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1 | 17:23:15 <Saiapatsu> schmorp: I've noticed that artifact armor generation will not copy over attacktype and |
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2 | dam. I've found that line 1421 of deliantra/server/common/treasure.C prevents |
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3 | modification of dam on items that have no dam, such as non-weapons |
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4 | 17:25:50 <Saiapatsu> I have no clue why attacktype isn't being added |
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5 | |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
6 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 | |
7 | |
3 | Version numbers sort like decimal numbers. |
8 | Version numbers sort like decimal numbers. |
4 | |
9 | |
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10 | TODO: trap disarming/finding very little/constant experience? |
5 | TODO: golem survives "longer" now - too long? |
11 | TODO: golem survives "longer" now - too long? |
6 | TODO: clean up skill handling in kill_object. |
12 | TODO: clean up skill handling in kill_object. |
7 | TODO: mining experience |
13 | TODO: mining experience |
8 | TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player |
14 | TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player |
9 | TODO: reload_settings |
15 | TODO: reload_settings |
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23 | TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron. |
29 | TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron. |
24 | TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4 |
30 | TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4 |
25 | TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'. |
31 | TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'. |
26 | TODO: 2011-08-13 23:21:15.7242 E Treasurelist mage_hound did not generate a valid entry in summon_object |
32 | TODO: 2011-08-13 23:21:15.7242 E Treasurelist mage_hound did not generate a valid entry in summon_object |
27 | TODO: partially transparent, yellow ground(?): wall/bulletwall/bul_wall_*.x11.32x32.png |
33 | TODO: partially transparent, yellow ground(?): wall/bulletwall/bul_wall_*.x11.32x32.png |
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34 | TODO: op->failmsgf ("You lack the proper attunement to cast %s!", &spell_ob->name); <- why for moving bsall spells? check if caster is player? |
28 | |
35 | |
29 | TODO: potionimp/stat potion descriptrions |
36 | TODO: potionimp/stat potion descriptrions |
30 | TODO: 22:29:37 -server:#cf- Scara chats: schmorp: i'm trying to get a clue about the tarot and the meaning of the |
37 | TODO: 22:29:37 -server:#cf- Scara chats: schmorp: i'm trying to get a clue about the tarot and the meaning of the |
31 | TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical |
38 | TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical |
32 | TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or |
39 | TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or |
33 | TODO: the sepharoth "Kether" |
40 | TODO: the sepharoth "Kether" |
34 | TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern |
41 | TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern |
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42 | TODO: only store face checksums in C++, store everything else in perl |
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43 | TODO: the motd command is missin |
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44 | TODO: cast create missile's argument should be documented and should work for bolts as well, example: |
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45 | if I use 'cast create missile bolt, it would create bolts (+4) and if I use |
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46 | 'cast create missile bolt Fire, it would create bolts of Fire. 'cast create |
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47 | missile Fire bolt would be invalid. These changes should be reflected in the |
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48 | spell's description. |
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49 | TODO: bowmode threewide (and possibly others) might not properly respect movetype |
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50 | and arrows might end up in places where they shouldn't, e.g. on top of see-through |
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51 | walls. |
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52 | TODO: rijk's frontend does not look for .xhtml files when serving static files. |
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53 | TODO: Allow players to forget spells in the testing server - this makes spell testing and iteration simpler. |
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54 | |
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55 | |
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56 | TODO: cspm spell arg |
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57 | |
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58 | - (maps) remove random worbench under house in darcap, fix exit and add random |
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59 | reading to dragonslib map, modify zealots house in mlab/tavern.map to remove |
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60 | illegal mlab access (ephraim). |
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61 | - (maps) make some containers unstackable that erroneously stackable. |
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62 | - detect stackable containers at load time and make each stack a single item |
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63 | (reported by Saiapatsu). |
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64 | - refactored the anim frames/facing macros/methods to range check and avoid |
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65 | crashes due to corrupted face numbers (e.g. in T_MATCH). |
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66 | - fix possible animation update bug in hole animations. |
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67 | - fix gate closing not updating the animation bug. |
