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4 | TODO: apartment-descritpions for gotisch1/2 |
4 | TODO: apartment-descritpions for gotisch1/2 |
5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
7 | TODO: cast invisible... |
7 | TODO: cast invisible... |
8 | |
8 | |
9 | TODO: get_nearest_player slow |
9 | - (maps) add gorokh_final mapset from crossfire. |
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10 | - (maps) block most vault-type mlab locations, open up |
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11 | imperial converters for anybody to use. |
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12 | - (maps, arch) replace all permanent stat potions by random |
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13 | variants. |
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14 | - (maps) spread gorokh demon styles more evenly over 1..100. |
10 | - TRIGGER events got passed a garbage pointer instead of a |
15 | - TRIGGER events got passed a garbage pointer instead of a |
11 | real player object on player changes. |
16 | real player object on player changes. |
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17 | - diseases and maybe other things could sometimes reduce the speed |
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18 | to below MIN_ACTIVE_SPEED, deactivating the monster and causing |
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19 | much grief. |
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20 | - speed_left randomisation was, apparently, totally broken. |
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21 | - introduce FLAG_RANDOM_SPEED instead of using the sign bit |
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22 | of the speed slot internally and in map save files. among other |
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23 | things, this gets rid of all the abs (speed) calls. |
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24 | - reduce map file save files by using abridged keywords aliases. |
12 | - shop specialisation calculation was totally broken. |
25 | - shop specialisation calculation was totally broken. |
13 | - nrof/itemcount/volume limits when dropping to the floor are |
26 | - nrof/itemcount/volume limits when dropping to the floor are |
14 | now enforced. |
27 | now enforced. |
15 | - fix magic mapping, which only worked for inate spell casting. |
28 | - fix magic mapping, which only worked for inate spell casting. |
16 | - godgiven items will now be explicitly described as such. |
29 | - godgiven items will now be explicitly described as such. |
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22 | - reduce cpu time used for map saving by >>50% by avoiding |
35 | - reduce cpu time used for map saving by >>50% by avoiding |
23 | the costly flag-checking loop in most cases and using a simple |
36 | the costly flag-checking loop in most cases and using a simple |
24 | repeat-cache for speed_left. |
37 | repeat-cache for speed_left. |
25 | - always delay stats update for players on insert/remove till |
38 | - always delay stats update for players on insert/remove till |
26 | next tick/command, which saves a lot of cpu cycles on drop/take. |
39 | next tick/command, which saves a lot of cpu cycles on drop/take. |
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40 | - add hint about havign to run to attach unaggressive npcs. |
27 | - pet monster level was not displayed correctly in "showpets index". |
41 | - pet monster level was not displayed correctly in "showpets index". |
28 | - clean up floating point conversions and many similar nitpicks. |
42 | - clean up floating point conversions and many similar nitpicks. |
29 | - fix hanuk altar. |
43 | - fix hanuk altar. |
30 | - overhaul material system to be much faster, and having less bugs, but |
44 | - overhaul material system to be much faster, and having less bugs, but |
31 | still having a lot of cruft :/. |
45 | still having a lot of cruft :/. |
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47 | from perl to c++. |
61 | from perl to c++. |
48 | - implemented least_significand_bit and for_all_bits_sparse_32 utilities |
62 | - implemented least_significand_bit and for_all_bits_sparse_32 utilities |
49 | and use it in some "inner" loops. |
63 | and use it in some "inner" loops. |
50 | - rename flags to attachable_flags to avoid confusion :=). |
64 | - rename flags to attachable_flags to avoid confusion :=). |
51 | - fixed jeweler experience output to not be floating point. |
65 | - fixed jeweler experience output to not be floating point. |
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66 | - added lock/unlock commands, thanks for the patch go to Shawn Robinson! |
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67 | - (arch, maps) introduce inactive_shop_floor and fix some shops with it. |
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68 | - try to prefetch memory inside process_objects, which can give |
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69 | enourmous speed gains. |
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70 | - make some small optimisation to the process_objects loop. |
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71 | - move facedata chksum calculation into cfutil, make server more flexible |
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72 | handling different chksum lengths. |
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73 | - check for hash collisions in cfutil. |
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74 | - reduce face checksum size from 6 to 4 bytes. |
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75 | - don't crash when a map uses empty sound/sound_destroy/face. |
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76 | - removed weather-specific attributes. |
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77 | - fixed genkeywords dependency. |
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78 | - do not clear "randomitems" slot for world underlays. |
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79 | - use "sl" as short-hand for speed_left in save-files, just to make them |
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80 | smaller. |
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81 | - in general, don't crash on value-less resource file lines |
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82 | anymore, due to get_str never returning a 0-pointer. |
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83 | - code cleanup in move_symptom. |
52 | |
84 | |
53 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
85 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
54 | - some Andrew Madloch wanted, despite being specifically told |
86 | - some Andrew Madloch wanted, despite being specifically told |
55 | multiple times that the Deliantra parts additions are under AGPL, |
87 | multiple times that the Deliantra parts additions are under AGPL, |
56 | lock up the source code of the server within his company. |
88 | lock up the source code of the server within his company. |