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15 | TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified |
15 | TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified |
16 | TODO: identify doesn't merge |
16 | TODO: identify doesn't merge |
17 | TOOD: apply should only apply one stack items |
17 | TOOD: apply should only apply one stack items |
18 | TODO: fixed random maps, e.g. for buildings |
18 | TODO: fixed random maps, e.g. for buildings |
19 | |
19 | |
20 | TODO: unapply cursed items in any way will confuse skills (try apply a bow, then hit monsters => missile weapojn exp and ugly msgs) |
20 | TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters? |
21 | TODO: remove curse broken - doesn'T apply to unapplied weapons, nor can be cast easily |
21 | TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136. |
22 | TODO: set flag when isolation remover needed, call finalise |
22 | when trying to load a map that apparently could not been saved during chargen. |
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23 | TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron. |
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24 | TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4 |
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25 | TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'. |
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26 | |
23 | - (maps) hopefully fix tobias' tower. |
27 | - (maps) hopefully fix tobias' tower. |
24 | - (maps) hopefully fix healing potion vendor in arena entrance. |
28 | - (maps) hopefully fix healing potion vendor in arena entrance. |
25 | - (arch) fixed an error in the Gnarg scale mail artifact. |
29 | - (arch) fixed an error in the Gnarg scale mail artifact. |
26 | - it was possible to unapply or half-unapply cursed items in many |
30 | - it was possible to unapply or half-unapply cursed items in many |
27 | cases, which confused players and also player state. fixed. |
31 | cases, which confused players and also player state. fixed. |
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32 | - (arch) remove curse now works more liek idnetify in that it uncurses |
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33 | some items. also, no longer uncurses spells or other invisibles. |
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34 | - (arch) remove curse and identify now treta the marked tiem first. |
28 | - creators no longer identify objects that shouldn't be identified |
35 | - creators no longer identify objects that shouldn't be identified |
29 | (such as money, which won't stack afterwards). |
36 | (such as money, which won't stack afterwards). |
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37 | - (maps) the shady rogue in goths can unapply cursed items for you. |
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38 | - (maps) implement a wilderness town portal. |
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39 | - (arch) set proper(?) int values for all monsters. |
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40 | - (maps) fire5.map could destroy players. |
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41 | - new command "bumpmsg" that triggers the bump-into-wall messages. |
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42 | - altars with match expressions did not work properly. |
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43 | - use last_sp not cursed/damned flags in remove_curse/damnation spells. |
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44 | - god enemy race check fixed ("god detests your race"). |
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45 | - gods errornously allowed any kind of worshipping race, even |
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46 | ones they hate. |
30 | - use same default config in code as on gameserver.deliantra.net. |
47 | - use same default config in code as on gameserver.deliantra.net. |
31 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
48 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
32 | our parser. |
49 | our parser. |
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50 | - generate slightly more special exits and avoid warning. |
33 | - applying a glowing crystal now gives status messages. |
51 | - applying a glowing crystal now gives status messages. |
34 | - fix a memleak in the random map generator. |
52 | - fix a memleak in the random map generator. |
35 | - rework the random map parameter passign a bit to be extendable. |
53 | - rework the random map parameter passign a bit to be extendable. |
36 | - (random maps) use a nonrecursive algorithm to generate mazes, |
54 | - (random maps) use a nonrecursive algorithm to generate mazes, |
37 | also, improve the quality of the mazes (no longer will the edges |
55 | also, improve the quality of the mazes (no longer will the edges |
38 | almost always form a passage) and add two new types - "rooms" |
56 | almost always form a passage) and add two new types - "rooms" |
39 | and "braided". |
57 | and "braided". |
40 | - (random maps) add new "cave" layout, which is much more ... |
58 | - (random maps) add new "cave" layout, which is much more ... |
41 | cave-like. |
59 | cave-like. |
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60 | - (random maps) new layout style "castle" that generates straighish, |
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61 | rogue-ish maps. |
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62 | - (random maps) new layout style "multiple" that simply mixes multiple |
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63 | different styles in different areas. |
42 | - roguelike maps sometimes had dead ends due to symmetry settings. |
64 | - roguelike maps sometimes had dead ends due to symmetry settings. |
43 | - rewrite layout management in the random map generator from the |
65 | - rewrite layout management in the random map generator from the |
44 | ground up. |
66 | ground up. |
45 | - fix bug in tausworthe rng initialisation. |
67 | - fix bug in tausworthe rng initialisation. |
46 | - switched to the faster and hopefully better quality gfsr{24,55} random |
68 | - switched to the faster and hopefully better quality gfsr{24,55} random |
47 | number generator, the same algorithm that freeciv apparently uses. |
69 | number generator, the same algorithm that freeciv apparently uses. |
48 | - replace unreachable walls in random maps by "blocked", which saves |
70 | - replace unreachable walls in random maps by "blocked", which saves |
49 | memory and imho looks nicer. |
71 | memory and imho looks nicer. |
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72 | - (arch) fix samhlaidh archetype. |
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73 | - fix the "archname" match special function. |
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74 | - add kensler ("better gradient noise") functins, as well as fBm |
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75 | and other fractal algorithms. |
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76 | - one can no longer emote to logged-out players. |
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77 | - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe |
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78 | sacks fit on a tile again. |
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79 | - (arch) fixed message of improve wisdom scroll. |
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80 | - (arch) move glyph/magicmap/visibility into .faceinfo files, |
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81 | support background colour for text clients. |
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82 | - (arch) improve automatic name from archname generation. |
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83 | - implement faceset 2, colour + utf-8 glyph, for text-based clients. |
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84 | - support resist_xxx, body_xxx_info and body_xxx_used specials in |
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85 | match expressions. |
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86 | - don't cause an error if a monster tries to cast magic mapping. |
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87 | - sometimes a special exit wasn't placed when it should have been. |
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88 | - make newmapcmd mandatory, remove support for map0/map1. |
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89 | - require EV 4.00. |
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90 | - made wording of "use_skill jeweler analyze" a bit more precise. |
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91 | - add perlxsi.c to cleanfiles. |
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92 | - (arch) made speed potions easier for now. |
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93 | - the server didn't properly initialise all client skill slots, |
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94 | no known impact. |
50 | |
95 | |
51 | 3.0 Sat May 29 23:30:57 CEST 2010 |
96 | 3.0 Sat May 29 23:30:57 CEST 2010 |
52 | - (maps, arch) complete revamping of the transport routes - all cities are |
97 | - (maps, arch) complete revamping of the transport routes - all cities are |
53 | now easily reachable, at a price. |
98 | now easily reachable, at a price. |
54 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
99 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |