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Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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Version numbers sort like decimal numbers. |
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|
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TODO: apartment-descritpions for gotisch1/2 |
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TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
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TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
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TODO: cast invisible... |
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|
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TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype |
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- (maps) add gorokh_final mapset from crossfire. |
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- (maps) block most vault-type mlab locations, open up |
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imperial converters for anybody to use. |
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- (maps, arch) replace all permanent stat potions by random |
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variants. |
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- (maps) spread gorokh demon styles more evenly over 1..100. |
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- TRIGGER events got passed a garbage pointer instead of a |
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real player object on player changes. |
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- diseases and maybe other things could sometimes reduce the speed |
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to below MIN_ACTIVE_SPEED, deactivating the monster and causing |
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much grief. |
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- speed_left randomisation was, apparently, totally broken. |
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- introduce FLAG_RANDOM_SPEED instead of using the sign bit |
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of the speed slot internally and in map save files. among other |
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things, this gets rid of all the abs (speed) calls. |
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- reduce map file save files by using abridged keywords aliases. |
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- shop specialisation calculation was totally broken. |
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- nrof/itemcount/volume limits when dropping to the floor are |
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now enforced. |
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- fix magic mapping, which only worked for inate spell casting. |
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- godgiven items will now be explicitly described as such. |
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- (arch) dded a quiver of bolts. |
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- materialnames would change "randomly" on every load, only |
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set the material when the materialname was not set before. |
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- balancing change, halve rod recharge speed (instead |
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of 4.8s, the standard rods now recharge in ~10s. not a solution, |
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but still. |
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- reduce cpu time used for map saving by >>50% by avoiding |
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the costly flag-checking loop in most cases and using a simple |
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repeat-cache for speed_left. |
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- always delay stats update for players on insert/remove till |
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next tick/command, which saves a lot of cpu cycles on drop/take. |
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- add hint about havign to run to attach unaggressive npcs. |
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- pet monster level was not displayed correctly in "showpets index". |
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- clean up floating point conversions and many similar nitpicks. |
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- fix hanuk altar. |
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- overhaul material system to be much faster, and having less bugs, but |
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still having a lot of cruft :/. |
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- add marble shop floor. |
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- move gcc specifics to new file include/compiler.h. |
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- unrecognised cfpod directives could cause undefined behaviour. |
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- added boes' marble shop to steinwandstadt. |
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- pad mapspace to power-of two size for speed/codesize/cache gains. |
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- optimise mapspace updates. |
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- cache volume/items per mapspace. |
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- use fabs, min and max consistently (surprisingly for a code size |
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decrease). |
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- fixed a small uncleanlieness in item converters, which might |
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have led to weird item multiplications. |
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- store hash value in shstr, not used by anything, but doesn't use much memory. |
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- fixed crash bug in learn_spell command. |
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- remove all traces of FLAG_NO_FIX_PLAYER. |
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- avoid sv_derived_from calls (lots of hash lookups) when converting |
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from perl to c++. |
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- implemented least_significand_bit and for_all_bits_sparse_32 utilities |
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and use it in some "inner" loops. |
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- rename flags to attachable_flags to avoid confusion :=). |
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- fixed jeweler experience output to not be floating point. |
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- added lock/unlock commands, thanks for the patch go to Shawn Robinson! |
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- (arch, maps) introduce inactive_shop_floor and fix some shops with it. |
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- try to prefetch memory inside process_objects, which can give |
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enourmous speed gains. |
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- make some small optimisation to the process_objects loop. |
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- move facedata chksum calculation into cfutil, make server more flexible |
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handling different chksum lengths. |
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- check for hash collisions in cfutil. |
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- reduce face checksum size from 6 to 4 bytes. |
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- don't crash when a map uses empty sound/sound_destroy/face. |
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- removed weather-specific attributes. |
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- fixed genkeywords dependency. |
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- do not clear "randomitems" slot for world underlays. |
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- use "sl" as short-hand for speed_left in save-files, just to make them |
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smaller. |
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- in general, don't crash on value-less resource file lines |
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anymore, due to get_str never returning a 0-pointer. |
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- code cleanup in move_symptom. |
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|
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2.90 Sat Nov 7 15:06:06 CET 2009 |
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- some Andrew Madloch wanted, despite being specifically told |
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multiple times that the Deliantra parts additions are under AGPL, |
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lock up the source code of the server within his company. |
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some reorganisations have been done to the sourcecode to make |
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it clearer that this violates the Affero GPL. Help to keep |
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Deliantra free software even for the coming generations |
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and be wary of the promises of Andrew Madloch, he has nothing |
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good in mind for free software. |
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- clarify which files of the server are 100% AGPL. |
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- minor reorganisation, move some GPL code into other files. |
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- implement viewpoint (which is like observe, but only for the map, |
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not stats etc.). |
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- replace magic mapping overlay by a flying bird exposing area |
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on the worldmap (ext/magic_mapping.ext). |
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- @find in npc dialog was useless as the vairbale wasn't accessible. |
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- @find results in npc dialogue is now stored in $find. |
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- (maps) add lostwages and lorak (valdor/varsia) from cfextended. |
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- (maps, server) add lostwages and celvear apartments to rent system. |
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- (maps) closed guild houses, this is not scalable, ask your friendly |
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dm instead. |
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- (maps) add town portal to celvear. |
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- (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice |
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mapsets from crossfire, together with associated archetypes. |
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- (maps) add extended region descriptions for some regions from crossfire. |
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- (maps) define a new whalingoutpost region. |
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- (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28, |
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and most archetypes that go with them (without stoning and swallow effects), |
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casino tokens and stock certificates are also missing. |
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- (maps, arch) add a number of minor maps from crossfire to scorn, navar |
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and santo dominion. |
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- (maps, arch) added gotischerbereich from cfextended, and some archetypes |
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to go with them. also adjusted archetypes to be more korrekt "gotisch". |
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- doors/containers can now use "match ..." expressions for the slaying field. |
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- properly close client-side dialogue when the player is teleported away. |
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- map-tags did not properly close it's database tables or wait |
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for a quiescent state, causing memory corruption on reload. |
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- support "stat.xyz" accessor in match expressions. |
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- skip /styles and /editor directories in cf::map::static_maps. |
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- implement ->send_big_packet and use it in ext_msg (among other things, this |
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fixes long answers from npc dialogue). |
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- connected magic mouths no longer spill to Log-1, but use the examine tab. |
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- (arch) change marker archetypes to not remove "marker" forces anymore |
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and to not add a "put your code here" force needlessly. |
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- (arch) fix or improve many plurals. |
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- markers do no longer add a force if the slaying field is unset. |
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- sped up search-items implementation, but it's still horrible. |
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- (maps) bigchests are now properly non-unique, per_player and no_reset. |
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- editor_folder can now be used to override whatever cfutil sets, and was |
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used to reogianise the illogical arch tree a bit. |
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- (maps) import most map names from crossfire. |
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- nuke image_sums/image_info subcommands from the protocol. |
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- fly_high movement gives better los, ignoring blocksview. |
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- the addexp command should now honour skill names with spaces. |
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- (arch) add nuke from cfextended to avoid a crash. |
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- (arch) added many more buildable marble floors. |
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- major namespace cleanup: save 45kb by making functions static |
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that were unnecessarily global. |
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|
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2.82 Sat Oct 24 03:50:17 CEST 2009 |
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- fixed a classical and exploitable stack buffer overflow in the gsay command. |
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- fix a memory buffer overflow in the book code. |
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- add @check, @find npc dialogue commands. |
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- (maps) add a number of town interiors. |
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- (maps) add tindervale the fireborn capitol from cfextended. |
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- (maps) add celvear area from cfextended. |
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- (server,arch) add a number of inscribables, show their capacity in hint. |
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- (server,maps) fix bug causing some library books not to be chained down, |
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cause Scorn/Navar libraries not to have inscribable books. |
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- (maps) fix bug causing the Greyshield and Greysword to have |
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inappropriate item power. |
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- (maps) fix intwell balancing issue. |
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- improve the look of generated books. |
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- make slag no_drop so it can't be dropped from the cauldron. |
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- fix bug where players could bypass no_drop by putting items in containers. |
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- consecutive commands arriving at the same time in the server would be |
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corrupted if the length was >255. |
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- support sub-matches in () inside match expressions, not just conditions. |
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- got rid of motd/rules/news code in C++ part, move motd to it's own tab |
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and perl. |
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- implemented new "match" type that combines both check_inv and pedestal |
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functionality (and more) inside the same object using the match expressions. |
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- create simpler match expression compiles in many common cases. |
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- reduce object size by removing obsolete "seen_by" member. |
