… | |
… | |
15 | TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified |
15 | TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified |
16 | TODO: identify doesn't merge |
16 | TODO: identify doesn't merge |
17 | TOOD: apply should only apply one stack items |
17 | TOOD: apply should only apply one stack items |
18 | TODO: fixed random maps, e.g. for buildings |
18 | TODO: fixed random maps, e.g. for buildings |
19 | |
19 | |
20 | TODO: unapply cursed items in any way will confuse skills (try apply a bow, then hit monsters => missile weapojn exp and ugly msgs) |
20 | TODO: uncurse rogue npc |
21 | TODO: remove curse broken - doesn'T apply to unapplied weapons, nor can be cast easily |
|
|
22 | - (maps) hopefully fix tobias' tower. |
21 | - (maps) hopefully fix tobias' tower. |
23 | - (maps) hopefully fix healing potion vendor in arena entrance. |
22 | - (maps) hopefully fix healing potion vendor in arena entrance. |
24 | - (arch) fixed an error in the Gnarg scale mail artifact. |
23 | - (arch) fixed an error in the Gnarg scale mail artifact. |
|
|
24 | - it was possible to unapply or half-unapply cursed items in many |
|
|
25 | cases, which confused players and also player state. fixed. |
|
|
26 | - (arch) remove curse now works more liek idnetify in that it uncurses |
|
|
27 | some items. also, no longer uncurses spells or other invisibles. |
|
|
28 | - (arch) remove curse and identify now treta the marked tiem first. |
25 | - creators no longer identify objects that shouldn't be identified |
29 | - creators no longer identify objects that shouldn't be identified |
26 | (such as money, which won't stack afterwards). |
30 | (such as money, which won't stack afterwards). |
|
|
31 | - (maps) the shady rogue in goths can unapply cursed items for you. |
27 | - use same default config in code as on gameserver.deliantra.net. |
32 | - use same default config in code as on gameserver.deliantra.net. |
28 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
33 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
29 | our parser. |
34 | our parser. |
30 | - applying a glowing crystal now gives status messages. |
35 | - applying a glowing crystal now gives status messages. |
31 | - fix a memleak in the random map generator. |
36 | - fix a memleak in the random map generator. |
… | |
… | |
34 | also, improve the quality of the mazes (no longer will the edges |
39 | also, improve the quality of the mazes (no longer will the edges |
35 | almost always form a passage) and add two new types - "rooms" |
40 | almost always form a passage) and add two new types - "rooms" |
36 | and "braided". |
41 | and "braided". |
37 | - (random maps) add new "cave" layout, which is much more ... |
42 | - (random maps) add new "cave" layout, which is much more ... |
38 | cave-like. |
43 | cave-like. |
|
|
44 | - (random maps) new layout style "castle" that generates straighish, |
|
|
45 | rogue-ish maps. |
|
|
46 | - (random maps) new layout style "multiple" that simply mixes multiple |
|
|
47 | different styles in different areas. |
39 | - roguelike maps sometimes had dead ends due to symmetry settings. |
48 | - roguelike maps sometimes had dead ends due to symmetry settings. |
40 | - rewrite layout management in the random map generator from the |
49 | - rewrite layout management in the random map generator from the |
41 | ground up. |
50 | ground up. |
|
|
51 | - fix bug in tausworthe rng initialisation. |
|
|
52 | - switched to the faster and hopefully better quality gfsr{24,55} random |
|
|
53 | number generator, the same algorithm that freeciv apparently uses. |
|
|
54 | - replace unreachable walls in random maps by "blocked", which saves |
|
|
55 | memory and imho looks nicer. |
|
|
56 | - (arch) fix samhlaidh archetype. |
42 | |
57 | |
43 | 3.0 Sat May 29 23:30:57 CEST 2010 |
58 | 3.0 Sat May 29 23:30:57 CEST 2010 |
44 | - (maps, arch) complete revamping of the transport routes - all cities are |
59 | - (maps, arch) complete revamping of the transport routes - all cities are |
45 | now easily reachable, at a price. |
60 | now easily reachable, at a price. |
46 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
61 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |