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5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
7 | TODO: cast invisible... |
7 | TODO: cast invisible... |
8 | |
8 | |
9 | TODO: update_stats delay for players, between commands etc. |
9 | TODO: update_stats delay for players, between commands etc. |
10 | TODO: icecubes don't thaw from flint&steel |
10 | TODO: get_nearest_player slow |
11 | TODO: rename flags to at_flags or so |
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12 | - TRIGGER events got passed a garbage pointer instead of a |
11 | - TRIGGER events got passed a garbage pointer instead of a |
13 | real player object on player changes. |
12 | real player object on player changes. |
14 | - shop specialisation calculation was totally broken. |
13 | - shop specialisation calculation was totally broken. |
15 | - nrof/itemcount/volume limits when dropping to the floor are |
14 | - nrof/itemcount/volume limits when dropping to the floor are |
16 | now enforced. |
15 | now enforced. |
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19 | - materialnames would change "randomly" on every load, only |
18 | - materialnames would change "randomly" on every load, only |
20 | set the material when the materialname was not set before. |
19 | set the material when the materialname was not set before. |
21 | - balancing change, halve rod recharge speed (instead |
20 | - balancing change, halve rod recharge speed (instead |
22 | of 4.8s, the standard rods now recharge in ~10s. not a solution, |
21 | of 4.8s, the standard rods now recharge in ~10s. not a solution, |
23 | but still. |
22 | but still. |
24 | - reduce cpu time used for map saving by >40% by avoiding |
23 | - reduce cpu time used for map saving by >50% by avoiding |
25 | the costly flasg-checking loop in most cases. |
24 | the costly flag-checking loop in most cases and using a simple |
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25 | repeat-cache for speed_left. |
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26 | - always delay stats update for players on insert/remove till |
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27 | next tick/command, which saves a lot of cpu cycles on drop/take. |
26 | - pet monster level was not displayed correctly in "showpets index". |
28 | - pet monster level was not displayed correctly in "showpets index". |
27 | - clean up floating point conversions and many similar nitpicks. |
29 | - clean up floating point conversions and many similar nitpicks. |
28 | - fix hanuk altar. |
30 | - fix hanuk altar. |
29 | - overhaul material system to be much faster, and having less bugs, but |
31 | - overhaul material system to be much faster, and having less bugs, but |
30 | still having a lot of cruft :/. |
32 | still having a lot of cruft :/. |
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39 | decrease). |
41 | decrease). |
40 | - fixed a small uncleanlieness in item converters, which might |
42 | - fixed a small uncleanlieness in item converters, which might |
41 | have led to weird item multiplications. |
43 | have led to weird item multiplications. |
42 | - store hash value in shstr, not used by anything, but doesn't use much memory. |
44 | - store hash value in shstr, not used by anything, but doesn't use much memory. |
43 | - fixed crash bug in learn_spell command. |
45 | - fixed crash bug in learn_spell command. |
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46 | - remove all traces of FLAG_NO_FIX_PLAYER. |
44 | - implemented least_significand_bit and for_all_bits_sparse_32 utilities |
47 | - implemented least_significand_bit and for_all_bits_sparse_32 utilities |
45 | and use it in some "inner" loops. |
48 | and use it in some "inner" loops. |
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49 | - rename flags to attachable_flags to avoid confusion :=). |
46 | |
50 | |
47 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
51 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
48 | - some Andrew Madloch wanted, despite being specifically told |
52 | - some Andrew Madloch wanted, despite being specifically told |
49 | multiple times that the Deliantra parts additions are under AGPL, |
53 | multiple times that the Deliantra parts additions are under AGPL, |
50 | lock up the source code of the server within his company. |
54 | lock up the source code of the server within his company. |