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- removed the rather broken make_list_like utility function, taking advantage |
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of the new dynbuf::splice function (which gave an unexpected net win |
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in code size...). |
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- the server will no longer complain (and subtly fail) when an object |
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being removed from a map causes another object to get removed. |
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- banish strncpy from the server, speed up and simplify sending item |
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descriptions to the client considerably. |
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- add new "in head" set modifier for matches. |
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- new BLOCKED_MOVE event added. |
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- mapscript archetype now has activate_on_xxx true by default, as similar |
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connected elements. |
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- (maps) imported all styles from cfextended except |
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floorstyles/land_plots and monsterstyles. |
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- (arch) imported gem treasurelists and archetypes from cfextended. |
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- don't crash when treasure lists are empty / supply new empty |
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treasurelist for randomitems when none can be found. |
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- implement cf::map::static_maps and use it in map-tags.ext. |
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- fix a bug in map-tag scanning when moving tags. |
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- (deliantra.net) improve watchdog to now check both listening ports |
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for a reaction. |
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- implement new "loadall" map loading command, purely for debugging. |
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|
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2.81 Mon Oct 12 20:00:18 CEST 2009 |
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- display spell description for spellbooks, rods, wands, potion and scrolls, |
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but not horns (to make them more useful for content-creators). |
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- fix a number of bugs in check_move_on: 1) it didn't update the flags |
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2) it skipped spell effects and 3) it didn't handle the case where |
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and object was destroyed while iterating over it correctly. all this |
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allowed players to sometimes walk onto spaces they should not be able to |
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walk on. |
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- fix an exploit where inscription/marking runes could execute arbitrary code. |
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- examining an object now dumps the serialised object form when the user |
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is a wizard (wizlook). |
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- altars no longer accept unpaid items. |
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- party spells didn't work all that well. |
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- added complex object matching framework (cf::match), and make altars |
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and pedestals use it. |
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- identified skill-tools show what skill they grant. |
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- display the duration of change_ability spells when examining them |
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(missing: protection spells, but they are a hack...). |
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- improve effectiveness of special foods created by woodsman skill, |
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adding more variety to the different mushrooms. |
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- fix a minor cfpod formatting bug. |
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- do not talk about the hintmode so much - die-hards are expected to find |
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the hintmode setting on the settings page. |
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- IPO no longer lies about prices; prices tweaked. |
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- clarified that all deliantra-specific parts are under the Affero GPL. |
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- enable the object loader to also dump archetypes. |
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- (maps) fix guild teleporters to Pupland Terminal. |
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- (maps) put the trapdoor above the floor in sisters/necro_ruins1. |
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- force the initial face when loading an object that is time-animated |
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or a monster, so it does not have to be specified anymore. |
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- fix a bug where recasting an ability changing spell could shorten |
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its remaining duration. |
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- fix pedestal and floor building with builder. |
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- fix RUNATT attack mode, which was broken before (used e.g. by mice). |
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- fix a broken bow-related speed optimisation by using splay - speed |
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up splay operations as well. |
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- use NDI_CLEAR for the body command, and make it use observe. |
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- implement introspection data for C++ classes (%REFLECT). |
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- (arch) add name_pl fields and documentation for building materials. |
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- (maps) random fountains no longer generate permanent stat increases. |
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- fix transmutation alchemy. |
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- speed up many frequently-invoked C->perl callbacks. |
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- added complex object matching framework, to be used in altars and the like. |
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- switch to YAML::XS from YAML. |
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|
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2.80 Tue Sep 15 20:22:31 CEST 2009 |
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- fix the "screen stays black on login" bug and remove debug instrumentation |
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that ultimately was not helpful to catch it :) |
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- split outer_env into outer_env and outer_env_self, and fix |
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all callers to use either one or the other, as appropriate. This |
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fixes the (rather fragile) light spell, maybe others. |
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- fixed an overflow and exploit in the bank/payment code. |
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- fixed a bug in the jeweler quest and added the 'Tome of Jewelery' |
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to explain the skill a bit more. |
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- removed a buggy check for zero attacktype. So that we might find |
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the real bugs in the archs/maps/objects. |
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- Fixed enabling torches with lighters. |
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- (maps) Added Heaven Town region. |
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- (arch+maps) Fixed & normalized warriors on map |
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/quests/peterm/CTower/Barracks. |
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- fix the light spell (and possibly diseases and other lights). |
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- (arch) The clawing skill didn't have the physical attacktype. |