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68 | - do not allow runes to be cast into inaccessible areas (reported by Saiapatsu). |
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69 | - last remaining BUG (that showed up in the logs for the last years) has |
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70 | been fixed: monsters would snatch arrows/thrown_objs out of the air without |
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71 | stopping them, causing BUG: arrow had no map. Fixed by marking shot arrows, |
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72 | bolts and thrown objects as NO_PICK temporarily. |
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73 | - since binutils/gcc/etc. conspired to break static archives, converted the server |
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74 | binary build into non-recursive Makefiles without static archives. hell, automake |
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75 | is certainly not ready for non-recursive makes, what a hack :() |
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76 | - use c++11 headers in preference to tr1 ones. |
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77 | - fix odr violation: struct point. |
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78 | - make the code warnigns-clean, for some definition of warnings. |
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79 | - port to g++ 6. |
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80 | - implement keep_suffix meta for cfutil, so files keep their extension. |
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81 | - built-in webserver uses improved content-type detection and uses charset utf-8 |
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82 | by default. |
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83 | - do proper etag caching for resources in http server. |
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84 | - fix webserver 304 response, which contained entity-headers, confusing squid. |
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85 | - potentially fix a bug where ob->contr is non-null while ob->contr->ob is null, |
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86 | causing a segfault. |
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87 | - change DIRX/DIRY macros to take a diretcion as argument, and use them instead of |
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88 | directly referencing freearr_[xy], as the latter is used alot more often then |
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89 | DIRX/DIRY, and this allows us to change freearr_[xy]. |
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90 | - tentative port to C++ 17. |
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91 | - fix a potential bug with packet << (const char *)0. |
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92 | - add COPYING.Other. |
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93 | - include libecb and decore compiler.h and other places in preference to it. |
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94 | - include ska's flat_hash_map and use it instead of unordered_map/set. |
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95 | - use c++11 variadic templates in include/callback.h, get rid of callback.pl. |
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96 | - level 0 experience valuew as uninitialised. all these years. |
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97 | - run the shstr garbage collector regularly, not only after intern (). |
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98 | - fixed minor undefined behaviour that was unlieklly to result in problems. |
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99 | - don't log runtime errors for invalid regexes for the maps command. |
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100 | |
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101 | 3.1 Wed Nov 16 23:17:11 CET 2016 |
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102 | - convert to blitz++ 0.10 and later (also requiring c++ 11). |
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103 | - port to perl 5.18 and newer. |
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104 | - switch to xz compressed archives as only dist method. |
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105 | - upgrade to automake 1.15. |
35 | - (maps) hopefully fix tobias' tower. |
106 | - (maps) hopefully fix tobias' tower. |
36 | - (maps) hopefully fix healing potion vendor in arena entrance. |
107 | - (maps) hopefully fix healing potion vendor in arena entrance. |
37 | - (arch) fixed an error in the Gnarg scale mail artifact. |
108 | - (arch) fixed an error in the Gnarg scale mail artifact. |
38 | - it was possible to unapply or half-unapply cursed items in many |
109 | - it was possible to unapply or half-unapply cursed items in many |
39 | cases, which confused players and also player state. fixed. |
110 | cases, which confused players and also player state. fixed. |
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44 | (such as money, which won't stack afterwards). |
115 | (such as money, which won't stack afterwards). |
45 | - (maps) the shady rogue in goths can unapply cursed items for you. |
116 | - (maps) the shady rogue in goths can unapply cursed items for you. |
46 | - (maps) implement a wilderness town portal. |
117 | - (maps) implement a wilderness town portal. |
47 | - (arch) set proper(?) int values for all monsters. |
118 | - (arch) set proper(?) int values for all monsters. |
48 | - (maps) fire5.map could destroy players. |
119 | - (maps) fire5.map could destroy players. |
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120 | - (maps) fix pet arena pit/arena entrace and exits. |
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121 | - clear the spell's applied flag when inscribing scrolls, to make the |
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122 | scrolls mergeable. |
49 | - redo all build material faces from scratch. |
123 | - redo all build material faces from scratch. |
50 | - dropall without arguments now drops all containers. |
