1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 | Version numbers sort like decimal numbers. |
2 | Version numbers sort like decimal numbers. |
3 | |
3 | |
4 | TODO: warrior_1 looks broken |
|
|
5 | TODO: apartment-descritpions for gotisch1/2 |
4 | TODO: apartment-descritpions for gotisch1/2 |
6 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
7 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
8 | TODO: cast invisible... |
7 | TODO: cast invisible... |
|
|
8 | |
|
|
9 | - (maps) add gorokh_final mapset from crossfire. |
|
|
10 | - (maps) block most vault-type mlab locations, open up |
|
|
11 | imperial converters for anybody to use. |
|
|
12 | - TRIGGER events got passed a garbage pointer instead of a |
|
|
13 | real player object on player changes. |
|
|
14 | - shop specialisation calculation was totally broken. |
|
|
15 | - nrof/itemcount/volume limits when dropping to the floor are |
|
|
16 | now enforced. |
|
|
17 | - fix magic mapping, which only worked for inate spell casting. |
|
|
18 | - godgiven items will now be explicitly described as such. |
|
|
19 | - materialnames would change "randomly" on every load, only |
|
|
20 | set the material when the materialname was not set before. |
|
|
21 | - balancing change, halve rod recharge speed (instead |
|
|
22 | of 4.8s, the standard rods now recharge in ~10s. not a solution, |
|
|
23 | but still. |
|
|
24 | - reduce cpu time used for map saving by >>50% by avoiding |
|
|
25 | the costly flag-checking loop in most cases and using a simple |
|
|
26 | repeat-cache for speed_left. |
|
|
27 | - always delay stats update for players on insert/remove till |
|
|
28 | next tick/command, which saves a lot of cpu cycles on drop/take. |
|
|
29 | - add hint about havign to run to attach unaggressive npcs. |
|
|
30 | - pet monster level was not displayed correctly in "showpets index". |
|
|
31 | - clean up floating point conversions and many similar nitpicks. |
|
|
32 | - fix hanuk altar. |
|
|
33 | - overhaul material system to be much faster, and having less bugs, but |
|
|
34 | still having a lot of cruft :/. |
|
|
35 | - add marble shop floor. |
|
|
36 | - move gcc specifics to new file include/compiler.h. |
|
|
37 | - unrecognised cfpod directives could cause undefined behaviour. |
|
|
38 | - added boes' marble shop to steinwandstadt. |
|
|
39 | - pad mapspace to power-of two size for speed/codesize/cache gains. |
|
|
40 | - optimise mapspace updates. |
|
|
41 | - cache volume/items per mapspace. |
|
|
42 | - use fabs, min and max consistently (surprisingly for a code size |
|
|
43 | decrease). |
|
|
44 | - fixed a small uncleanlieness in item converters, which might |
|
|
45 | have led to weird item multiplications. |
|
|
46 | - store hash value in shstr, not used by anything, but doesn't use much memory. |
|
|
47 | - fixed crash bug in learn_spell command. |
|
|
48 | - remove all traces of FLAG_NO_FIX_PLAYER. |
|
|
49 | - avoid sv_derived_from calls (lots of hash lookups) when converting |
|
|
50 | from perl to c++. |
|
|
51 | - implemented least_significand_bit and for_all_bits_sparse_32 utilities |
|
|
52 | and use it in some "inner" loops. |
|
|
53 | - rename flags to attachable_flags to avoid confusion :=). |
|
|
54 | - fixed jeweler experience output to not be floating point. |
|
|
55 | - added lock/unlock commands, thanks for the patch go to Shawn Robinson! |
|
|
56 | - (arch, maps) introduce inactive_shop_floor and fix some shops with it. |
|
|
57 | - move facedata chksum calculation into cfutil, make server more flexible |
|
|
58 | handling different chksum lengths. |
|
|
59 | - check for hash collisions in cfutil. |
|
|
60 | - reduce face checksum size from 6 to 4 bytes. |
|
|
61 | |
|
|
62 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
|
|
63 | - some Andrew Madloch wanted, despite being specifically told |
|
|
64 | multiple times that the Deliantra parts additions are under AGPL, |
|
|
65 | lock up the source code of the server within his company. |
|
|
66 | some reorganisations have been done to the sourcecode to make |
|
|
67 | it clearer that this violates the Affero GPL. Help to keep |
|
|
68 | Deliantra free software even for the coming generations |
|
|
69 | and be wary of the promises of Andrew Madloch, he has nothing |
|
|
70 | good in mind for free software. |
9 | - clarify which files of the server are 100% AGPL. |
71 | - clarify which files of the server are 100% AGPL. |
|
|
72 | - minor reorganisation, move some GPL code into other files. |
|
|
73 | - implement viewpoint (which is like observe, but only for the map, |
|
|
74 | not stats etc.). |
|
|
75 | - replace magic mapping overlay by a flying bird exposing area |
|
|
76 | on the worldmap (ext/magic_mapping.ext). |
|
|
77 | - @find in npc dialog was useless as the vairbale wasn't accessible. |
|
|
78 | - @find results in npc dialogue is now stored in $find. |
10 | - (maps) add lostwages and lorak (valdor/varsia) from cfextended. |
79 | - (maps) add lostwages and lorak (valdor/varsia) from cfextended. |
11 | - (maps, server) add lostwages and celvear apartments to rent system. |
80 | - (maps, server) add lostwages and celvear apartments to rent system. |
12 | - (maps) closed guild houses, this is not scalable, ask your friendly |
81 | - (maps) closed guild houses, this is not scalable, ask your friendly |
13 | dm instead. |
82 | dm instead. |
14 | - (maps) add town portal to celvear. |
83 | - (maps) add town portal to celvear. |
… | |
… | |
21 | casino tokens and stock certificates are also missing. |
90 | casino tokens and stock certificates are also missing. |
22 | - (maps, arch) add a number of minor maps from crossfire to scorn, navar |
91 | - (maps, arch) add a number of minor maps from crossfire to scorn, navar |
23 | and santo dominion. |
92 | and santo dominion. |
24 | - (maps, arch) added gotischerbereich from cfextended, and some archetypes |
93 | - (maps, arch) added gotischerbereich from cfextended, and some archetypes |
25 | to go with them. also adjusted archetypes to be more korrekt "gotisch". |
94 | to go with them. also adjusted archetypes to be more korrekt "gotisch". |
|
|
95 | - doors/containers can now use "match ..." expressions for the slaying field. |
26 | - properly close client-side dialogue when the player is teleported away. |
96 | - properly close client-side dialogue when the player is teleported away. |
27 | - map-tags did not properly close it's database tables or wait |
97 | - map-tags did not properly close it's database tables or wait |
28 | for a quiescent state, causing memory corruption on reload. |
98 | for a quiescent state, causing memory corruption on reload. |
29 | - support "stat.xyz" accessor in match expressions. |
99 | - support "stat.xyz" accessor in match expressions. |
30 | - skip /styles and /editor directories in cf::map::static_maps. |
100 | - skip /styles and /editor directories in cf::map::static_maps. |
… | |
… | |
38 | - sped up search-items implementation, but it's still horrible. |
108 | - sped up search-items implementation, but it's still horrible. |
39 | - (maps) bigchests are now properly non-unique, per_player and no_reset. |
109 | - (maps) bigchests are now properly non-unique, per_player and no_reset. |
40 | - editor_folder can now be used to override whatever cfutil sets, and was |
110 | - editor_folder can now be used to override whatever cfutil sets, and was |
41 | used to reogianise the illogical arch tree a bit. |
111 | used to reogianise the illogical arch tree a bit. |
42 | - (maps) import most map names from crossfire. |
112 | - (maps) import most map names from crossfire. |
|
|
113 | - nuke image_sums/image_info subcommands from the protocol. |
|
|
114 | - fly_high movement gives better los, ignoring blocksview. |
|
|
115 | - the addexp command should now honour skill names with spaces. |
|
|
116 | - (arch) add nuke from cfextended to avoid a crash. |
|
|
117 | - (arch) added many more buildable marble floors. |
|
|
118 | - major namespace cleanup: save 45kb by making functions static |
|
|
119 | that were unnecessarily global. |
43 | |
120 | |
44 | 2.82 Sat Oct 24 03:50:17 CEST 2009 |
121 | 2.82 Sat Oct 24 03:50:17 CEST 2009 |
45 | - fixed a classical and exploitable stack buffer overflow in the gsay command. |
122 | - fixed a classical and exploitable stack buffer overflow in the gsay command. |
46 | - fix a memory buffer overflow in the book code. |
123 | - fix a memory buffer overflow in the book code. |
47 | - add @check, @find npc dialogue commands. |
124 | - add @check, @find npc dialogue commands. |