--- deliantra/server/Changes 2008/04/13 20:21:50 1.84 +++ deliantra/server/Changes 2008/04/15 14:06:36 1.87 @@ -4,8 +4,8 @@ a while (used up?) they seem to be gone from the inv but the client doesn't know about that. TODO: dragons should not be able to change their title via the settings tab in playerbook -TODO: one can apply two handed weapons into ones combat slot! - + - the two handed weapon skill cna no longe rbe used as unarmed combat + skill. - append [drop xxx coins] to altar/trigger_altar/identify_table/converter names (also update all maps to use money instead of coins). - add uuid accessors to perl. @@ -14,13 +14,18 @@ - change perl extensions to not use hardcoded coins and values. - write uuids asynchronously (no hiccups due to uuid writes) and be more parsimonous of uuid usage by the exact value out on exit. + - write log messages in another thread, removing another sync point. + - support multi-line log messages in a nicer way. - be more portable w.r.t. uuids and format specifiers everywhere. - fix a minor memleak in the random map generator. - some parts of the random map generator are not coroutine-safe, so only call it "single-threaded". - major cleanup of memory management in random map generator. + - slight refactoring of the random map generator, faster too. - solve the "slice_alloc becomes negative" mystery - no allocation bug, bookkeeping bug. + - work around "player is on active list" problem by deactivating player + after loading. - garbage collect shstr's more evenly and adaptively only when there have in fact been allocations. - fix object::insert to do as documented and insert into the env