--- deliantra/server/Changes 2007/05/26 15:43:58 1.14 +++ deliantra/server/Changes 2007/06/09 21:16:12 1.21 @@ -1,6 +1,20 @@ -Crossfire TRT Server, Maps and Archetypes ChangeLog +Crossfire TRT Server, Maps and Archetypes ChangeLog. -2.1 +2.2 + - implement (in a suboptimal way) per-player instantiated maps. + - replace the nexus by a per-player tutorial map that teaches stuff + better than the newbie house. + - fix the magicmap colours. + - optimise map update even more by removing unneeded code and checks. + - decouple map and stats update from pl->ob and use pl->observe instead. + - implement observe command. + - major speed up in map refresh by replacing most get_map_from_coord + calls with a simple comparison. + - fix a latent crossfire bug that could crash the server because the + map refresh did not update the mapspace. + - many bugfixes and minor optimisations. + +2.1 Sun May 27 04:21:29 CEST 2007 - optimised event invocation (non-wanted events can now be skipped with 4-5 inlined instructions). - complete rewrite of town_portal: it now creates a portal @@ -53,7 +67,7 @@ - per player maps are now marked in the map - maps are saved completely differently now, and much more often. - - rewrote map header parser and writer + - rewrote map header parser and writer, to be much faster. - maps and players are now (in the average case) loaded and saved completely asynchronously, I/O contention will no longer freeze the server.