1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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3 | Version numbers sort like decimal numbers. |
3 | Version numbers sort like decimal numbers. |
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5 | TODO: trap disarming/finding very little/constant experience? |
5 | TODO: golem survives "longer" now - too long? |
6 | TODO: golem survives "longer" now - too long? |
6 | TODO: clean up skill handling in kill_object. |
7 | TODO: clean up skill handling in kill_object. |
7 | TODO: mining experience |
8 | TODO: mining experience |
8 | TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player |
9 | TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player |
9 | TODO: reload_settings |
10 | TODO: reload_settings |
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32 | TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical |
33 | TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical |
33 | TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or |
34 | TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or |
34 | TODO: the sepharoth "Kether" |
35 | TODO: the sepharoth "Kether" |
35 | TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern |
36 | TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern |
36 | TODO: only store face checksums in C++, store everything else in perl |
37 | TODO: only store face checksums in C++, store everything else in perl |
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38 | TODO: the motd command is missin |
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39 | TODO: cast create missile's argument should be documented and should work for bolts as well, example: |
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40 | if I use 'cast create missile bolt, it would create bolts (+4) and if I use |
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41 | 'cast create missile bolt Fire, it would create bolts of Fire. 'cast create |
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42 | missile Fire bolt would be invalid. These changes should be reflected in the |
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43 | spell's description. |
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44 | TODO: bowmode threewide (and possibly others) might not properly respect movetype |
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45 | and arrows might end up in places where they shouldn't, e.g. on top of see-through |
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46 | walls. |
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47 | TODO: rijk's frontend does not look for .xhtml files when serving static files. |
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48 | TODO: Allow players to forget spells in the testing server - this makes spell testing and iteration simpler. |
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50 | |
38 | TODO: cspm spell arg |
51 | TODO: cspm spell arg |
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52 | |
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53 | - (maps) remove random worbench under house in darcap, fix exit and add random |
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54 | reading to dragonslib map, modify zealots house in mlab/tavern.map to remove |
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55 | illegal mlab access (ephraim). |
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56 | - (maps) make some containers unstackable that erroneously stackable. |
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57 | - detect stackable containers at load time and make each stack a single item |
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58 | (reported by Saiapatsu). |
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59 | - do not allow runes to be cast into inaccessible areas (reported by Saiapatsu). |
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60 | - last remaining BUG (that showed up in the logs for the last years) has |
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61 | been fixed: monsters would snatch arrows/thrown_objs out of the air without |
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62 | stopping them, causing BUG: arrow had no map. Fixed by marking shot arrows, |
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63 | bolts and thrown objects as NO_PICK temporarily. |
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64 | - since binutils/gcc/etc. conspired to break static archives, converted the server |
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65 | binary build into non-recursive Makefiles without static archives. hell, automake |
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66 | is certainly not ready for non-recursive makes, what a hack :() |
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67 | - use c++11 headers in preference to tr1 ones. |
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68 | - fix odr violation: struct point. |
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69 | - make the code warnigns-clean, for some definition of warnings. |
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70 | - port to g++ 6. |
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71 | - implement keep_suffix meta for cfutil, so files keep their extension. |
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72 | - built-in webserver uses improved content-type detection and uses charset utf-8 |
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73 | by default. |
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74 | - do proper etag caching for resources in http server. |
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75 | - fix webserver 304 response, which contained entity-headers, confusing squid. |
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76 | - potentially fix a bug where ob->contr is non-null while ob->contr->ob is null, |
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77 | causing a segfault. |
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78 | - change DIRX/DIRY macros to take a diretcion as argument, and use them instead of |
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79 | directly referencing freearr_[xy], as the latter is used alot more often then |
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80 | DIRX/DIRY, and this allows us to change freearr_[xy]. |
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81 | - tentative port to C++ 17. |
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82 | - fix a potential bug with packet << (const char *)0. |
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83 | - add COPYING.Other. |
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84 | - include libecb and decore compiler.h and other places in preference to it. |
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85 | - include ska's flat_hash_map and use it instead of unordered_map/set. |
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86 | |
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87 | 3.1 Wed Nov 16 23:17:11 CET 2016 |
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88 | - convert to blitz++ 0.10 and later (also requiring c++ 11). |
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89 | - port to perl 5.18 and newer. |
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90 | - switch to xz compressed archives as only dist method. |
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91 | - upgrade to automake 1.15. |
39 | - (maps) hopefully fix tobias' tower. |
