1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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3 | TODO: ridify us from FLAG_NO_FIX_PLAYER |
3 | TODO: ridify us from FLAG_NO_FIX_PLAYER |
4 | TODO: ridify us of update_after_inventory_change |
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5 | TODO: dragons should not be able to change their title via the settings tab in playerbook |
4 | TODO: dragons should not be able to change their title via the settings tab in playerbook |
6 | TODO: resurrect last_weight optimisation for players |
5 | TODO: emergency swap mode is not working |
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6 | 08:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied |
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7 | some spellcasting. if I then started using karate, I would get all the |
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8 | stateffects from the bow |
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10 | 2.53 |
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11 | - bugfix: custom skill settings were not saved by the server. |
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12 | - bugfix: remove did not actually remove items from the inventory, leaving |
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13 | ghost items. |
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14 | - bugfix: properly update items identified on the ground. |
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15 | - bugfix: use localtime_r in the logger thread. |
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16 | - make the killer a real object pointer instead of a string. |
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17 | - dropping items a shop is not interested in won't sell them anymore. |
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18 | - bugfix: the mailscrolls are now correctly handed out even when the destination |
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19 | player is not logged in. |
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20 | - rods and horns with a too low maximum charge allow now at least one discharge. |
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21 | - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at |
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22 | server startup. |
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23 | - take advantage of new aio_close and aio_chmod. |
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24 | - implement archetype::get. |
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26 | 2.52 Thu Apr 24 11:47:19 CEST 2008 |
8 | - completely automate the item add/delete on remove/insert. this should fix |
27 | - completely automate the item add/delete on remove/insert. this should fix |
9 | all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) |
28 | all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) |
10 | - completely automate the weight handling, should fix all weight |
29 | - completely automate the weight handling, should fix all weight |
11 | accounting bugs caused by sloppy coding, as sloppy coding is now correct :) |
30 | accounting bugs caused by sloppy coding, as sloppy coding is now correct :) |
12 | - reloading archetypes while a user was in the character creation phase |
31 | - reloading archetypes while a user was in the character creation phase |
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20 | (due to archetype reloads). |
39 | (due to archetype reloads). |
21 | - refactored the object remove/insert functions and most related |
40 | - refactored the object remove/insert functions and most related |
22 | functions (decrease, split, merge_ob etc.). |
41 | functions (decrease, split, merge_ob etc.). |
23 | - make it compile better on freebsd (reported by pippijn). |
42 | - make it compile better on freebsd (reported by pippijn). |
24 | - remove GT_UPDATE_INV (no longer applicable). |
43 | - remove GT_UPDATE_INV (no longer applicable). |
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44 | - fix the longstanding "container stays open" bug. |
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45 | - improved floorbox updating to be incremental and other protocol |
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46 | optimisations. |
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47 | - get rid of update_after_inventory_change and only do update stats |
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48 | for weight once/tick/player at max. |
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49 | - rewrite party commands, use party channel. |
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26 | 2.51 Sun Apr 20 21:27:37 CEST 2008 |
51 | 2.51 Sun Apr 20 21:27:37 CEST 2008 |
27 | - properly link against libgthread as that is needed to make the slice |
52 | - properly link against libgthread as that is needed to make the slice |
28 | allocator thread-safe. |
53 | allocator thread-safe. |
29 | - support perls not compiled with 64 bit support (though this is not a |
54 | - support perls not compiled with 64 bit support (though this is not a |