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20 | |
20 | |
21 | TODO: greeting message on what to do in dialog after race selection. |
21 | TODO: greeting message on what to do in dialog after race selection. |
22 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
22 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
23 | |
23 | |
24 | - make monster smell logic dependent on their wisdom stat. |
24 | - make monster smell logic dependent on their wisdom stat. |
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25 | - put the detah reason into a separate tab. |
25 | - introduce shstr_tmp for fast temporary shstr passing. |
26 | - introduce shstr_tmp for fast temporary shstr passing. |
26 | - replace one-at-a-time hash by faster than smaller FNV-1a hash |
27 | - replace one-at-a-time hash by faster than smaller FNV-1a hash |
27 | when hashing strings. |
28 | when hashing strings. |
28 | - considerably optimise shared string implementation by |
29 | - considerably optimise shared string implementation by |
29 | making its null value a compiletime constant. |
30 | making its null value a compiletime constant. |
30 | - use shared string matching insteafd of strcmp in a lot of places, |
31 | - use shared string matching insteafd of strcmp in a lot of places, |
31 | as well as using shstr_cmp to pass shared stringsa round efficiently, |
32 | as well as using shstr_cmp to pass shared stringsa round efficiently, |
32 | for lots of code size savings. |
33 | for lots of code size savings. |
33 | - monsters which breed new monsters shouldn't breed new monsters when |
34 | - monsters which breed new monsters shouldn't breed new monsters when |
34 | they are sleeping: generators now check for the sleeping flag. |
35 | they are sleeping: generators now check for the sleeping flag. |
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36 | - tell gcc not to excessively inline some perl interface functions. |
35 | |
37 | |
36 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
38 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
37 | - fix a longstanding bug that teared multipart monsters |
39 | - fix a longstanding bug that teared multipart monsters |
38 | at map boundaries apart. |
40 | at map boundaries apart. |
39 | - temporarily make permanently invisible player visible when |
41 | - temporarily make permanently invisible player visible when |