124 | - dropall without arguments now drops all containers. |
51 | - use blitz++ for vector maths (new dependency). |
125 | - use blitz++ for vector maths (new dependency). |
52 | - only match archetype names in artifact allowed names. |
126 | - only match archetype names in artifact allowed names. |
53 | - new command "bumpmsg" that triggers the bump-into-wall messages. |
127 | - new command "bumpmsg" that triggers the bump-into-wall messages. |
54 | - altars with match expressions did not work properly. |
128 | - altars with match expressions did not work properly. |
55 | - use last_sp not cursed/damned flags in remove_curse/damnation spells. |
129 | - use last_sp not cursed/damned flags in remove_curse/damnation spells. |
56 | - god enemy race check fixed ("god detests your race"). |
130 | - god enemy race check fixed ("god detests your race"). |
57 | - gods errornously allowed any kind of worshipping race, even |
131 | - gods erroneously allowed any kind of worshipping race, even |
58 | ones they hate. |
132 | ones they hate. |
59 | - use same default config in code as on gameserver.deliantra.net. |
133 | - use same default config in code as on gameserver.deliantra.net. |
60 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
134 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
61 | our parser. |
135 | our parser. |
62 | - generate slightly more special exits and avoid warning. |
136 | - generate slightly more special exits and avoid warning. |
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65 | - rework the random map parameter passign a bit to be extendable. |
139 | - rework the random map parameter passign a bit to be extendable. |
66 | - (random maps) use a nonrecursive algorithm to generate mazes, |
140 | - (random maps) use a nonrecursive algorithm to generate mazes, |
67 | also, improve the quality of the mazes (no longer will the edges |
141 | also, improve the quality of the mazes (no longer will the edges |
68 | almost always form a passage) and add two new types - "rooms" |
142 | almost always form a passage) and add two new types - "rooms" |
69 | and "braided". |
143 | and "braided". |
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144 | - implement --unique option to reset command. |
70 | - (random maps) add new "cave" layout, which is much more ... |
145 | - (random maps) add new "cave" layout, which is much more ... |
71 | cave-like. |
146 | cave-like. |
72 | - (random maps) new layout style "castle" that generates straighish, |
147 | - (random maps) new layout style "castle" that generates straighish, |
73 | rogue-ish maps. |
148 | rogue-ish maps. |
74 | - (random maps) new layout style "multiple" that simply mixes multiple |
149 | - (random maps) new layout style "multiple" that simply mixes multiple |
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106 | no known impact. |
181 | no known impact. |
107 | - clean up unused settings, introduce DELIANTRA_DATADIR. |
182 | - clean up unused settings, introduce DELIANTRA_DATADIR. |
108 | - (arch) added potion of fortitude to resist fear for the jeweler skill. |
183 | - (arch) added potion of fortitude to resist fear for the jeweler skill. |
109 | - (arch, maps) move worldmap gridmap data to arch/res/ and implement |
184 | - (arch, maps) move worldmap gridmap data to arch/res/ and implement |
110 | a generic table/matrix/palette converter to cfutil. |
185 | a generic table/matrix/palette converter to cfutil. |
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186 | - avoid crash in describe_item when a power crystal has maxsp=0 (as used, |
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187 | apparently, in the brewery map). |
111 | - do not endlessly loop when an optional extension cannot be loaded. |
188 | - do not endlessly loop when an optional extension cannot be loaded. |
112 | - remove limits of 000..999 from worldmap coordinates, support negative |
189 | - remove limits of 000..999 from worldmap coordinates, support negative |
113 | coordinates and introduce z-layers - deliantra is now 3d, in yet another |
190 | coordinates and introduce z-layers - deliantra is now 3d, in yet another |
114 | sense. |
191 | sense. |
115 | - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext |
192 | - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext |
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151 | - fix a segfault in reload_perl due to perl 5.12's gv management changes. |
228 | - fix a segfault in reload_perl due to perl 5.12's gv management changes. |
152 | - make pick_lock work over map boundaries, and fix a crash while we are |
229 | - make pick_lock work over map boundaries, and fix a crash while we are |
153 | at it. |
230 | at it. |
154 | - make nekosan more disease-resistant. |
231 | - make nekosan more disease-resistant. |
155 | - new event "infect". |
232 | - new event "infect". |
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233 | - setup protocol packet now supports JSONOBJECT syntax. |
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234 | - implement simple web server, currently to serve facedata for the html5 |
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235 | client. |
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236 | - sort faces by name in the server to improve caching locality in clients. |
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237 | - actually prune face checksums (exp_table's checksum was too long). |
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238 | - add skill_info and spell_paths resources to enable caching the info |
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239 | and removing another command. |
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240 | - send completion info to the client. |
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241 | - assume all clients support the deliantra protocol extensions and allow |
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242 | fxix/extcmd and other protocol "extensions" before setup. |
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243 | - implement flash-policy-file server on server socket, to allow flash clients |
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244 | to connect. |
