1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 | Version numbers sort like decimal numbers. |
2 | Version numbers sort like decimal numbers. |
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3 | |
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4 | TODO: emergency swap mode is not working |
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5 | TODO: xs-warn doesn't end up in server log. |
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6 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
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7 | TODO: inscription cannot be readied. |
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8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
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9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
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10 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
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11 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
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13 | TODO: strange rign oif acid artifact description/story looks weird. |
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14 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
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15 | TODO: no detah messages for arena anymore |
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16 | TODO: remove curse should *maybe* work on players themselves |
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17 | TODO: remove curse in glyph/rune doesn't have any effect? |
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18 | TODO: nothing is written on it -> log-1 |
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19 | TODO: rewrite highscore code |
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21 | TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." |
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22 | TODO: greeting message on what to do in dialog after race selection. |
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23 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
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24 | - temporarily make permanently invisible player visible when |
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25 | he/she makes noise. |
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26 | - fix being able to see through walls a bit. |
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27 | - completely replaced the line of sight algorithm with a variant |
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28 | of spiral fov capable of visibility grades and arbitrary |
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29 | shadow angles, that uses less memory and less code. |
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30 | - the new los code supports arbitrary map rectangles and loosens |
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31 | other restrictions of the old code, supporitng further optimisations. |
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32 | - udpate los if blocksview-objects are inserted in a map, not just when |
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33 | removed (e.g. for summon fog). |
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34 | - create bomb now also works when casted by door traps. |
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35 | - (arch) new torch graphics. |
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36 | - (maps) considerably soften the subway spider. |
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37 | - no maximum darkness for outdoor maps anymore. |
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38 | - add more hints, fix some messages. |
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39 | - fix a bug: firing rods should tell you something about them. |
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40 | - make light additive even within players. |
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41 | - darken xrays effect a bit. |
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42 | - improve handling of los changes when inserting or removing |
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43 | objects, not perfect yet. |
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44 | - make map darkness signed (formerly unsigned) to allow |
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45 | ambient lighting. |
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46 | |
4 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
47 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
5 | - this release is assumed to be very stable. |
48 | - this release is assumed to be very stable. |
6 | - (maps) radically redesigned and improved tutorial. |
49 | - (maps) radically redesigned and improved tutorial. |
7 | - directional casting no longer immediately removes the invisible effect. |
50 | - directional casting no longer immediately removes the invisible effect. |