at least 200. |
117 | - support multiple inheritance for arch sources (inherit a,b,c). |
254 | - support multiple inheritance for arch sources (inherit a,b,c). |
118 | - switch to storable-n-format for facedata, for better interoperability. |
255 | - switch to storable-n-format for facedata, for better interoperability. |
119 | - implement generic "ranged" item framework (pickaxe, fishing rod). |
256 | - implement generic "ranged" item framework (pickaxe, fishing rod). |
120 | - the singing skill actually respects the direction now. |
257 | - the singing skill actually respects the direction now. |
121 | - oratory and singing now require a direction. |
258 | - oratory and singing now require a direction. |
122 | - use_skill now requires that you can actually apply the skill tool. |
259 | - use_skill now requires that you can actually apply the skill tool. |
123 | - do not invoke perl on every user command anymore by providing |
260 | - do not invoke perl on every user command anymore by providing |
124 | a comamnd and an unknown_command event. |
261 | a command and an unknown_command event. |
125 | - move mark, run, run_stop, fire and fire_stop commands back from |
262 | - move mark, run, run_stop, fire and fire_stop commands back from |
126 | perl to C++, for speed reasons (basically undo patchset 1304). |
263 | perl to C++, for speed reasons (basically undo patchset 1304). |
127 | - add a client_destroy event, so we don't have to hook the |
264 | - add a client_destroy event, so we don't have to hook the |
128 | attachable destroy event (which is called much more often). |
265 | attachable destroy event (which is called much more often). |
129 | - removed (unused) FLOOR object type. |
266 | - removed (unused) FLOOR object type. |
… | |
… | |
141 | - object serialiser no longer creates empty "owner" references. |
278 | - object serialiser no longer creates empty "owner" references. |
142 | - make sure failed castings take some time, too, to avoid being |
279 | - make sure failed castings take some time, too, to avoid being |
143 | smitten by your god. |
280 | smitten by your god. |
144 | - many more failmsgs and help texts. |
281 | - many more failmsgs and help texts. |
145 | - support log suspension/resumption, e.g. for defragmenting. |
282 | - support log suspension/resumption, e.g. for defragmenting. |
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283 | - stop thrown objects when their speed goes too low. |
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284 | - log the number of unique logins seen every minute in a compact |
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285 | format (for statistics). |
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286 | - do not send delitem for players. |
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287 | - support static scalar data members properly in genacc now. |
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288 | - implement "simple" freelist management for objects. |
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289 | - recycle object counts now - to support longer uptimes. |
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290 | - got rid of the dreaded write_parameters_to_string (666 chars omitted) |
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291 | function (and yes, 666 is exact!). |
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292 | - random map generator results should now be fully repeatable. |
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293 | - fixed possible crash bug in build code. |
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294 | - rename find_marked_object to ->mark and speed up. |
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295 | - player movers properly destroy themselves when used up, instead |
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296 | of leaking. |
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297 | - do not show msg for unidentified objects that need identification. |
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298 | - convert formulae/bookarch/settings file parser to thawer framework. |
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299 | - finally get rid of fgets (..., thawer) and use a much cleaner |
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300 | next_line method. |
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301 | - use nicer file format for exp_table and attackmess |
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302 | (more like other resource files). |
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303 | - make parse errors during server startup fatal. |
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304 | - properly initialise all maptile values in constructor. |
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305 | - improved {link} map. |
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306 | - optional unloadable extensions will not lead to an endless loop. |
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307 | - server will cleanly autorestart when running out of protocol IDs. |
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308 | - use faster and slightly more exact find_dir_2 replacement. |
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309 | - building listening books is possible again. |
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310 | - (maps, arch) added archetype for building instructions and replaced |
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311 | the copies of the instructions in the maps with it. |
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312 | - (arch) made the spark shower spell available in shops. |
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313 | - don't create a second LOGIN event on character creation. |
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314 | - correctly generate "You paid xyz" message in shops. |