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- (maps) make the greenway accessible again - this bug was introduced |
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a long time ago, and similar cases are still to be found in the maps. |
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- make the socket_timeout configurable in the code (but not yet for users). |
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- earth wall health bar is now correct. |
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|
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2.79 Tue Jul 28 00:56:36 CEST 2009 |
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- IO::AIO chaged to using eventfd internally - updated server to not |
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freeze with IO::AIO anymore due this change. |
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- avoid a crash when a player tries to apply a lighter. |
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- allow a spell argument for dimension door. |
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- move shop item listing and some otherstuff into the info tab. |
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- avoid crashes when non-players cast party spells. |
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- fix a crash in get_spell_by_name (for learn_spell). |
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- added pyromancer class with graphics (by Job Vranish). |
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- small improvement of the number of potions in shops |
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(by Job Vranish). |
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- added a few party spells (by Job Vranish). |
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- use a common message dynbuf. |
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- destroying tear down objects will now use the full hp range |
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for animation and will only destroy/lastframe when hp < 0. |
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- allow monsters to use earth to dust. |
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- use manhattan distance for get_rangevector_from_mapcoord, just as |
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in get_rangevector. |
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- los updates now correctly take tiled maps into account. |
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- do los updates even on maps without darkness. |
280 |
- fixed quiver of holding bolts to be able to hold bolts. |
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- upgrade to IO::AIO 3.21. |
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- fixed show invisible, to show objects of type CONTAINER. |
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- properly catching exceptions from callback in irc.ext. |
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- fixed a potentially hazardous bug in cfpod regarding Z<>. |
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- (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception. |
286 |
- (arch) added hint about usage to Slag Ex. |
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- (maps) /darcap/quest/water sea1 tile are now passable by players, |
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like the rest. |
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- (maps) added /heaven/gem_shop by Boes. |
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- (arch+maps) added rate limited converter and adjusted |
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/elmex/mana_fountain. |
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- store arrow->slaying in custom_name, to get rid of the spellarg slot. |
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- reduce size of casting_time, move_status, attack_movement, |
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last_heal and last_sp slots, squeezing some more space out of struct |
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object, also declare expmul as constant 1.0, as it isn't used |
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anywhere. |
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|
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2.78 Sun Apr 5 20:04:29 CEST 2009 |
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- fixed bug in alchemy, where finding the right object for enhancements |
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didn't work. |
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- aggressively merge spell effects and do not allow more than 5 spell |
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effects (w.r.t. put_more) per mapspace, to give the server a chance |
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to survive a hundred deathsheads. |
304 |
- correctly clear op->env when inserting onto map, this was a potentially |
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disastrous bug of unfortunately unknown proportions... |
306 |
- fix cone-spell symmetry that was broken for direction 8. |
307 |
- use gender-neutral place descriptions for invite. |
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- (arch) new faces for alchemist class, wizard class and quetzalcoatl race. |
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Thanks go to Lisa Larsen! |
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- remove support for colour reducing 32x32 images (no cfclient support |
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anymore). |
312 |
- actually mention the literacy level when it is too low to learn the spell. |
313 |
- use better dependency tracking for include/keyword.h. |
314 |
- add accept-invitation and suicide to the list of asynchronous commands, |
315 |
so it is possible to invite somebody out of some stck-till-death traps, |
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or simply to commit suicide. |
317 |
- replace the "ignoring delayed commands" message by something more useful |
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(cf. cunning gnome freezeing issue). |
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- various fixes for weapon improvements. |
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- fixed small bug with handling connect errors in the IRC gateway. |
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- support T and G sequences in cfpod. |
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|
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2.77 Sun Feb 1 16:30:48 CET 2009 |
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- convert me command from per-map to chat, which makes more sense, also |
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document it. |
326 |
- more than one spellbooks of same class can now be given |
327 |
in class selection. |
328 |
- adjusted the starting_spell.trs treasure list to the recent |
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spell rebalancements. |
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- the IRC gateway filters IRC colors now. |
331 |
|
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2.76 Sat Jan 17 08:36:51 CET 2009 |
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- (arch) fix quiver of Holding Bolts. |
334 |
- applying unpaid items will now examine them. |
335 |
- add "What" column to body command, showing items in that slot. |
336 |
- redesigned and rebalanced lamps and torches. |
337 |
- add "..." to item names that have been shortened. |
338 |
- fixed "assign" function that squeezes strings into fixed length. |
339 |
- add cursed effect to lamps and (some) torches. |
340 |
- fixed bad assigned crafting skills and their tools. |
341 |
|
342 |
2.75 Fri Jan 9 16:13:30 CET 2009 |
343 |
- rebalanced lighting w.r.t. outdoor, darkness and see_in_dark. |
344 |
- fix a bug in the nimbus extension that allowed players to cheat. |
345 |
- make monster smell logic dependent on their wisdom stat. |
346 |
- put the death reason into a separate tab. |
347 |
- converted "connected" slot to string, cleanly got rid of some ugly |
348 |
hacks such as the path_attuned hack. |
349 |
- introduce shstr_tmp for fast temporary shstr passing. |
350 |
- replace one-at-a-time hash by faster than smaller FNV-1a hash |
351 |
when hashing strings. |
352 |
- sanitized alchemy-like skills and cauldrons to check earlier |
353 |
whether the right cauldron is used. |
354 |
- considerably optimise shared string implementation by |
355 |
making its null value a compiletime constant. |
356 |
- use shared string matching insteafd of strcmp in a lot of places, |
357 |
as well as using shstr_cmp to pass shared stringsa round efficiently, |
358 |
for lots of code size savings. |
359 |
- monsters which breed new monsters shouldn't breed new monsters when |
360 |
they are sleeping: generators now check for the sleeping flag. |
361 |
- tell gcc not to excessively inline some perl interface functions. |
