1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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3 | Version numbers sort like decimal numbers. |
3 | Version numbers sort like decimal numbers. |
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5 | TODO: trap disarming/finding very little/constant experience? |
5 | TODO: golem survives "longer" now - too long? |
6 | TODO: golem survives "longer" now - too long? |
6 | TODO: clean up skill handling in kill_object. |
7 | TODO: clean up skill handling in kill_object. |
7 | TODO: mining experience |
8 | TODO: mining experience |
8 | TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player |
9 | TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player |
9 | TODO: reload_settings |
10 | TODO: reload_settings |
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32 | TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical |
33 | TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical |
33 | TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or |
34 | TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or |
34 | TODO: the sepharoth "Kether" |
35 | TODO: the sepharoth "Kether" |
35 | TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern |
36 | TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern |
36 | TODO: only store face checksums in C++, store everything else in perl |
37 | TODO: only store face checksums in C++, store everything else in perl |
37 | TODO: implement dm/nowiz in perl, async, because of file I/O. |
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38 | TODO: remove pod/skill_help.pod, at least for individual skills, generate from arches instead. |
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39 | TODO: cspm spell arg |
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40 | |
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41 | - last remaining BUG (that showed up in the logs for the last years) has |
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42 | been fixed: monsters would snatch arrows/thrown_objs out of the air without |
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43 | stopping them, causing BUG: arrow had no map. Fixed by marking shot arrows, |
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44 | bolts and thrown objects as NO_PICK temporarily. |
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45 | - since binutils/gcc/etc. conspired to break static archives, converted the server |
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46 | binary build into non-recursive Makefiles without static archives. hell, automake |
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47 | is certainly not ready for non-recursive makes, what a hack :() |
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48 | - use c++11 headers in preference to tr1 ones. |
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49 | - fix odr violation: struct point. |
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50 | |
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51 | 3.1 Wed Nov 16 23:17:11 CET 2016 |
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52 | - convert to blitz++ 0.10 and later (also requiring c++ 11). |
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53 | - port to perl 5.18 and newer. |
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54 | - switch to xz compressed archives as only dist method. |
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55 | - upgrade to automake 1.15. |
40 | - (maps) hopefully fix tobias' tower. |
56 | - (maps) hopefully fix tobias' tower. |
41 | - (maps) hopefully fix healing potion vendor in arena entrance. |
57 | - (maps) hopefully fix healing potion vendor in arena entrance. |
42 | - (arch) fixed an error in the Gnarg scale mail artifact. |
58 | - (arch) fixed an error in the Gnarg scale mail artifact. |
43 | - it was possible to unapply or half-unapply cursed items in many |
59 | - it was possible to unapply or half-unapply cursed items in many |
44 | cases, which confused players and also player state. fixed. |
60 | cases, which confused players and also player state. fixed. |
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49 | (such as money, which won't stack afterwards). |
65 | (such as money, which won't stack afterwards). |
50 | - (maps) the shady rogue in goths can unapply cursed items for you. |
66 | - (maps) the shady rogue in goths can unapply cursed items for you. |
51 | - (maps) implement a wilderness town portal. |
67 | - (maps) implement a wilderness town portal. |
52 | - (arch) set proper(?) int values for all monsters. |
68 | - (arch) set proper(?) int values for all monsters. |
53 | - (maps) fire5.map could destroy players. |
69 | - (maps) fire5.map could destroy players. |
54 | - (maps( fix pet arena pit/arena entrace and exits. |
70 | - (maps) fix pet arena pit/arena entrace and exits. |
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71 | - clear the spell's applied flag when inscribing scrolls, to make the |
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72 | scrolls mergeable. |
55 | - redo all build material faces from scratch. |
73 | - redo all build material faces from scratch. |
56 | - dropall without arguments now drops all containers. |
74 | - dropall without arguments now drops all containers. |
57 | - use blitz++ for vector maths (new dependency). |
75 | - use blitz++ for vector maths (new dependency). |
58 | - only match archetype names in artifact allowed names. |
76 | - only match archetype names in artifact allowed names. |
59 | - new command "bumpmsg" that triggers the bump-into-wall messages. |
77 | - new command "bumpmsg" that triggers the bump-into-wall messages. |
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71 | - rework the random map parameter passign a bit to be extendable. |
