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39 | also, improve the quality of the mazes (no longer will the edges |
39 | also, improve the quality of the mazes (no longer will the edges |
40 | almost always form a passage) and add two new types - "rooms" |
40 | almost always form a passage) and add two new types - "rooms" |
41 | and "braided". |
41 | and "braided". |
42 | - (random maps) add new "cave" layout, which is much more ... |
42 | - (random maps) add new "cave" layout, which is much more ... |
43 | cave-like. |
43 | cave-like. |
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44 | - (random maps) new layout style "castle" that generates straighish, |
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45 | rogue-ish maps. |
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46 | - (random maps) new layout style "multiple" that simply mixes multiple |
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47 | different styles in different areas. |
44 | - roguelike maps sometimes had dead ends due to symmetry settings. |
48 | - roguelike maps sometimes had dead ends due to symmetry settings. |
45 | - rewrite layout management in the random map generator from the |
49 | - rewrite layout management in the random map generator from the |
46 | ground up. |
50 | ground up. |
47 | - fix bug in tausworthe rng initialisation. |
51 | - fix bug in tausworthe rng initialisation. |
48 | - switched to the faster and hopefully better quality gfsr{24,55} random |
52 | - switched to the faster and hopefully better quality gfsr{24,55} random |