1 | Crossfire+ Server ChangeLog |
1 | Crossfire+ Server ChangeLog |
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2 | |
3 | 2.1 |
3 | 2.0 Tue Mar 6 15:22:53 CET 2007 |
4 | - started a Changes file, please use. |
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5 | - make coroapi accessible to cf+. |
4 | - make coroapi accessible to cf+. |
6 | - moved map handling logic completely to perl |
5 | - moved map handling logic completely to perl |
7 | - per player maps are now marked in the map |
6 | - per player maps are now marked in the map |
8 | - maps are saved completely differently now |
7 | - maps are saved completely differently now, |
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8 | and much more often. |
9 | - rewrote map header parser and writer |
9 | - rewrote map header parser and writer |
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10 | - maps and players are now (in the average case) loaded |
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11 | and saved completely asynchronously, I/O contention will no |
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12 | longer freeze the server. |
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13 | - players and maps can be loaded anytime, without the player |
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14 | being logged in. |
10 | - automatically generate method interfaces for perl from headers |
15 | - automatically generate method interfaces for perl from headers |
11 | - unbundled freezethaw |
16 | - unbundled freezethaw |
12 | - mostly rewrote common/map.C |
17 | - mostly rewrote common/map.C |
13 | - completely rewrite server/swap.C |
18 | - completely rewrite server/swap.C |
14 | - introduced "runtime", the CCT clock (corrected crossfire time) :) |
19 | - introduced "runtime", the CCT clock (corrected crossfire time) :) |