1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 | Version numbers sort like decimal numbers. |
2 | Version numbers sort like decimal numbers. |
3 | |
3 | |
4 | TODO: emergency swap mode is not working |
4 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
5 | TODO: xs-warn doesn't end up in server log. |
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6 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
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7 | TODO: inscription cannot be readied. |
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8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
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9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
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10 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
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11 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
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12 | |
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13 | TODO: strange rign oif acid artifact description/story looks weird. |
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14 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
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15 | TODO: no detah messages for arena anymore |
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16 | TODO: remove curse should *maybe* work on players themselves |
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17 | TODO: remove curse in glyph/rune doesn't have any effect? |
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18 | TODO: nothing is written on it -> log-1 |
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19 | TODO: rewrite highscore code |
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20 | |
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21 | TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." |
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22 | TODO: greeting message on what to do in dialog after race selection. |
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23 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
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24 | - fix a longstanding bug that teared multipart monsters |
5 | - fix a longstanding bug that teared multipart monsters |
25 | at map boundaries apart. |
6 | at map boundaries apart. |
26 | - temporarily make permanently invisible player visible when |
7 | - temporarily make permanently invisible player visible when |
27 | he/she makes noise. |
8 | he/she makes noise. |
28 | - fix being able to see through walls a bit. |
9 | - fix being able to see through walls a bit. |
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60 | - speed up los code - it's now about 2-3 times as fast as the old one, |
41 | - speed up los code - it's now about 2-3 times as fast as the old one, |
61 | and has a smaller runtime variance. |
42 | and has a smaller runtime variance. |
62 | - daylight/nightfall can now increase/decrease past the natural limit, |
43 | - daylight/nightfall can now increase/decrease past the natural limit, |
63 | making them actually useful. |
44 | making them actually useful. |
64 | - see_in_dark now increases the viewing radius by 3. |
45 | - see_in_dark now increases the viewing radius by 3. |
65 | - implement a fast tiled map iterator and use it for los for a 20% |
46 | - implement a fast tiled map iterator and use it in LOS for a 20% |
66 | speedup. |
47 | speedup, as well as in many other places. |
67 | - remove support for extended map infos - these are not used |
48 | - remove support for extended map infos - these are not used |
68 | by the deliantra client and removing them gives us a 10% speedup |
49 | by the deliantra client and removing them gives us a 10% speedup |
69 | when sending map changes. |
50 | when sending map changes. |
70 | - remove most gcfclient and other client bug workarounds, as well |
51 | - remove most gcfclient and other client bug workarounds, as well |
71 | as now obsolete protocol versions, simplying the code. |
52 | as now obsolete protocol versions, simplying the code. |
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73 | - correctly provide a non-zero default density for materials, to |
54 | - correctly provide a non-zero default density for materials, to |
74 | avoid crashes, fix other bugs in the material handling code. |
55 | avoid crashes, fix other bugs in the material handling code. |
75 | - fix volume calculations. |
56 | - fix volume calculations. |
76 | - fix cfpod parsing when multiple verbatim blocks were separated by |
57 | - fix cfpod parsing when multiple verbatim blocks were separated by |
77 | newlines. |
58 | newlines. |
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59 | - increase monster detection radius from wis/5 to wis/3. |
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60 | - remove old pickup modes. |
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61 | - remove obsolete disarm and search commands (search wasn't working |
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62 | anyways). |
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63 | - fix a crash when an npc applied a sign. |
78 | |
64 | |
79 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
65 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
80 | - this release is assumed to be very stable. |
66 | - this release is assumed to be very stable. |
81 | - (maps) radically redesigned and improved tutorial. |
67 | - (maps) radically redesigned and improved tutorial. |
82 | - directional casting no longer immediately removes the invisible effect. |
68 | - directional casting no longer immediately removes the invisible effect. |