… | |
… | |
4 | TODO: apartment-descritpions for gotisch1/2 |
4 | TODO: apartment-descritpions for gotisch1/2 |
5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
7 | TODO: cast invisible... |
7 | TODO: cast invisible... |
8 | |
8 | |
9 | TODO: investigate why take takes so extremely long |
9 | TODO: update_stats delay for players, between commands etc. |
|
|
10 | TODO: icecubes don't thaw from flint&steel |
|
|
11 | TODO: rename flags to at_flags or so |
10 | - TRIGGER events got passed a garbage pointer instead of a |
12 | - TRIGGER events got passed a garbage pointer instead of a |
11 | real player object on player changes. |
13 | real player object on player changes. |
12 | - shop specialisation calculation was totally broken. |
14 | - shop specialisation calculation was totally broken. |
13 | - nrof/itemcount/volume limits when dropping to the floor are |
15 | - nrof/itemcount/volume limits when dropping to the floor are |
14 | now enforced. |
16 | now enforced. |
|
|
17 | - fix magic mapping, which only worked for inate spell casting. |
15 | - godgiven items will now be explicitly described as such. |
18 | - godgiven items will now be explicitly described as such. |
|
|
19 | - materialnames would change "randomly" on every load, only |
|
|
20 | set the material when the materialname was not set before. |
|
|
21 | - balancing change, halve rod recharge speed (instead |
|
|
22 | of 4.8s, the standard rods now recharge in ~10s. not a solution, |
|
|
23 | but still. |
16 | - reduce cpu time used for map saving by >>30% by avoiding |
24 | - reduce cpu time used for map saving by >40% by avoiding |
17 | the costly flasg-checking loop in most cases. |
25 | the costly flasg-checking loop in most cases. |
18 | - pet monster level was not displayed correctly in "showpets index". |
26 | - pet monster level was not displayed correctly in "showpets index". |
19 | - clean up floating point conversions and many similar nitpicks. |
27 | - clean up floating point conversions and many similar nitpicks. |
|
|
28 | - fix hanuk altar. |
|
|
29 | - overhaul material system to be much faster, and having less bugs, but |
|
|
30 | still having a lot of cruft :/. |
|
|
31 | - add marble shop floor. |
20 | - move gcc specifics to new file include/compiler.h. |
32 | - move gcc specifics to new file include/compiler.h. |
21 | - unrecognised cfpod directives could cause undefined behaviour. |
33 | - unrecognised cfpod directives could cause undefined behaviour. |
|
|
34 | - added boes' marble shop to steinwandstadt. |
22 | - pad mapspace to power-of two size for speed/codesize/cache gains. |
35 | - pad mapspace to power-of two size for speed/codesize/cache gains. |
23 | - optimise mapspace updates. |
36 | - optimise mapspace updates. |
24 | - cache volume/items per mapspace. |
37 | - cache volume/items per mapspace. |
25 | - use fabs, min and max consistently (surprisingly for a code size |
38 | - use fabs, min and max consistently (surprisingly for a code size |
26 | decrease). |
39 | decrease). |
|
|
40 | - fixed a small uncleanlieness in item converters, which might |
|
|
41 | have led to weird item multiplications. |
|
|
42 | - store hash value in shstr, not used by anything, but doesn't use much memory. |
|
|
43 | - fixed crash bug in learn_spell command. |
|
|
44 | - implemented least_significand_bit and for_all_bits_sparse_32 utilities |
|
|
45 | and use it in some "inner" loops. |
27 | |
46 | |
28 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
47 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
29 | - some Andrew Madloch wanted, despite being specifically told |
48 | - some Andrew Madloch wanted, despite being specifically told |
30 | multiple times that the Deliantra parts additions are under AGPL, |
49 | multiple times that the Deliantra parts additions are under AGPL, |
31 | lock up the source code of the server within his company. |
50 | lock up the source code of the server within his company. |