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52 | - speed up los code - it's now about 2-3 times as fast as the old one, |
52 | - speed up los code - it's now about 2-3 times as fast as the old one, |
53 | and has a smaller runtime variance. |
53 | and has a smaller runtime variance. |
54 | - daylight/nightfall can now increase/decrease past the natural limit, |
54 | - daylight/nightfall can now increase/decrease past the natural limit, |
55 | making them actually useful. |
55 | making them actually useful. |
56 | - see_in_dark now increases the viewing radius by 3. |
56 | - see_in_dark now increases the viewing radius by 3. |
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57 | - implement a fast tiled map iterator and use it for los for a 20% speedup. |
57 | |
58 | |
58 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
59 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
59 | - this release is assumed to be very stable. |
60 | - this release is assumed to be very stable. |
60 | - (maps) radically redesigned and improved tutorial. |
61 | - (maps) radically redesigned and improved tutorial. |
61 | - directional casting no longer immediately removes the invisible effect. |
62 | - directional casting no longer immediately removes the invisible effect. |