--- deliantra/server/Changes 2009/11/06 17:41:09 1.491 +++ deliantra/server/Changes 2009/11/08 20:55:39 1.495 @@ -5,9 +5,25 @@ TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? TODO: cast invisible... -TODO: random stuff should not be in compat.C -TODO: mark apgl sections -TODO: make containers accept match expressions + +TODO: investigate why take takes so extremely long + - TRIGGER events got passed a garbage pointer instead of a + real player object on player changes. + - shop specialisation calculation was totally broken. + - nrof/itemcount/volume limits when dropping to the floor are + now enforced. + - godgiven items will now be explicitly described as such. + - pet monster level was not displayed correctly in "showpets index". + - clean up floating point conversions and many similar nitpicks. + - move gcc specifics to new file include/compiler.h. + - unrecognised cfpod directives could cause undefined behaviour. + - pad mapspace to power-of two size for speed/codesize/cache gains. + - optimise mapspace updates. + - cache volume/items per mapspace. + - use fabs, min and max consistently (surprisingly for a code size + decrease). + +2.90 Sat Nov 7 15:06:06 CET 2009 - some Andrew Madloch wanted, despite being specifically told multiple times that the Deliantra parts additions are under AGPL, lock up the source code of the server within his company.