362 |
- remove marking rune length limit. |
363 |
- fix formatting of cfpod when a verbatim block was following |
364 |
a single newline. |
365 |
- move resistances, statistics and showpets command output into tabs. |
366 |
- implement map scripts that can replace the boulder logic without |
367 |
having to write extensions. |
368 |
|
369 |
2.74 Mon Dec 29 15:23:38 CET 2008 |
370 |
- fix a longstanding bug that teared multipart monsters |
371 |
at map boundaries apart. |
372 |
- temporarily make permanently invisible player visible when |
373 |
he/she makes noise. |
374 |
- fix being able to see through walls a bit. |
375 |
- improve look at output. |
376 |
- completely replaced the line of sight algorithm with a variant |
377 |
of spiral fov capable of visibility grades and arbitrary |
378 |
shadow angles, that uses less memory and less code. |
379 |
- the new los code supports arbitrary map rectangles and loosens |
380 |
other restrictions of the old code, supporting further optimisations. |
381 |
- update los if blocksview-objects are inserted in a map, not just when |
382 |
removed (e.g. for summon fog). |
383 |
- permanent invisibility doesn't make immune against making noise: |
384 |
implement a noise system that allows monsters to locate the player |
385 |
when he/she makes noise. |
386 |
- implement a primitive smell system that monsters can use to track |
387 |
players. |
388 |
- create bomb now also works when casted by door traps. |
389 |
- (arch) new torch graphics. |
390 |
- (maps) considerably soften the subway spider. |
391 |
- (maps) made the portgate of navar safe ground, to protect |
392 |
the guards from being killed by players. |
393 |
- (maps) lots of tweaks in and around scorn. |
394 |
- (maps) use special non-blocksview jungle, mountain and |
395 |
darkforest freely on the worldmap, to get gradual sight obstacles |
396 |
instead of total blackout in those areas. |
397 |
- no maximum darkness for outdoor maps anymore. |
398 |
- add more hints, fix some messages. |
399 |
- fix a bug: firing rods should tell you something about them. |
400 |
- make light additive even within players. |
401 |
- darken xrays effect a bit. |
402 |
- improve handling of los changes when inserting or removing |
403 |
objects, not perfect yet. |
404 |
- make map darkness signed (formerly unsigned) to allow |
405 |
ambient lighting and centrally manage darkness as an offset. |
406 |
- revamped, fixed and documented the server calendrics, also |
407 |
tell users the current time and data, to improve awareness. |
408 |
- implement proper wizlook flag and handling of wizlook, instead |
409 |
of dumbly just clearing los once. |
410 |
- speed up los code - it's now about 2-3 times as fast as the old one, |
411 |
and has a smaller runtime variance. |
412 |
- daylight/nightfall can now increase/decrease past the natural limit, |
413 |
making them actually useful. |
414 |
- see_in_dark now increases the viewing radius by 3. |
415 |
- implement a fast tiled map iterator and use it in LOS for a 20% |
416 |
speedup, as well as in many other places. |
417 |
- remove support for extended map infos - these are not used |
418 |
by the deliantra client and removing them gives us a 10% speedup |
419 |
when sending map changes. |
420 |
- remove most gcfclient and other client bug workarounds, as well |
421 |
as now obsolete protocol versions, simplying the code. |
422 |
- optimise and simplify generation of random numbers. |
423 |
- correctly provide a non-zero default density for materials, to |
424 |
avoid crashes, fix other bugs in the material handling code. |
425 |
- fix volume calculations. |
426 |
- fix cfpod parsing when multiple verbatim blocks were separated by |
427 |
newlines. |
428 |
- increase monster detection radius from wis/5 to wis/3. |
429 |
- remove old pickup modes. |
430 |
- remove obsolete disarm and search commands (search wasn't working |
431 |
anyways). |
432 |
- fix a crash when an npc applied a sign. |
433 |
|
434 |
2.73 Thu Dec 18 20:56:31 CET 2008 |
435 |
- this release is assumed to be very stable. |
436 |
- (maps) radically redesigned and improved tutorial. |
437 |
- directional casting no longer immediately removes the invisible effect. |
438 |
- magic ears now trigger when used inside the NPC dialogue. |
439 |
- fix overflow in lighting calculations. |
440 |
- negative glow radii can no longer cause total darkness. |
441 |
- allow lookat on spaces where we only barely see, as opposed to |
442 |
only maximally-lit ones. |
443 |
- class selection has been reworked completely and their documentation corrected. |
444 |
- swashbucklers got the oratory skill now. |
445 |
- jump skill was fixed to adhere to all the flags a mapspace has got. |
446 |
- (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry |
447 |
- fix deadlock in Jeweler::improve_ring_by_plan. |
448 |
- use Coro::SemaphoreSet instead of our own lock management |
449 |
(which was probably broken, too). |
450 |
- support negative glow radii during daytime, too. |
451 |
- use circular, not rectangular, viewing area. |
452 |
- use minimum viewing distance of 2 in outdoor maps. |
453 |
- negative glow is stronger than viewing area or lamps. |
454 |
- (arch) new darkness spell face. |
455 |
|
456 |
2.72 Thu Dec 4 22:20:19 CET 2008 |
457 |
- (maps) completely redesigned scorn. |
458 |
- "cast light" now works on oneself. |
459 |
- bump max light radius to 9, rewrote glow lighting calculations, fix |
460 |
negative glow radii again (they were totally broken before). |
461 |
- the "worldmaps sometimes are black" bug is finally fixed. |
462 |
- the "player objects are referenced in _GENxx globals" bug has finally |
463 |
been fixed, by not relying on buggy perl internals when serialising. |
464 |
- fixed a long standing bug in the anvil converters in armour shops. |
465 |
- items shops weren't interested in don't vanish anymore, and are given |
466 |
back to the player. |
467 |
- attuned/repell and spell base level system reworked. |
468 |
- rewrote skill cache (last_skill_ob) system and usage - might |
469 |
be less erratic now. |
470 |
- refuse to write the uuid file if the uuid is zero |
471 |
(to avoid writing it in early crashes). |
472 |
- pathsync the directory after saving a file for added slowdown^Wsafety. |
473 |
- speed up emergency_save by not syncing every file separately. |
474 |
- no longer reattach perl to every object on reload, it's slow, and no longer |
475 |
necessary since we don't nuke stashes anymore. |
476 |
- do not bootstrap perl from the commandline args, use separate eval for |
477 |
better error reporting. |
478 |
- fix a crash when pushing cone spells met ice attacks. |
479 |
- pre-cache perl extension files on reload to speed up the reload. |
480 |
- speed up map refresh in server a bit. |
481 |
- refactored drop code and fixed some programming errors in it. |
482 |
- fixed small regression in 'Slag Ex' potion extension. |
483 |
- fixed a bug where some objects couldn't cross map tile boundaries. |
484 |
- fixed a bug with weight update of the player, the client showed -0.0 |
485 |
as the current weight of the inventory. |
486 |
- (arch) the dragonbreath spell is level 12 again, but the high level spell |
487 |
dragonfire has been introduced for the non-dragon players. |
488 |
- remove unused "tooltype", "start_holding" object slots. |
489 |
- change "weapontype" object slot to uint8. |
490 |
- convert "hide" object slot into flag. |
491 |
- reorder object members for better locality of reference and codesize |
492 |
decrease. |
493 |
- correct rounding in lerp, add lerp_rd, lerp_ru. |
494 |
- fix a crash when no skill could be found when killing amonster. |
495 |
- fix a small memleak that would eat one pointer on the perl stack for |
496 |
every completed aio operation. |
497 |
- perl mapspace acessor methods now normalise (handle tiled maps) |
498 |
and update mapspaces if necessary. |
499 |
|
500 |
2.71 Tue Sep 23 07:02:23 CEST 2008 |
501 |
- removed all command line parsing, only env variables are supported |
502 |
anymore. |
503 |
- region-specific monsters will now once more be on the worldmap. |
504 |
- fix a disastrous "memleak" where temporary memory allocations |
505 |
would grow out of bounds. |
506 |
- server now writes a pidfile and makes sure its alter ego is killed. |
507 |
- fixed a double-escaping bug in the pod-parser. |
508 |
- rewrote the cfpod parser in C++. |
509 |
- hintmode moved to C++, players need to re-set their hintmode if |
510 |
they dislike "show". |
511 |
- fix RIP inscription. |
512 |
- bump login name length from 18 to 20 char max. |
513 |
- correctly support gender in emotes. |
514 |
- correctly support gender in the death messages. |
515 |
- correctly generate death messages for players only when they really die, |
516 |
with increased information. |
517 |
- fix a bug in the dynbuf code that could potentially lead to crashes |
518 |
and data corruption (but apparently was never triggered). |
519 |
- close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. |
520 |
- make sure Compress::LZF acquires the storable lock, might fix some |
