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2 | |
2 | |
3 | TODO: picking up the torches in nimbus seemingly works, but after |
3 | TODO: picking up the torches in nimbus seemingly works, but after |
4 | a while (used up?) they seem to be gone from the inv but the client doesn't know about that. |
4 | a while (used up?) they seem to be gone from the inv but the client doesn't know about that. |
5 | TODO: dragons should not be able to change their title via the settings tab in playerbook |
5 | TODO: dragons should not be able to change their title via the settings tab in playerbook |
6 | |
6 | |
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7 | - support perls not compiled with 64 bit support (though this is not a |
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8 | recommended configuration) (reported by Samuel Gondouin). |
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9 | |
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10 | 2.5 Wed Apr 16 15:06:53 CEST 2008 |
7 | - the two handed weapon skill cna no longe rbe used as unarmed combat |
11 | - the two handed weapon skill can no longer be used as unarmed combat |
8 | skill. |
12 | skill. |
9 | - append [drop xxx coins] to altar/trigger_altar/identify_table/converter |
13 | - append [drop xxx coins] to altar/trigger_altar/identify_table/converter |
10 | names (also update all maps to use money instead of coins). |
14 | names (also update all maps to use money instead of coins). |
11 | - add uuid accessors to perl. |
15 | - add uuid accessors to perl. |
12 | - add coin names and archetype accessors to perl. |
16 | - add coin names and archetype accessors to perl. |
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19 | - be more portable w.r.t. uuids and format specifiers everywhere. |
23 | - be more portable w.r.t. uuids and format specifiers everywhere. |
20 | - fix a minor memleak in the random map generator. |
24 | - fix a minor memleak in the random map generator. |
21 | - some parts of the random map generator are not coroutine-safe, |
25 | - some parts of the random map generator are not coroutine-safe, |
22 | so only call it "single-threaded". |
26 | so only call it "single-threaded". |
23 | - major cleanup of memory management in random map generator. |
27 | - major cleanup of memory management in random map generator. |
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28 | - slight refactoring of the random map generator, faster too. |
24 | - solve the "slice_alloc becomes negative" mystery - no allocation bug, |
29 | - solve the "slice_alloc becomes negative" mystery - no allocation bug, |
25 | bookkeeping bug. |
30 | bookkeeping bug. |
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31 | - work around "player is on active list" problem by deactivating player |
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32 | after loading. |
26 | - garbage collect shstr's more evenly and adaptively only when |
33 | - garbage collect shstr's more evenly and adaptively only when |
27 | there have in fact been allocations. |
34 | there have in fact been allocations. |
28 | - fix object::insert to do as documented and insert into the env |
35 | - fix object::insert to do as documented and insert into the env |
29 | if necessary. |
36 | if necessary. |
30 | - fix cf::map::unique_maps. |
37 | - fix cf::map::unique_maps. |
31 | - fix nrof overflow check in can_merge_slow. |
38 | - fix nrof overflow check in can_merge_slow. |
32 | - fix converter code to handle >31 bit values. |
39 | - fix converter code to handle >31 bit values. |
33 | - added support for the player_sold flag |
40 | - added support for the player_sold flag |
34 | - converters no longer accept unpaid items. |
41 | - converters no longer accept unpaid items. |
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42 | - canonicalize random map meta files for better unification. |
35 | |
43 | |
36 | 2.43 Sun Apr 6 20:35:29 CEST 2008 |
44 | 2.43 Sun Apr 6 20:35:29 CEST 2008 |
37 | - work around a glibc bug that causes calloc to return non-zero memory |
45 | - work around a glibc bug that causes calloc to return non-zero memory |
38 | when mlockall has been used. |
46 | when mlockall has been used. |
39 | - pass environment to perl_sys_init3, as required by newer perls. |
47 | - pass environment to perl_sys_init3, as required by newer perls. |