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32 | - creators no longer identify objects that shouldn't be identified |
32 | - creators no longer identify objects that shouldn't be identified |
33 | (such as money, which won't stack afterwards). |
33 | (such as money, which won't stack afterwards). |
34 | - (maps) the shady rogue in goths can unapply cursed items for you. |
34 | - (maps) the shady rogue in goths can unapply cursed items for you. |
35 | - (maps) implement a wilderness town portal. |
35 | - (maps) implement a wilderness town portal. |
36 | - (arch) set proper(?) int values for all monsters. |
36 | - (arch) set proper(?) int values for all monsters. |
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37 | - (maps) fire5.map could destroy players. |
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38 | - altars with match expressions did not work properly. |
37 | - use last_sp not cursed/damned flags in remove_curse/damnation spells. |
39 | - use last_sp not cursed/damned flags in remove_curse/damnation spells. |
38 | - god enemy race check fixed ("god detests your race"). |
40 | - god enemy race check fixed ("god detests your race"). |
39 | - gods errornously allowed any kind of worshipping race, even |
41 | - gods errornously allowed any kind of worshipping race, even |
40 | ones they hate. |
42 | ones they hate. |
41 | - use same default config in code as on gameserver.deliantra.net. |
43 | - use same default config in code as on gameserver.deliantra.net. |
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61 | - switched to the faster and hopefully better quality gfsr{24,55} random |
63 | - switched to the faster and hopefully better quality gfsr{24,55} random |
62 | number generator, the same algorithm that freeciv apparently uses. |
64 | number generator, the same algorithm that freeciv apparently uses. |
63 | - replace unreachable walls in random maps by "blocked", which saves |
65 | - replace unreachable walls in random maps by "blocked", which saves |
64 | memory and imho looks nicer. |
66 | memory and imho looks nicer. |
65 | - (arch) fix samhlaidh archetype. |
67 | - (arch) fix samhlaidh archetype. |
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68 | - fix the "archname" match special function. |
66 | - add kensler ("better gradient noise") functins, as well as fBm |
69 | - add kensler ("better gradient noise") functins, as well as fBm |
67 | and other fractal algorithms. |
70 | and other fractal algorithms. |
68 | |
71 | |
69 | 3.0 Sat May 29 23:30:57 CEST 2010 |
72 | 3.0 Sat May 29 23:30:57 CEST 2010 |
70 | - (maps, arch) complete revamping of the transport routes - all cities are |
73 | - (maps, arch) complete revamping of the transport routes - all cities are |