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5 | TODO: golem survives "longer" now - too long? |
5 | TODO: golem survives "longer" now - too long? |
6 | TODO: clean up skill handling in kill_object. |
6 | TODO: clean up skill handling in kill_object. |
7 | TODO: mining experience |
7 | TODO: mining experience |
8 | TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player |
8 | TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player |
9 | TODO: reload_settings |
9 | TODO: reload_settings |
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10 | TODO: thawer should not next() |
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11 | TODO: pet experience is, rarely, given to the wrong skill (e.g. mining) |
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12 | TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player() |
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13 | TODO: jumping, maybe dimdoor works wonders with earthwalls in between. |
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14 | TODO: cats dimdoor, invoke charm => watch Log-1 |
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15 | TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified |
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16 | TODO: identify doesn't merge |
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17 | TOOD: apply should only apply one stack items |
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18 | TODO: fixed random maps, e.g. for buildings |
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19 | |
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20 | TODO: unapply cursed items in any way will confuse skills (try apply a bow, then hit monsters => missile weapojn exp and ugly msgs) |
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21 | TODO: remove curse broken - doesn'T apply to unapplied weapons, nor can be cast easily |
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22 | - (maps) hopefully fix tobias' tower. |
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23 | - (maps) hopefully fix healing potion vendor in arena entrance. |
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24 | - (arch) fixed an error in the Gnarg scale mail artifact. |
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25 | - creators no longer identify objects that shouldn't be identified |
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26 | (such as money, which won't stack afterwards). |
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27 | - use same default config in code as on gameserver.deliantra.net. |
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28 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
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29 | our parser. |
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30 | - applying a glowing crystal now gives status messages. |
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31 | - fix a memleak in the random map generator. |
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32 | - rework the random map parameter passign a bit to be extendable. |
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33 | - (random maps) use a nonrecursive algorithm to generate mazes, |
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34 | also, improve the quality of the mazes (no longer will the edges |
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35 | almost always form a passage) and add two new types - "rooms" |
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36 | and "braided". |
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37 | - (random maps) add new "cave" layout, which is much more ... |
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38 | cave-like. |
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39 | - roguelike maps sometimes had dead ends due to symmetry settings. |
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40 | - rewrite layout management in the random map generator from the |
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41 | ground up. |
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42 | |
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43 | 3.0 Sat May 29 23:30:57 CEST 2010 |
10 | - (maps, arch) complete revamping of the transport routes - all cities are |
44 | - (maps, arch) complete revamping of the transport routes - all cities are |
11 | now easily reachable, at a price. |
45 | now easily reachable, at a price. |
12 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
46 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
13 | - (maps) added (navar) gravedigger, that buys players gravestones. |
47 | - (maps) added (navar) gravedigger, that buys players gravestones. |
14 | - (maps) added the rathouse quest for the shockwave spell in navar |
48 | - (maps) added the rathouse quest for the shockwave spell in navar |
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71 | - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for |
105 | - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for |
72 | steinwandstadt/celvear. |
106 | steinwandstadt/celvear. |
73 | - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. |
107 | - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. |
74 | - (arch,maps,code) rebalanced value of spellbooks greatly. it's now |
108 | - (arch,maps,code) rebalanced value of spellbooks greatly. it's now |
75 | mostly based on the spell's level in the spellbook. |
109 | mostly based on the spell's level in the spellbook. |
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110 | - the music scheduler did not properly send new music on region |
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111 | changes. |
76 | - (maps) fix some map regions and the region tree. |
112 | - (maps) fix some map regions and the region tree. |
77 | - the server will now be more picky when parsing the regions file. |
113 | - the server will now be more picky when parsing the regions file. |
78 | - do not rely on chosen_skill in calc_alch_danger. |
114 | - do not rely on chosen_skill in calc_alch_danger. |
79 | - improve editor support protocol slightly, provide workarounds for 2.10 |
115 | - improve editor support protocol slightly, provide workarounds for 2.10 |
80 | clients. |
116 | clients. |
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110 | - (arch) implement mining pickaxes and mining skill. |
146 | - (arch) implement mining pickaxes and mining skill. |
111 | - (arch) add missing stonebig_club archetype from cfextended. |
147 | - (arch) add missing stonebig_club archetype from cfextended. |
112 | - jeweler skill doesn't diminish input values anymore. |
148 | - jeweler skill doesn't diminish input values anymore. |
113 | - jeweler skill is harder to level now, but in exchange item power |
149 | - jeweler skill is harder to level now, but in exchange item power |
114 | of the output is only 1/5th (instead of 1/3rd) of ring level. |
150 | of the output is only 1/5th (instead of 1/3rd) of ring level. |
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151 | - jeweler skill adds the makers name (currently not visible) to the |
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152 | generated ring/amulet. |
115 | - generate most constants for perl automatically. |
153 | - generate most constants for perl automatically. |
116 | - properly check for weapon name prefix ("Ragnarok's sword"). |
154 | - properly check for weapon name prefix ("Ragnarok's sword"). |
117 | - when player dies, restore his food to at least 200. |
155 | - when player dies, restore his food to at least 200. |
118 | - support multiple inheritance for arch sources (inherit a,b,c). |
156 | - support multiple inheritance for arch sources (inherit a,b,c). |
119 | - switch to storable-n-format for facedata, for better interoperability. |
157 | - switch to storable-n-format for facedata, for better interoperability. |
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175 | the copies of the instructions in the maps with it. |
213 | the copies of the instructions in the maps with it. |
176 | - (arch) made the spark shower spell available in shops. |
214 | - (arch) made the spark shower spell available in shops. |
177 | - don't create a second LOGIN event on character creation. |
215 | - don't create a second LOGIN event on character creation. |
178 | - correctly generate "You paid xyz" message in shops. |
216 | - correctly generate "You paid xyz" message in shops. |
179 | - the shop menu now also displays the (approx) value of the item. |
217 | - the shop menu now also displays the (approx) value of the item. |
180 | - added a 'password' command, to change your password (and for DMs to |
218 | - added a 'password' command, to let DMs change the password of players |
181 | change passwords for other players). |
219 | more conveniently. |
182 | - correctly save shopitems string, to avoid parse error when reading |
220 | - correctly save shopitems string, to avoid parse error when reading |
183 | saved maps. |
221 | saved maps. |
184 | - logging now differentiates between logging levels better. |
222 | - logging now differentiates between logging levels better. |
185 | - speed up get_typedata. |
223 | - speed up get_typedata. |
186 | - fix deadlock problem during server shutdown/reload. |
224 | - fix deadlock problem during server shutdown/reload. |
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190 | - correctly try to load tiled maps in adjacent_map, might fix |
228 | - correctly try to load tiled maps in adjacent_map, might fix |
191 | "no relation to target" bugs. |
229 | "no relation to target" bugs. |
192 | - try to load (pure-)perl modules asynchronously, warn about |
230 | - try to load (pure-)perl modules asynchronously, warn about |
193 | modules being loaded from the mainloop, pre-load some more |
231 | modules being loaded from the mainloop, pre-load some more |
194 | core modules so perl doesn't do it later on. |
232 | core modules so perl doesn't do it later on. |
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233 | - pre-load many of the files perl might load on it's own e.g. when |
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234 | compiling regexes. |
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235 | - make exp_table and materials file reloadable. |
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236 | - made reload_config non-blocking. |
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237 | - the seen command called (Blocking) stat() instead of aio_stat, |
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238 | causing server freezes. |
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239 | - store unhashed password, to prepare for safer authentication. |
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240 | - do not log connections from the local host, to help a local |
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241 | watchdog. |
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242 | - fix summon freeze at map borders. |
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243 | - support @group syntax and music config file for music face lists. |
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244 | - run post_init jobs in parallel, they might do I/O. |
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245 | - avoid apply conversion for converters. |
195 | |
246 | |
196 | 2.93 Sat Feb 13 15:52:36 CET 2010 |
247 | 2.93 Sat Feb 13 15:52:36 CET 2010 |
197 | - (maps) fix travel to valdor and back. |
248 | - (maps) fix travel to valdor and back. |
198 | - do no longer by default eval map cod ein safe compartments |
249 | - do no longer by default eval map cod ein safe compartments |
199 | (this can be re-enabled using the safe_eval config option). |
250 | (this can be re-enabled using the safe_eval config option). |