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245 | - implement exti doclet request to request documentation, |
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246 | currently for commands only. |
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247 | - created nickmon extension to monitor nicks. |
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248 | - ix now keeps a copy of the face data while sending, in case the |
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249 | face changes. |
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250 | - do not allocate memory for empty refcnt_bufs. |
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251 | - when faces change, invalidate all clients, not just clients with matching |
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252 | faceset, as faceset only applies to tile resources. |
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253 | - remove dependency on Time::HiRes. |
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254 | - move face data to disk, and load it on each and every access. this saves |
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255 | 250mb ram on load, and 130mb ram in general, and only reduces the http |
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256 | server hot cache throughput for faces from ~24000 to ~18000 requests/s |
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257 | on my system. this should make it possible to add a lot more media files |
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258 | in the future, and reduces the memory footprint by the server from 180mb |
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259 | to 60mb ram. |
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260 | - create food/missile will now fail when the mapspace limits are exceeded. |
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261 | - pod processing could deadlock because the child process might try |
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262 | to get a lock. |
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263 | - removed support for ncom packets. |
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264 | - remove drawinfo packets from the server (use msg instead). |
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265 | - skill objects now have their documentation in the msg slot. |
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266 | - no longer allow prefix match when matchign spells, spells names must |
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267 | now be written fully. |
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268 | - avoid a deadlock when the incloader is called to load an in-memory |
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269 | file in a child process. |
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270 | - implement spellmon v2 protocol - no spell message. |
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271 | - remove ability to cats/invoke seplls by "count". |
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272 | - the "may" mechanism now supports uuids ina ddition to nicknames. |
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273 | - implement dm/dmhide in terms of the "may" mechanism, so dm |
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274 | players must now be configured by adding may_command_dm: ["uuid..."] |
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275 | to the config. |
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276 | - remove nowiz command. |
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277 | - change dm hiding - hidden status is no longer respected by spells etc., |
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278 | it only affects information commands. use observe instead. |
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279 | - automatically send fx for all changed faces, not just for visible tiles. |
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280 | - fix g++-4.7/c++ incompatibilities in noise.h, and work around similar |
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281 | problems in blitz++. |
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282 | - catch sigfpe in the same way as sigsegv. |
156 | |
283 | |
157 | 3.0 Sat May 29 23:30:57 CEST 2010 |
284 | 3.0 Sat May 29 23:30:57 CEST 2010 |
158 | - (maps, arch) complete revamping of the transport routes - all cities are |
285 | - (maps, arch) complete revamping of the transport routes - all cities are |
159 | now easily reachable, at a price. |
286 | now easily reachable, at a price. |
160 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
287 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
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278 | - move mark, run, run_stop, fire and fire_stop commands back from |
405 | - move mark, run, run_stop, fire and fire_stop commands back from |
279 | perl to C++, for speed reasons (basically undo patchset 1304). |
406 | perl to C++, for speed reasons (basically undo patchset 1304). |
280 | - add a client_destroy event, so we don't have to hook the |
407 | - add a client_destroy event, so we don't have to hook the |
281 | attachable destroy event (which is called much more often). |
408 | attachable destroy event (which is called much more often). |
282 | - removed (unused) FLOOR object type. |
409 | - removed (unused) FLOOR object type. |
283 | - fix errornous change_abil messages for rods (and other types). |
410 | - fix erroneous change_abil messages for rods (and other types). |
284 | - remove include/commands.h and server/c_new.C, and refactor |
411 | - remove include/commands.h and server/c_new.C, and refactor |
285 | all into server/commands.C. |
412 | all into server/commands.C. |
286 | - save and restore combat/ranged/current slot for players. |
413 | - save and restore combat/ranged/current slot for players. |
287 | - the server now batches item's face/fx commands, as opposed |
414 | - the server now batches item's face/fx commands, as opposed |
288 | to sending one fx per item - helps mostly at connect and |
415 | to sending one fx per item - helps mostly at connect and |