--- deliantra/server/Changes 2009/11/15 19:13:01 1.514 +++ deliantra/server/Changes 2009/11/23 14:09:05 1.522 @@ -6,8 +6,17 @@ TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? TODO: cast invisible... + - (maps) add gorokh_final mapset from crossfire. + - (maps) block most vault-type mlab locations, open up + imperial converters for anybody to use. + - (maps, arch) replace all permanent stat potions by random + variants. + - (maps) spread gorokh demon styles more evenly over 1..100. - TRIGGER events got passed a garbage pointer instead of a real player object on player changes. + - diseases and maybe other things could sometimes reduce the speed + to below MIN_ACTIVE_SPEED, deactivating the monster and causing + much grief. - shop specialisation calculation was totally broken. - nrof/itemcount/volume limits when dropping to the floor are now enforced. @@ -51,10 +60,17 @@ - fixed jeweler experience output to not be floating point. - added lock/unlock commands, thanks for the patch go to Shawn Robinson! - (arch, maps) introduce inactive_shop_floor and fix some shops with it. + - try to prefetch memory inside process_objects, which can give + enourmous speed gains. + - make some small optimisation to the process_objects loop. - move facedata chksum calculation into cfutil, make server more flexible handling different chksum lengths. - check for hash collisions in cfutil. - reduce face checksum size from 6 to 4 bytes. + - don't crash when a map uses empty sound/sound_destroy/face. + - in general, don't crash on value-less resource file lines + anymore, due to get_str never returning a 0-pointer. + - code cleanup in move_symptom. 2.90 Sat Nov 7 15:06:06 CET 2009 - some Andrew Madloch wanted, despite being specifically told