521 |
data corruption bug. |
522 |
- tweak coredumping/monitoring a bit. |
523 |
- completely redid server initialisation to hopefully avoid rare races. |
524 |
- do not crash in the loader when an inventory object could not be loaded |
525 |
(from a corrupted file). |
526 |
- redid skills command to send output to proper channel. |
527 |
- object->map is no longer refcounting. |
528 |
- add FLAG_DEBUG for internal debugging. |
529 |
- add NDI_VERBATIM flag to send_msg. |
530 |
- add perl backtraces to logBacktrace-initiated backtraces. |
531 |
- player->exists is no longer a sync_job. |
532 |
- split login.ext's player scheduler into |
533 |
it's own player-scheduler.ext extension. |
534 |
|
535 |
2.7 Sun Sep 7 16:32:03 CEST 2008 |
536 |
- require perl 5.10. |
537 |
- make nrof signed, so that code that checks for underflow actually works. |
538 |
- swap player and observed count's on the map when observing. |
539 |
- add (mostly untested) mapspace perl class and accessors. |
540 |
- re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. |
541 |
- fix a crash in cast_bless (restoration et al.) when no target |
542 |
could be found. |
543 |
- pits now have a configurable "random spread" range and default |
544 |
to a radius of two now. |
545 |
- rewrite pay_player_arch. |
546 |
- use a more stable perl_reload implementation. |
547 |
- do not use Symbol::delete_package (causes crashes after perl-reload), |
548 |
use our own, safer, clear_package instead. |
549 |
- when asynchronously dumping core, close all file handles to allow |
550 |
the server to restart concurrently. |
551 |
- improve the cfpod parser to generate proper xml from proper cfpod |
552 |
sequences, without double-encoding. it should be faster, too. |
553 |
- the above fixes wrong display of help tetx and many other issues. |
554 |
- use lzf and frag packets for large messages for clients supporting them |
555 |
(0.9976+), use it for long books and other messages. |
556 |
- eradicate listen command and corresponding code. |
557 |
- eradicate logs command. |
558 |
- let the client log into the server log, used for crash backtraces. |
559 |
- fixed rods/wands/etc. with randomitem spells on maps, but broke |
560 |
old style spell objects with the spell magic bullet. |
561 |
- (arch) fixed skill less rods in the archetypes |
562 |
|
563 |
2.61 Sun Aug 3 17:59:50 CEST 2008 |
564 |
- made jeweler workbench larger and some other minor map |
565 |
changes in jeweler town. |
566 |
- fixed wrong item handling in jeweler skill code. |
567 |
- (arch) use a special "key_random_map" for random map keys |
568 |
that are used up. |
569 |
- fix a crash when the player who was observed has logged out long |
570 |
enough for his region/map to be gone. |
571 |
- port to g++-4.3's incompatible tr1 changes. |
572 |
- add some missing dependencies. |
573 |
- log to /var/log/deliantra/ by default. |
574 |
- hack observe code to enable smooth movmenet when observing. |
575 |
|
576 |
2.6 Sun Jul 20 18:58:08 CEST 2008 |
577 |
- (maps) extension of the jeweler quest/skill/town |
578 |
- correctly move gsay to the party channel. |
579 |
- fix a crash when animate weapon was used in some areas. |
580 |
- fixed unnecessary identification of by converters created objects. |
581 |
- (maps) tutorial now contains clues about chatting and talking |
582 |
with NPCs. |
583 |
- (arch) dragon scales got proper type now |
584 |
- object::decrease would sometimes cause container weights to |
585 |
be wrong, this has been fixed. |
586 |
- do not send time updates for newly-seen items. |
587 |
- thawing an icecube will once more drop its contents to the ground. |
588 |
- fix cone spells etc. going through walls sometimes. |
589 |
- fix a weight update bug that sometimes left containers |
590 |
with wrong weights. |
591 |
- added auto_apply event and extension for shop tiles. |
592 |
- work around get_map_flags invoking perl and switching the stack. |
593 |
- make sure the map is loaded when using a town portal return. |
594 |
- fixed a bug with caching of sp/grace/food points for spells |
595 |
where healing spells didn't cost any grace. |
596 |
- fix starvation kill reason. |
597 |
- fix pk killer name message. |
598 |
- don't let people apply signs with @match. |
599 |
- add support for berkeley db 4.7 (the new BDB module also fixes |
600 |
what seems to be the biggets memleak in the server). |
601 |
|
602 |
2.56 Wed Jun 4 10:50:40 CEST 2008 |
603 |
- require Coro 4.73 which contains an important performance-bugfix. |
604 |
- use anyevent to manage listen ports (this enables IPv6 support). |
605 |
- server supports ipv6 client connections now. |
606 |
- use newly-available Coro::AnyEvent. |
607 |
- get rid of the AnyEvent::AIO watcher, start the event thread earlier |
608 |
to let it handle AIO requests. |
609 |
|
610 |
2.55 Sat May 24 19:52:52 CEST 2008 |
611 |
- avoid newmap commands when crossing tiled map boundaries. this speeds up |
612 |
processing considerably (especially in the client) and reduces data transfers |
613 |
(saves roughly 1kb each crossing in typical configs). works even with gcfclient. |
614 |
- (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear. |
615 |
- (map) fixed npc dialogue in pup_land/s_f/special. |
616 |
- bugfix: fix a crash when a player casts a swarm spell and then logs out |
617 |
(swarm spells now stay in the player's inventory). |
618 |
- bugfix: when unapplying skills also remove them from the range/combat slots. |
619 |
- bugfix: do not merge items whose archetype name merges, use the |
620 |
archetype *archname* (chairs of different facings were merged). |
621 |
- bugfix: fix a potential crash issue in find_object_name (not used |
622 |
normally). |
623 |
- bugfix: locked doors cnanot be bashed down by magical means |
624 |
(destruction, magic missile etc.). |
625 |
- swarm spells without a direction now use various spiral patterns |
626 |
instead of being fully random. |
627 |
- update AnyEvent API to 3.4 and above. |
628 |
|
629 |
2.54 Thu May 8 22:01:22 CEST 2008 |
630 |
- change floorbox item ordering to enable more efficient protocol and to |
631 |
stay in sync with the 0.9971 client update which also reverses ordering. |
632 |
- bugfix: the jumping skill now gives experience for jumping |
633 |
and for attacking monsters. it also takes about one second to do a jump. |
634 |
- bugfix: players couldn't starve in 2.53 :( |
635 |
- bugfix: correctly send the client a del_spell when a spell gets removed. |
636 |
- bugfix: spell effects like word of recall are removed on death. |
637 |
- bugfix: fix a crash when objects with treasure on top (ground...) |
638 |
were created outside a map. |
639 |
- bugfix: couldn't apply inventory items when levitating, but ground items |
640 |
(fixed by reversing the logic). |
641 |
- bugfix: fixed a mismatched '"' in the debugging description of objects |
642 |
- bugfix: the random map generator no longer leaks key objects. |
643 |
- bugfix: support random maps >127x127. |
644 |
- (maps) fixed the death certificate system in nimbus. |
645 |
- (maps) rebalance onefang, build a road to onefang, temporarily closed zorn. |
646 |
- (arch) the material 'wood' was undefined, it's now a burnable material. |
647 |
- (arch) give ball lightning a real name. |
648 |
- (arch) fixed material of bones (was 'wood', is now 'bone') |
649 |
- support cfpod in ex replies (client item tooltips). |
650 |
- unapply item in range slow when readying a spell. |
651 |
- bugfix: account for rounding errors in weight updates. |
652 |
- remove synchronous mkdir in chargen_race_done. |
653 |
- fix per-race starting maps. |
654 |
- check hiscore on suicide and quit as well. |
655 |
- tell players when they are starving. |
656 |
- get rid of costly object_from_name conversion for altar effects. |
657 |
- fix map difficulty calculation for generators. |
658 |
- slightly more intelligent handling of "is_animated" flag. |
659 |
- support no_drop map header flag (before it was only available internally). |
660 |
- make random-map-generated keys crumble after one hour, use more unique slaying. |
661 |
|
662 |
2.53 Sun May 4 17:32:48 CEST 2008 |
663 |
- bugfix: custom skill settings were not saved by the server. |
664 |
- bugfix: remove did not actually remove items from the inventory, leaving |
665 |
ghost items. |
666 |
- bugfix: properly update items identified on the ground. |
667 |
- bugfix: use localtime_r in the logger thread. |
668 |
- bugfix: player starvation will now give the correct kill reason. |
669 |
- bugfix: archetype reloads could crash the server. |
670 |
- bugfix: the mailscrolls are now correctly handed out even when the destination |
671 |
player is not logged in. |
672 |
- bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at |
673 |
server startup. |
674 |
- bugfix: fix the door surround check in the random map generator. |
675 |
- (maps) fix heaven quest difficulty progression. |
676 |
- (maps) fix some random map styles. |
677 |
- dropping items a shop is not interested in won't sell them anymore. |
678 |
