1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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3 | Version numbers sort like decimal numbers. |
3 | Version numbers sort like decimal numbers. |
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5 | TODO: trap disarming/finding very little/constant experience? |
5 | TODO: golem survives "longer" now - too long? |
6 | TODO: golem survives "longer" now - too long? |
6 | TODO: clean up skill handling in kill_object. |
7 | TODO: clean up skill handling in kill_object. |
7 | TODO: mining experience |
8 | TODO: mining experience |
8 | TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player |
9 | TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player |
9 | TODO: reload_settings |
10 | TODO: reload_settings |
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34 | TODO: the sepharoth "Kether" |
35 | TODO: the sepharoth "Kether" |
35 | TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern |
36 | TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern |
36 | TODO: only store face checksums in C++, store everything else in perl |
37 | TODO: only store face checksums in C++, store everything else in perl |
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38 | TODO: cspm spell arg |
39 | TODO: cspm spell arg |
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41 | - last remaining BUG (that showed up in the logs for the last years) has |
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42 | been fixed: monsters would snatch arrows/thrown_objs out of the air without |
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43 | stopping them, causing BUG: arrow had no map. Fixed by marking shot arrows, |
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44 | bolts and thrown objects as NO_PICK temporarily. |
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45 | - since binutils/gcc/etc. conspired to break static archives, converted the server |
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46 | binary build into non-recursive Makefiles without static archives. hell, automake |
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47 | is certainly not ready for non-recursive makes, what a hack :() |
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48 | - use c++11 headers in preference to tr1 ones. |
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49 | - fix odr violation: struct point. |
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51 | 3.1 Wed Nov 16 23:17:11 CET 2016 |
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52 | - convert to blitz++ 0.10 and later (also requiring c++ 11). |
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53 | - port to perl 5.18 and newer. |
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54 | - switch to xz compressed archives as only dist method. |
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55 | - upgrade to automake 1.15. |
39 | - (maps) hopefully fix tobias' tower. |
56 | - (maps) hopefully fix tobias' tower. |
40 | - (maps) hopefully fix healing potion vendor in arena entrance. |
57 | - (maps) hopefully fix healing potion vendor in arena entrance. |
41 | - (arch) fixed an error in the Gnarg scale mail artifact. |
58 | - (arch) fixed an error in the Gnarg scale mail artifact. |
42 | - it was possible to unapply or half-unapply cursed items in many |
59 | - it was possible to unapply or half-unapply cursed items in many |
43 | cases, which confused players and also player state. fixed. |
60 | cases, which confused players and also player state. fixed. |
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72 | - rework the random map parameter passign a bit to be extendable. |
89 | - rework the random map parameter passign a bit to be extendable. |
73 | - (random maps) use a nonrecursive algorithm to generate mazes, |
90 | - (random maps) use a nonrecursive algorithm to generate mazes, |
74 | also, improve the quality of the mazes (no longer will the edges |
91 | also, improve the quality of the mazes (no longer will the edges |
75 | almost always form a passage) and add two new types - "rooms" |
92 | almost always form a passage) and add two new types - "rooms" |
76 | and "braided". |
93 | and "braided". |
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94 | - implement --unique option to reset command. |
77 | - (random maps) add new "cave" layout, which is much more ... |
95 | - (random maps) add new "cave" layout, which is much more ... |
78 | cave-like. |
96 | cave-like. |
79 | - (random maps) new layout style "castle" that generates straighish, |
97 | - (random maps) new layout style "castle" that generates straighish, |
80 | rogue-ish maps. |
98 | rogue-ish maps. |
81 | - (random maps) new layout style "multiple" that simply mixes multiple |
99 | - (random maps) new layout style "multiple" that simply mixes multiple |