1 | Crossfire TRT Server ChangeLog |
1 | Crossfire TRT Server, Maps and Archetypes ChangeLog |
2 | |
2 | |
3 | 2.1 |
3 | 2.1 |
|
|
4 | - complete rewrite of town_portal: it now creates a portal |
|
|
5 | to the "nearest" town only, travel is only possible |
|
|
6 | to the town and back, anybody can use it. |
4 | - complete rewrite of the range/attack skill slot system: |
7 | - complete rewrite of the range/attack skill slot system: |
5 | there are now two slots, one for combat, one for ranged |
8 | there are now two slots, one for combat, one for ranged |
6 | attacks. |
9 | attacks. |
7 | - introduce the concept of a current weapon (either a ranged |
10 | - introduce the concept of a current weapon (either a ranged |
8 | or a combat weapon/skill/tool) and switch between them as |
11 | or a combat weapon/skill/tool) and switch between them as |
… | |
… | |
25 | - make the worldmap, facedata (smoothing, faces, magicmap) |
28 | - make the worldmap, facedata (smoothing, faces, magicmap) |
26 | reloadable at runtime. |
29 | reloadable at runtime. |
27 | - implement 64x64 faceset support. |
30 | - implement 64x64 faceset support. |
28 | - implement fxixsx protocol that saves |
31 | - implement fxixsx protocol that saves |
29 | a lot of bandwidth over the old image/face/smooth packets |
32 | a lot of bandwidth over the old image/face/smooth packets |
30 | and allows images > packetsize. |
33 | and allows images > packetsize, incremental and background |
|
|
34 | transfers. |
31 | - implement a bandwidth-saving smoothing protocol that works |
35 | - implement a bandwidth-saving smoothing protocol that works |
32 | on a face basis as opposed to a mapspace basis. |
36 | on a face basis as opposed to a mapspace basis. |
33 | - the server can now rate-limit image uploads to not exceed |
37 | - the server can now rate-limit image uploads to not exceed |
34 | a certain (client-configurable) speed while guarenteeing full |
38 | a certain (client-configurable) speed while guarenteeing full |
35 | freedom of movement. |
39 | freedom of movement. |