--- deliantra/server/Changes 2008/04/20 19:27:54 1.102 +++ deliantra/server/Changes 2008/04/24 11:26:41 1.115 @@ -1,5 +1,36 @@ Deliantra MORPG Server, Maps and Archetypes ChangeLog. +2.53 + - dropping items a shop is not interested in won't sell them anymore + - the mailscrolls are now correctly handed out even when the destination + player is not logged in. + - rods and horns with a too low maximum charge allow now at least one discharge. + +2.52 Thu Apr 24 11:47:19 CEST 2008 + - completely automate the item add/delete on remove/insert. this should fix + all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) + - completely automate the weight handling, should fix all weight + accounting bugs caused by sloppy coding, as sloppy coding is now correct :) + - reloading archetypes while a user was in the character creation phase + could crash the server. + - fix a nontrivial number of cases of code commented similar + to "is this really correct?", as many of those cases are now handles + automatically by lower level code. + - replace many ad-hoc checks for client visibility by object::visible_to, + should result in broader applicability of functions using it. + - merge items with different arch pointers refering to the same arch + (due to archetype reloads). + - refactored the object remove/insert functions and most related + functions (decrease, split, merge_ob etc.). + - make it compile better on freebsd (reported by pippijn). + - remove GT_UPDATE_INV (no longer applicable). + - fix the longstanding "container stays open" bug. + - improved floorbox updating to be incremental and other protocol + optimisations. + - get rid of update_after_inventory_change and only do update stats + for weight once/tick/player at max. + - rewrite party commands, use party channel. + 2.51 Sun Apr 20 21:27:37 CEST 2008 - properly link against libgthread as that is needed to make the slice allocator thread-safe.