- rods and horns with a too low maximum charge allow now at least one discharge. |
679 |
- implement kill & death statistics. |
680 |
- random map preparation is no longer synchronous. |
681 |
- rewrite find_style in perl, no longer does synchronous I/O. |
682 |
- improve random map specials placement. |
683 |
- make the killer a real object pointer instead of a string, improved |
684 |
kill reason messages. |
685 |
- take advantage of new aio_close and aio_chmod. |
686 |
- implement archetype::get, object::deep_clone and update callers. |
687 |
- change_abil is much faster. |
688 |
- update the floorbox more often to work around the reverses item order |
689 |
display in clients. |
690 |
- cleaned up object copying by encapsulating it to a single place. |
691 |
- add hints to the invite messages. |
692 |
- rewrote key<->value pair handling. |
693 |
- use an independent random number generator for the random map generator. |
694 |
|
695 |
2.52 Thu Apr 24 11:47:19 CEST 2008 |
696 |
- completely automate the item add/delete on remove/insert. this should fix |
697 |
all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) |
698 |
- completely automate the weight handling, should fix all weight |
699 |
accounting bugs caused by sloppy coding, as sloppy coding is now correct :) |
700 |
- reloading archetypes while a user was in the character creation phase |
701 |
could crash the server. |
702 |
- fix a nontrivial number of cases of code commented similar |
703 |
to "is this really correct?", as many of those cases are now handles |
704 |
automatically by lower level code. |
705 |
- replace many ad-hoc checks for client visibility by object::visible_to, |
706 |
should result in broader applicability of functions using it. |
707 |
- merge items with different arch pointers refering to the same arch |
708 |
(due to archetype reloads). |
709 |
- refactored the object remove/insert functions and most related |
710 |
functions (decrease, split, merge_ob etc.). |
711 |
- make it compile better on freebsd (reported by pippijn). |
712 |
- remove GT_UPDATE_INV (no longer applicable). |
713 |
- fix the longstanding "container stays open" bug. |
714 |
- improved floorbox updating to be incremental and other protocol |
715 |
optimisations. |
716 |
- get rid of update_after_inventory_change and only do update stats |
717 |
for weight once/tick/player at max. |
718 |
- rewrite party commands, use party channel. |
719 |
|
720 |
2.51 Sun Apr 20 21:27:37 CEST 2008 |
721 |
- properly link against libgthread as that is needed to make the slice |
722 |
allocator thread-safe. |
723 |
- support perls not compiled with 64 bit support (though this is not a |
724 |
recommended configuration) (reported by Samuel Gondouin). |
725 |
- always put godgiven items into the player inventory, never any containers. |
726 |
- (maps, arch) the scorn go club was founded! |
727 |
- (arch) do no longer support player abilities, they didn't work anyways. |
728 |
- (arch) the alchemy spell is now of the alchemy spell school, which |
729 |
became a real spell-class. |
730 |
- (arch) the alchemist class now get an alchemy spell book for new characters. |
731 |
- (arch) considerably strengthened spark shower and destruction. |
732 |
- match archetypes by name, not by ptr, in treasure.C, this makes archetypes |
733 |
finally reloadable at runtime. |
734 |
- changed archetype loading algorithm to only require one pass and |
735 |
use delayed resolving of references. |
736 |
- examine command now uses the examine infobox. |
737 |
- implement an "incremental garbage collector" for archetypes. |
738 |
- enable slice allocator again. |
739 |
- implement optional free memory poisoning. |
740 |
|
741 |
2.5 Wed Apr 16 15:06:53 CEST 2008 |
742 |
- the two handed weapon skill can no longer be used as unarmed combat |
743 |
skill. |
744 |
- append [drop xxx coins] to altar/trigger_altar/identify_table/converter |
745 |
names (also update all maps to use money instead of coins). |
746 |
- add uuid accessors to perl. |
747 |
- add coin names and archetype accessors to perl. |
748 |
- fix runtime uuid file format to use "." instead of ",". |
749 |
- change perl extensions to not use hardcoded coins and values. |
750 |
- write uuids asynchronously (no hiccups due to uuid writes) |
751 |
and be more parsimonous of uuid usage by the exact value out on exit. |
752 |
- write log messages in another thread, removing another sync point. |
753 |
- support multi-line log messages in a nicer way. |
754 |
- be more portable w.r.t. uuids and format specifiers everywhere. |
755 |
- fix a minor memleak in the random map generator. |
756 |
- some parts of the random map generator are not coroutine-safe, |
757 |
so only call it "single-threaded". |
758 |
- major cleanup of memory management in random map generator. |
759 |
- slight refactoring of the random map generator, faster too. |
760 |
- solve the "slice_alloc becomes negative" mystery - no allocation bug, |
761 |
bookkeeping bug. |
762 |
- work around "player is on active list" problem by deactivating player |
763 |
after loading. |
764 |
- garbage collect shstr's more evenly and adaptively only when |
765 |
there have in fact been allocations. |
766 |
- fix object::insert to do as documented and insert into the env |
767 |
if necessary. |
768 |
- fix cf::map::unique_maps. |
769 |
- fix nrof overflow check in can_merge_slow. |
770 |
- fix converter code to handle >31 bit values. |
771 |
- added support for the player_sold flag |
772 |
- converters no longer accept unpaid items. |
773 |
- canonicalize random map meta files for better unification. |
774 |
|
775 |
2.43 Sun Apr 6 20:35:29 CEST 2008 |
776 |
- work around a glibc bug that causes calloc to return non-zero memory |
777 |
when mlockall has been used. |
778 |
- pass environment to perl_sys_init3, as required by newer perls. |
779 |
- use separate thread for ticker timing (and more in the future). |
780 |
this greatly increases timing accuracy and gets rid of an enourmous |
781 |
number of gettimeofday calls. |
782 |
- use a separate thread to signal aio completion, for lower latency. |
783 |
- require Coro 4.47, which fixes a data corruption bug with its C API. |
784 |
|
785 |
2.42 Sat Mar 15 12:05:21 CET 2008 |
786 |
- rebalanced default experience table to be more exponential |
787 |
and much easier up to level ~40, then moderately harder. |
788 |
- change attuned/repelled level boni to +-8 from +-2. |
789 |
- use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10. |
790 |
- do not exit on reload/load errors but properly cleanup. |
791 |
- fix a 32 bit uncleanlyness in the slice debugging wrapper. |
792 |
|
793 |
2.41 Fri Jan 25 13:15:37 CET 2008 |
794 |
- get rid of YAML::Syck, it's too buggy and misparses many files |
795 |
(this fixes the jeweler skill). |
796 |
- back-to-back perl_reloads don't freeze the ticker anymore. |
797 |
- convert cfutil from Event to EV (forgot to do this earlier...). |
798 |
- move tombstone to real map if player died due to cave-in (even if |
799 |
it has reset, which is better than putting it on the savebed, also as |
800 |
proof that the player didn't use a savebed). |
801 |
|
802 |
2.4 Sun Jan 13 13:41:29 CET 2008 |
803 |
- work around perl bug in configure perl module version check. |
804 |
- fix bug in golem move code that would cause a crash at tiling borders. |
805 |
- fix a freeze bug when looking for an arrow in the inventory. |
806 |
- fix a bug in animate_weapon, causing a crash. |
807 |
- no longer exit when a coroutine throws an exception. |
808 |
- fix a potential double free bug (nicely exploited by g++ 4.2). |
809 |
- fix the "<player> is nuts" message. |
810 |
- fix an exception at logout due to the json_coder being gone. |
811 |
- upgrade to EV version 2.0 API. |
812 |
- when players don't apply a savebed correctly but stand above one, |
813 |
do not move or kill them. |
814 |
- implement client-side settings page in playerbook (0.9963+ required). |
815 |
- implement generic framework for server-side resource files. |
816 |
- implement resource file update event. |
817 |
- hook experience table update into the framework. |
818 |
- move jeweler.yaml to resources (arch/). |
819 |
- switch from Crossfire to Deliantra perl module. |
820 |
- implement json2json arch filter. |
821 |
- implement widget protocol version 2, support for ui templates. |
822 |
- mapinfo is now handled fully asynchronously. |
823 |
- ext/irc: also log irc messages. |
824 |
- ext/schmorplog: write user stat files asynchronously. |
825 |
|
826 |
2.32 Sun Dec 2 18:11:01 CET 2007 |
827 |
- limited the number of items that can be picked up and dropped |
828 |
as temporary measurement against bad performance or dropping things |
829 |
(this lead to long freezes and triggered the watchdog). |
830 |
- improved the performance of the drop command a bit. |
831 |
- switch from Event to EV for higher performance, easier usage, |
832 |
less bugs... |
833 |
- updated to release version of the gnu affero license. |
834 |
|
835 |
2.31 Sun Nov 11 17:26:28 CET 2007 |
836 |
- more thoroughly rename the binaries, contact addresses. |