89 | - rework the random map parameter passign a bit to be extendable. |
72 | - (random maps) use a nonrecursive algorithm to generate mazes, |
90 | - (random maps) use a nonrecursive algorithm to generate mazes, |
73 | also, improve the quality of the mazes (no longer will the edges |
91 | also, improve the quality of the mazes (no longer will the edges |
74 | almost always form a passage) and add two new types - "rooms" |
92 | almost always form a passage) and add two new types - "rooms" |
75 | and "braided". |
93 | and "braided". |
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94 | - implement --unique option to reset command. |
76 | - (random maps) add new "cave" layout, which is much more ... |
95 | - (random maps) add new "cave" layout, which is much more ... |
77 | cave-like. |
96 | cave-like. |
78 | - (random maps) new layout style "castle" that generates straighish, |
97 | - (random maps) new layout style "castle" that generates straighish, |
79 | rogue-ish maps. |
98 | rogue-ish maps. |
80 | - (random maps) new layout style "multiple" that simply mixes multiple |
99 | - (random maps) new layout style "multiple" that simply mixes multiple |
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112 | no known impact. |
131 | no known impact. |
113 | - clean up unused settings, introduce DELIANTRA_DATADIR. |
132 | - clean up unused settings, introduce DELIANTRA_DATADIR. |
114 | - (arch) added potion of fortitude to resist fear for the jeweler skill. |
133 | - (arch) added potion of fortitude to resist fear for the jeweler skill. |
115 | - (arch, maps) move worldmap gridmap data to arch/res/ and implement |
134 | - (arch, maps) move worldmap gridmap data to arch/res/ and implement |
116 | a generic table/matrix/palette converter to cfutil. |
135 | a generic table/matrix/palette converter to cfutil. |
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136 | - avoid crash in describe_item when a power crystal has maxsp=0 (as used, |
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137 | apparently, in the brewery map). |
117 | - do not endlessly loop when an optional extension cannot be loaded. |
138 | - do not endlessly loop when an optional extension cannot be loaded. |
118 | - remove limits of 000..999 from worldmap coordinates, support negative |
139 | - remove limits of 000..999 from worldmap coordinates, support negative |
119 | coordinates and introduce z-layers - deliantra is now 3d, in yet another |
140 | coordinates and introduce z-layers - deliantra is now 3d, in yet another |
120 | sense. |
141 | sense. |
121 | - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext |
142 | - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext |
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190 | - pod processing could deadlock because the child process might try |
211 | - pod processing could deadlock because the child process might try |
191 | to get a lock. |
212 | to get a lock. |
192 | - removed support for ncom packets. |
213 | - removed support for ncom packets. |
193 | - remove drawinfo packets from the server (use msg instead). |
214 | - remove drawinfo packets from the server (use msg instead). |
194 | - skill objects now have their documentation in the msg slot. |
215 | - skill objects now have their documentation in the msg slot. |
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216 | - no longer allow prefix match when matchign spells, spells names must |
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217 | now be written fully. |
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218 | - avoid a deadlock when the incloader is called to load an in-memory |
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219 | file in a child process. |
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220 | - implement spellmon v2 protocol - no spell message. |
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221 | - remove ability to cats/invoke seplls by "count". |
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222 | - the "may" mechanism now supports uuids ina ddition to nicknames. |
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223 | - implement dm/dmhide in terms of the "may" mechanism, so dm |
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224 | players must now be configured by adding may_command_dm: ["uuid..."] |
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225 | to the config. |
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226 | - remove nowiz command. |
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227 | - change dm hiding - hidden status is no longer respected by spells etc., |
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228 | it only affects information commands. use observe instead. |
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229 | - automatically send fx for all changed faces, not just for visible tiles. |
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230 | - fix g++-4.7/c++ incompatibilities in noise.h, and work around similar |
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231 | problems in blitz++. |
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232 | - catch sigfpe in the same way as sigsegv. |
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196 | 3.0 Sat May 29 23:30:57 CEST 2010 |
234 | 3.0 Sat May 29 23:30:57 CEST 2010 |
197 | - (maps, arch) complete revamping of the transport routes - all cities are |
235 | - (maps, arch) complete revamping of the transport routes - all cities are |
198 | now easily reachable, at a price. |
236 | now easily reachable, at a price. |
199 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
237 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |