1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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3 | Version numbers sort like decimal numbers. |
3 | Version numbers sort like decimal numbers. |
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5 | TODO: golem survives "longer" now - too long? |
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6 | TODO: clean up skill handling in kill_object. |
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7 | TODO: mining experience |
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8 | TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player |
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9 | TODO: reload_settings |
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10 | TODO: thawer should not next() |
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11 | TODO: pet experience is, rarely, given to the wrong skill (e.g. mining) |
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12 | TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player() |
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13 | TODO: jumping, maybe dimdoor works wonders with earthwalls in between. |
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14 | TODO: cats dimdoor, invoke charm => watch Log-1 |
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15 | TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified |
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16 | TODO: identify doesn't merge |
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17 | TOOD: apply should only apply one stack items |
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18 | TODO: fixed random maps, e.g. for buildings |
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20 | TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters? |
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21 | TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136. |
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22 | when trying to load a map that apparently could not been saved during chargen. |
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23 | TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron. |
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24 | TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4 |
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25 | TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'. |
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26 | |
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27 | - (maps) hopefully fix tobias' tower. |
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28 | - (maps) hopefully fix healing potion vendor in arena entrance. |
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29 | - (arch) fixed an error in the Gnarg scale mail artifact. |
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30 | - it was possible to unapply or half-unapply cursed items in many |
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31 | cases, which confused players and also player state. fixed. |
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32 | - (arch) remove curse now works more liek idnetify in that it uncurses |
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33 | some items. also, no longer uncurses spells or other invisibles. |
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34 | - (arch) remove curse and identify now treta the marked tiem first. |
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35 | - creators no longer identify objects that shouldn't be identified |
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36 | (such as money, which won't stack afterwards). |
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37 | - (maps) the shady rogue in goths can unapply cursed items for you. |
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38 | - (maps) implement a wilderness town portal. |
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39 | - (arch) set proper(?) int values for all monsters. |
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40 | - (maps) fire5.map could destroy players. |
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41 | - use blitz++ for vector maths (new dependency). |
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42 | - only match archetype names in artifact allowed names. |
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43 | - new command "bumpmsg" that triggers the bump-into-wall messages. |
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44 | - altars with match expressions did not work properly. |
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45 | - use last_sp not cursed/damned flags in remove_curse/damnation spells. |
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46 | - god enemy race check fixed ("god detests your race"). |
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47 | - gods errornously allowed any kind of worshipping race, even |
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48 | ones they hate. |
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49 | - use same default config in code as on gameserver.deliantra.net. |
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50 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
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51 | our parser. |
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52 | - generate slightly more special exits and avoid warning. |
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53 | - applying a glowing crystal now gives status messages. |
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54 | - fix a memleak in the random map generator. |
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55 | - rework the random map parameter passign a bit to be extendable. |
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56 | - (random maps) use a nonrecursive algorithm to generate mazes, |
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57 | also, improve the quality of the mazes (no longer will the edges |
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58 | almost always form a passage) and add two new types - "rooms" |
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59 | and "braided". |
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60 | - (random maps) add new "cave" layout, which is much more ... |
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61 | cave-like. |
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62 | - (random maps) new layout style "castle" that generates straighish, |
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63 | rogue-ish maps. |
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64 | - (random maps) new layout style "multiple" that simply mixes multiple |
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65 | different styles in different areas. |
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66 | - roguelike maps sometimes had dead ends due to symmetry settings. |
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67 | - rewrite layout management in the random map generator from the |
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68 | ground up. |
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69 | - fix bug in tausworthe rng initialisation. |
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70 | - switched to the faster and hopefully better quality gfsr{24,55} random |
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71 | number generator, the same algorithm that freeciv apparently uses. |
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72 | - replace unreachable walls in random maps by "blocked", which saves |
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73 | memory and imho looks nicer. |
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74 | - (arch) fix samhlaidh archetype. |
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75 | - fix the "archname" match special function. |
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76 | - add kensler ("better gradient noise") functins, as well as fBm |
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77 | and other fractal algorithms. |
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78 | - one can no longer emote to logged-out players. |
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79 | - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe |
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80 | sacks fit on a tile again. |
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81 | - (arch) fixed message of improve wisdom scroll. |
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82 | - (arch) move glyph/magicmap/visibility into .faceinfo files, |
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83 | support background colour for text clients. |
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84 | - (arch) improve automatic name from archname generation. |
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85 | - implement faceset 2, colour + utf-8 glyph, for text-based clients. |
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86 | - support resist_xxx, body_xxx_info and body_xxx_used specials in |
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87 | match expressions. |
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88 | - don't cause an error if a monster tries to cast magic mapping. |
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89 | - sometimes a special exit wasn't placed when it should have been. |
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90 | - make newmapcmd mandatory, remove support for map0/map1. |
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91 | - require EV 4.00. |
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92 | - made wording of "use_skill jeweler analyze" a bit more precise. |
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93 | - add perlxsi.c to cleanfiles. |
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94 | - (arch) made speed potions easier for now. |
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95 | - the server didn't properly initialise all client skill slots, |
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96 | no known impact. |
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97 | - clean up unused settings, introduce DELIANTRA_DATADIR. |
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98 | - (arch) added potion of fortitude to resist fear for the jeweler skill. |
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99 | - (arch, maps) move worldmap gridmap data to arch/res/ and implement |
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100 | a generic table/matrix/palette converter to cfutil. |
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101 | - do not endlessly loop when an optional extension cannot be loaded. |
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102 | - remove limits of 000..999 from worldmap coordinates, support negative |
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103 | coordinates and introduce z-layers - deliantra is now 3d, in yet another |
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104 | sense. |
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105 | - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext |
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106 | handle generic "world map areas". |
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107 | - dropped micrpather again - we'll do our own implementation when we need it. |
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108 | - added is_quad flag. |
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109 | - (arch) added quad archetypes. |
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110 | - made the pickaxe mining tool remove quad walls and floors. |
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111 | - move key_values into their own class, simplifiying lots of code and |
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112 | making it possible to use kv pairs easily for maps and other objects as well. |
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113 | - get rid of get_archetype, finally. |
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114 | - maps no longer get activated when loading, only when a palyer is "near" them. |
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115 | - maps can now be swapped (not loaded), active and inactive, other states |
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116 | have been removed, and the map "intelligently" changes between active/inactive. |
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117 | - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick. |
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118 | - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes. |
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119 | - server now enforces width/height matches between tiled maps. |
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120 | - fix some off-by-one bugs that presumably created empty rectangles |
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121 | for unordered map walks - which should not cause any real issues. |
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5 | 3.0 Sat May 29 23:30:57 CEST 2010 |
123 | 3.0 Sat May 29 23:30:57 CEST 2010 |
6 | - (maps, arch) complete revamping of the transport routes - all cities are |
124 | - (maps, arch) complete revamping of the transport routes - all cities are |
7 | now easily reachable, at a price. |
125 | now easily reachable, at a price. |
8 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
126 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |