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22 | - correctly generate death messages for players only when they really die, |
22 | - correctly generate death messages for players only when they really die, |
23 | with increased information. |
23 | with increased information. |
24 | - fix a bug in the dynbuf code that could potentially lead to crashes |
24 | - fix a bug in the dynbuf code that could potentially lead to crashes |
25 | and data corruption (but apparently was never triggered). |
25 | and data corruption (but apparently was never triggered). |
26 | - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. |
26 | - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. |
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27 | - make sure Compress::LZF acquires the storable lock, might fix some |
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28 | data corruption bug. |
27 | - tweak coredumping/monitoring a bit. |
29 | - tweak coredumping/monitoring a bit. |
28 | - do not crash in the loader when an inventory object could not be loaded |
30 | - do not crash in the loader when an inventory object could not be loaded |
29 | (from a corrupted file). |
31 | (from a corrupted file). |
30 | - add FLAG_DEBUG for internal debugging. |
32 | - add FLAG_DEBUG for internal debugging. |
31 | - add NDI_VERBATIM flag to send_msg. |
33 | - add NDI_VERBATIM flag to send_msg. |