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315 | - the shop menu now also displays the (approx) value of the item. |
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316 | - added a 'password' command, to let DMs change the password of players |
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317 | more conveniently. |
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318 | - correctly save shopitems string, to avoid parse error when reading |
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319 | saved maps. |
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320 | - logging now differentiates between logging levels better. |
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321 | - speed up get_typedata. |
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322 | - fix deadlock problem during server shutdown/reload. |
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323 | - make ext/checkrusage "more" non-blocking. |
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324 | - use common::sense for extensions. |
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325 | - work around a 50.10.0 utf8 caching bug. |
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326 | - correctly try to load tiled maps in adjacent_map, might fix |
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327 | "no relation to target" bugs. |
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328 | - try to load (pure-)perl modules asynchronously, warn about |
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329 | modules being loaded from the mainloop, pre-load some more |
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330 | core modules so perl doesn't do it later on. |
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331 | - pre-load many of the files perl might load on it's own e.g. when |
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332 | compiling regexes. |
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333 | - make exp_table and materials file reloadable. |
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334 | - made reload_config non-blocking. |
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335 | - the seen command called (Blocking) stat() instead of aio_stat, |
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336 | causing server freezes. |
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337 | - store unhashed password, to prepare for safer authentication. |
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338 | - do not log connections from the local host, to help a local |
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339 | watchdog. |
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340 | - fix summon freeze at map borders. |
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341 | - support @group syntax and music config file for music face lists. |
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342 | - run post_init jobs in parallel, they might do I/O. |
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343 | - avoid apply conversion for converters. |
146 | |
344 | |
147 | 2.93 Sat Feb 13 15:52:36 CET 2010 |
345 | 2.93 Sat Feb 13 15:52:36 CET 2010 |
148 | - (maps) fix travel to valdor and back. |
346 | - (maps) fix travel to valdor and back. |
149 | - do no longer by default eval map cod ein safe compartments |
347 | - do no longer by default eval map cod ein safe compartments |
150 | (this can be re-enabled using the safe_eval config option). |
348 | (this can be re-enabled using the safe_eval config option). |
… | |
… | |
251 | decrease). |
449 | decrease). |
252 | - fixed a small uncleanlieness in item converters, which might |
450 | - fixed a small uncleanlieness in item converters, which might |
253 | have led to weird item multiplications. |
451 | have led to weird item multiplications. |
254 | - store hash value in shstr, not used by anything, but doesn't use much memory. |
452 | - store hash value in shstr, not used by anything, but doesn't use much memory. |
255 | - fixed crash bug in learn_spell command. |
453 | - fixed crash bug in learn_spell command. |
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454 | - enhanced output of the mapinfo command. |
256 | - remove all traces of FLAG_NO_FIX_PLAYER. |
455 | - remove all traces of FLAG_NO_FIX_PLAYER. |
257 | - avoid sv_derived_from calls (lots of hash lookups) when converting |
456 | - avoid sv_derived_from calls (lots of hash lookups) when converting |
258 | from perl to c++. |
457 | from perl to c++. |
259 | - implemented least_significand_bit and for_all_bits_sparse_32 utilities |
458 | - implemented least_significand_bit and for_all_bits_sparse_32 utilities |
260 | and use it in some "inner" loops. |
459 | and use it in some "inner" loops. |
… | |
… | |
814 | - bugfix: when unapplying skills also remove them from the range/combat slots. |
1013 | - bugfix: when unapplying skills also remove them from the range/combat slots. |
815 | - bugfix: do not merge items whose archetype name merges, use the |
1014 | - bugfix: do not merge items whose archetype name merges, use the |
816 | archetype *archname* (chairs of different facings were merged). |
1015 | archetype *archname* (chairs of different facings were merged). |
817 | - bugfix: fix a potential crash issue in find_object_name (not used |
1016 | - bugfix: fix a potential crash issue in find_object_name (not used |
818 | normally). |
1017 | normally). |
819 | - bugfix: locked doors cnanot be bashed down by magical means |
1018 | - bugfix: locked doors cannot be bashed down by magical means |
820 | (destruction, magic missile etc.). |
1019 | (destruction, magic missile etc.). |
821 | - swarm spells without a direction now use various spiral patterns |
1020 | - swarm spells without a direction now use various spiral patterns |
822 | instead of being fully random. |
1021 | instead of being fully random. |
823 | - update AnyEvent API to 3.4 and above. |
1022 | - update AnyEvent API to 3.4 and above. |
824 | |
1023 | |