837 |
- update the copyrights. |
838 |
- avoid backtraces due to old spells on some maps, sometimes causing |
839 |
crashes. |
840 |
- fix a problem where facedata wasn't initialised to zero properly, |
841 |
potentially causing crashes. |
842 |
- assign weapons on user load time, not login-time, avoiding |
843 |
crashes. |
844 |
|
845 |
2.3 Sat Oct 27 11:22:38 CEST 2007 |
846 |
- fixed an important bug that caused passwords to be forgotten. |
847 |
- implement *tag destinations for goto, slaying etc. and use it |
848 |
in some of the maps. |
849 |
- bigworldised many maps (islands as in pupland and aldwulf), |
850 |
which is now trivial to do. |
851 |
- removed all traces of the old (and never working) plug-in interface |
852 |
(70kb code less on amd64). |
853 |
- improve/tune scheduling priorities. |
854 |
- fix some freezing bugs. |
855 |
- fix a memory corruption problem in dynbuf.printf. |
856 |
- use channels for chat and many informational commands. |
857 |
- improved the tutorial. |
858 |
- create missile is now fixed. |
859 |
- race fields must now contain archetypes. |
860 |
- jumping skill now works as advertised. |
861 |
|
862 |
2.2 Tue Sep 11 15:41:24 CEST 2007 |
863 |
- relicense under the gnu affero license. |
864 |
- new inscription skill, can only inscribe INSCRIBABLE items. |
865 |
- implement server-side framework for generic resources. |
866 |
- use resource framework for server-provided ambient |
867 |
music. |
868 |
- save object owners (players only atm). |
869 |
- replace limited sound api with server-provided sound effects. |
870 |
- new sc (sound control) protocol command. |
871 |
- improve fxix protocol to include types. |
872 |
- exactly fill tcp segments, if possible. |
873 |
- output-rate is now an upper limit, the server will automatically |
874 |
(and quite perfectly) adjust to the network conditions, ensuring |
875 |
low latency even during bulk transfers (music, images, sounds etc.). |
876 |
- implement server-side widgets (i.e. client widgets controlled |
877 |
in the server side). this will allow future expansion without |
878 |
having to upgrade clients. |
879 |
- implement a (artwork) world map with realtime player position |
880 |
tracking. |
881 |
- new and more efficient extcmd (server still supports old extcmd |
882 |
protocol). |
883 |
- fixed lots of underflow/overflow bugs in diseases and general stats |
884 |
calcluation that could be easily exploited by users. |
885 |
- rebalanced diseases to spread more naturally/evenly. |
886 |
- completely asynchronous map loading even for tiled maps. |
887 |
- replace simple messaging protocol with channels carrying metadata |
888 |
(similar to message types, but more directed at the user). |
889 |
- reduce command processing latency by a whopping 120ms by |
890 |
reordering some processing steps inside the server. this directly |
891 |
reduces lag by 120ms. |
892 |
- actually send spell faces to the client. |
893 |
- implement player genders. |
894 |
- unclean logout/login results in: nothing if map hasn't reset, |
895 |
otherwise return to savebed and possible kill if the log-out |
896 |
was for too long. |
897 |
- fast socket-dead detection (kick player after 8 seconds without ack). |
898 |
- greatly reduce the cpu time needed to draw maps _again_. |
899 |
- archetypes are now subclasses of objects. |
900 |
- rebalanced shop greed and approval functions to be more realistic |
901 |
(and likely match the actual intention). |
902 |
- implement "crossfire pod" format for messages, with working bold, |
903 |
italic, gender-specific text, paragraphs etc. |
904 |
- implemented hint framework, players can opt to receive hints. |
905 |
- implemented (long) book framework, added some books from the cf wiki. |
906 |
- implement generic message framework that uses xml, utf8 for the client |
907 |
protocol and is capable of transmitting generic meta information. |
908 |
- implement (in a suboptimal way) per-player instantiated maps. |
909 |
- replace the nexus by a per-player tutorial map that teaches stuff |
910 |
better than the newbie house. |
911 |
- fix the magicmap colours. |
912 |
- optimise map update even more by removing unneeded code and checks. |
913 |
- decouple map and stats update from pl->ob and use pl->observe instead. |
914 |
- implement observe command. |
915 |
- major speed up in map refresh by replacing most get_map_from_coord |
916 |
calls with a simple comparison. |
917 |
- fix a latent crossfire bug that could crash the server because the |
918 |
map refresh did not update the mapspace. |
919 |
- support custom keys for regions and maps, regions are now |
920 |
refcount-managed. |
921 |
- allow worldmap overlays anywhere in the 000..999 range. |
922 |
- new system to acquire time slices for background jobs, to reduce |
923 |
jitter. |
924 |
- semi-persistent object-referencing framework (currently only players |
925 |
supported). |
926 |
- dependency tracking for perl extensions. |
927 |
- new slag-ex extension for cleaning cauldrons. |
928 |
- fix invoke result processing. |
929 |
- there are even less i/o syncpoints in the server now. |
930 |
- added map-tags extension that scans all maps for object tags |
931 |
and records them in the database (not used yet). |
932 |
- metaserver 2 support. |
933 |
- many more bugfixes and minor optimisations. |
934 |
|
935 |
2.1 Sun May 27 04:21:29 CEST 2007 |
936 |
- optimised event invocation (non-wanted events can now be |
937 |
skipped with 4-5 inlined instructions). |
938 |
- complete rewrite of town_portal: it now creates a portal |
939 |
to the "nearest" town only, travel is only possible |
940 |
to the town and back, anybody can use it (also removes |
941 |
one of the remaining syncpoints in the server). |
942 |
- complete rewrite of the range/attack skill slot system: |
943 |
there are now two slots, one for combat, one for ranged |
944 |
attacks. |
945 |
- introduce the concept of a current weapon (either a ranged |
946 |
or a combat weapon/skill/tool) and switch between them as |
947 |
needed. |
948 |
- rewrite bow code so bows get more useful: apply damage, |
949 |
attacktype and other stats to the arrows and treat |
950 |
bows as weapons. also rebalance the missile weapons skill |
951 |
so its damage increases with level. |
952 |
- rewrite the complete player speed logic: weapon_speed now |
953 |
works as documented and there are no unnatural speed boosts. |
954 |
- implement a utility - cfutil - that simplifies arch and map |
955 |
installation, replacing the old collect scripts and |
956 |
simplying deployment by scaling and cutting faces as required. |
957 |
- simplify the map protocol extensively by taking advantage |
958 |
of missing bigfaces, speeding up map generation immensely. |
959 |
- implement inherit keyword allowing archetypes to inherit from |
960 |
other archetypes. |
961 |
- rationalise archetype, region and treasurelist file format |
962 |
into a single file format and make them reloadable asynchronously. |
963 |
- make the worldmap, facedata (smoothing, faces, magicmap) |
964 |
reloadable at runtime. |
965 |
- implement 64x64 faceset support. |
966 |
- implement fxixsx protocol that saves |
967 |
a lot of bandwidth over the old image/face/smooth packets |
968 |
and allows images > packetsize, incremental and background |
969 |
transfers. |
970 |
- implement a bandwidth-saving smoothing protocol that works |
971 |
on a face basis as opposed to a mapspace basis. |
972 |
- the server can now rate-limit image uploads to not exceed |
973 |
a certain (client-configurable) speed while guarenteeing full |
974 |
freedom of movement. |
975 |
- implement new ex command to request item descriptions. |
976 |
- implement new msg command for in-game messages with meta |
977 |
information (using xml). |
978 |
- enforce utf-8 for all text messages. |
979 |
- added micropather (not used yet). |
980 |
- many, many bugfixes. |
981 |
|
982 |
2.0 Tue Mar 6 15:22:53 CET 2007 |
983 |
- make coroapi accessible to cf+. |
984 |
- moved map handling logic completely to perl |
985 |
- per player maps are now marked in the map |
986 |
- maps are saved completely differently now, |
987 |
and much more often. |
988 |
- rewrote map header parser and writer, to be much faster. |
989 |
- maps and players are now (in the average case) loaded |
990 |
and saved completely asynchronously, I/O contention will no |
991 |
longer freeze the server. |
992 |
- players and maps can be loaded anytime, without the player |
993 |
being logged in. |
994 |
- automatically generate method interfaces for perl from headers |
995 |
- unbundled freezethaw |
996 |
- mostly rewrote common/map.C |
997 |
- completely rewrite server/swap.C |
998 |
- introduced "runtime", the CCT clock (corrected crossfire time) :) |
999 |
- introduced new keyword for map files: file_format_version (integer, server version: 0) |
1000 |
- better message for apply failures due to applymode |
1001 |
- removed most all of the weather code |
1002 |
- unified logging to stderr and file |
1003 |
- too many minor changes to document |