92 | - (maps) hopefully fix tobias' tower. |
40 | - (maps) hopefully fix healing potion vendor in arena entrance. |
93 | - (maps) hopefully fix healing potion vendor in arena entrance. |
41 | - (arch) fixed an error in the Gnarg scale mail artifact. |
94 | - (arch) fixed an error in the Gnarg scale mail artifact. |
42 | - it was possible to unapply or half-unapply cursed items in many |
95 | - it was possible to unapply or half-unapply cursed items in many |
43 | cases, which confused players and also player state. fixed. |
96 | cases, which confused players and also player state. fixed. |
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59 | - only match archetype names in artifact allowed names. |
112 | - only match archetype names in artifact allowed names. |
60 | - new command "bumpmsg" that triggers the bump-into-wall messages. |
113 | - new command "bumpmsg" that triggers the bump-into-wall messages. |
61 | - altars with match expressions did not work properly. |
114 | - altars with match expressions did not work properly. |
62 | - use last_sp not cursed/damned flags in remove_curse/damnation spells. |
115 | - use last_sp not cursed/damned flags in remove_curse/damnation spells. |
63 | - god enemy race check fixed ("god detests your race"). |
116 | - god enemy race check fixed ("god detests your race"). |
64 | - gods errornously allowed any kind of worshipping race, even |
117 | - gods erroneously allowed any kind of worshipping race, even |
65 | ones they hate. |
118 | ones they hate. |
66 | - use same default config in code as on gameserver.deliantra.net. |
119 | - use same default config in code as on gameserver.deliantra.net. |
67 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
120 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
68 | our parser. |
121 | our parser. |
69 | - generate slightly more special exits and avoid warning. |
122 | - generate slightly more special exits and avoid warning. |
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72 | - rework the random map parameter passign a bit to be extendable. |
125 | - rework the random map parameter passign a bit to be extendable. |
73 | - (random maps) use a nonrecursive algorithm to generate mazes, |
126 | - (random maps) use a nonrecursive algorithm to generate mazes, |
74 | also, improve the quality of the mazes (no longer will the edges |
127 | also, improve the quality of the mazes (no longer will the edges |
75 | almost always form a passage) and add two new types - "rooms" |
128 | almost always form a passage) and add two new types - "rooms" |
76 | and "braided". |
129 | and "braided". |
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130 | - implement --unique option to reset command. |
77 | - (random maps) add new "cave" layout, which is much more ... |
131 | - (random maps) add new "cave" layout, which is much more ... |
78 | cave-like. |
132 | cave-like. |
79 | - (random maps) new layout style "castle" that generates straighish, |
133 | - (random maps) new layout style "castle" that generates straighish, |
80 | rogue-ish maps. |
134 | rogue-ish maps. |
81 | - (random maps) new layout style "multiple" that simply mixes multiple |
135 | - (random maps) new layout style "multiple" that simply mixes multiple |
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113 | no known impact. |
167 | no known impact. |
114 | - clean up unused settings, introduce DELIANTRA_DATADIR. |
168 | - clean up unused settings, introduce DELIANTRA_DATADIR. |
115 | - (arch) added potion of fortitude to resist fear for the jeweler skill. |
169 | - (arch) added potion of fortitude to resist fear for the jeweler skill. |
116 | - (arch, maps) move worldmap gridmap data to arch/res/ and implement |
170 | - (arch, maps) move worldmap gridmap data to arch/res/ and implement |
117 | a generic table/matrix/palette converter to cfutil. |
171 | a generic table/matrix/palette converter to cfutil. |
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172 | - avoid crash in describe_item when a power crystal has maxsp=0 (as used, |
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173 | apparently, in the brewery map). |
118 | - do not endlessly loop when an optional extension cannot be loaded. |
174 | - do not endlessly loop when an optional extension cannot be loaded. |
119 | - remove limits of 000..999 from worldmap coordinates, support negative |
175 | - remove limits of 000..999 from worldmap coordinates, support negative |
120 | coordinates and introduce z-layers - deliantra is now 3d, in yet another |
176 | coordinates and introduce z-layers - deliantra is now 3d, in yet another |
121 | sense. |
177 | sense. |
122 | - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext |
178 | - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext |
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207 | - change dm hiding - hidden status is no longer respected by spells etc., |
263 | - change dm hiding - hidden status is no longer respected by spells etc., |
208 | it only affects information commands. use observe instead. |
264 | it only affects information commands. use observe instead. |
209 | - automatically send fx for all changed faces, not just for visible tiles. |
265 | - automatically send fx for all changed faces, not just for visible tiles. |
210 | - fix g++-4.7/c++ incompatibilities in noise.h, and work around similar |
266 | - fix g++-4.7/c++ incompatibilities in noise.h, and work around similar |
211 | problems in blitz++. |
267 | problems in blitz++. |
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268 | - catch sigfpe in the same way as sigsegv. |
212 | |
269 | |
213 | 3.0 Sat May 29 23:30:57 CEST 2010 |
270 | 3.0 Sat May 29 23:30:57 CEST 2010 |
214 | - (maps, arch) complete revamping of the transport routes - all cities are |
271 | - (maps, arch) complete revamping of the transport routes - all cities are |
215 | now easily reachable, at a price. |
272 | now easily reachable, at a price. |
216 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
273 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
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334 | - move mark, run, run_stop, fire and fire_stop commands back from |
391 | - move mark, run, run_stop, fire and fire_stop commands back from |
335 | perl to C++, for speed reasons (basically undo patchset 1304). |
392 | perl to C++, for speed reasons (basically undo patchset 1304). |
336 | - add a client_destroy event, so we don't have to hook the |
393 | - add a client_destroy event, so we don't have to hook the |
337 | attachable destroy event (which is called much more often). |
394 | attachable destroy event (which is called much more often). |
338 | - removed (unused) FLOOR object type. |
395 | - removed (unused) FLOOR object type. |
339 | - fix errornous change_abil messages for rods (and other types). |
396 | - fix erroneous change_abil messages for rods (and other types). |
340 | - remove include/commands.h and server/c_new.C, and refactor |
397 | - remove include/commands.h and server/c_new.C, and refactor |
341 | all into server/commands.C. |
398 | all into server/commands.C. |
342 | - save and restore combat/ranged/current slot for players. |
399 | - save and restore combat/ranged/current slot for players. |
343 | - the server now batches item's face/fx commands, as opposed |
400 | - the server now batches item's face/fx commands, as opposed |
344 | to sending one fx per item - helps mostly at connect and |
401 | to sending one fx per item - helps mostly at connect and |