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19 | - be more portable w.r.t. uuids and format specifiers everywhere. |
19 | - be more portable w.r.t. uuids and format specifiers everywhere. |
20 | - fix a minor memleak in the random map generator. |
20 | - fix a minor memleak in the random map generator. |
21 | - some parts of the random map generator are not coroutine-safe, |
21 | - some parts of the random map generator are not coroutine-safe, |
22 | so only call it "single-threaded". |
22 | so only call it "single-threaded". |
23 | - major cleanup of memory management in random map generator. |
23 | - major cleanup of memory management in random map generator. |
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24 | - slight refactoring of the random map generator, faster too. |
24 | - solve the "slice_alloc becomes negative" mystery - no allocation bug, |
25 | - solve the "slice_alloc becomes negative" mystery - no allocation bug, |
25 | bookkeeping bug. |
26 | bookkeeping bug. |
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27 | - work around "player is on active list" problem by deactivating player |
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28 | after loading. |
26 | - garbage collect shstr's more evenly and adaptively only when |
29 | - garbage collect shstr's more evenly and adaptively only when |
27 | there have in fact been allocations. |
30 | there have in fact been allocations. |
28 | - fix object::insert to do as documented and insert into the env |
31 | - fix object::insert to do as documented and insert into the env |
29 | if necessary. |
32 | if necessary. |
30 | - fix cf::map::unique_maps. |
33 | - fix cf::map::unique_maps. |