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2 | |
2 | |
3 | TODO: picking up the torches in nimbus seemingly works, but after |
3 | TODO: picking up the torches in nimbus seemingly works, but after |
4 | a while (used up?) they seem to be gone from the inv but the client doesn't know about that. |
4 | a while (used up?) they seem to be gone from the inv but the client doesn't know about that. |
5 | TODO: dragons should not be able to change their title via the settings tab in playerbook |
5 | TODO: dragons should not be able to change their title via the settings tab in playerbook |
6 | |
6 | |
7 | TODO: one can apply two handed weapons into ones combat slot! |
7 | - the two handed weapon skill cna no longe rbe used as unarmed combat |
8 | |
8 | skill. |
9 | - append [drop xxx coins] to altar/trigger_altar/identify_table/converter |
9 | - append [drop xxx coins] to altar/trigger_altar/identify_table/converter |
10 | names (also update all maps to use money instead of coins). |
10 | names (also update all maps to use money instead of coins). |
11 | - add uuid accessors to perl. |
11 | - add uuid accessors to perl. |
12 | - add coin names and archetype accessors to perl. |
12 | - add coin names and archetype accessors to perl. |
13 | - fix runtime uuid file format to use "." instead of ",". |
13 | - fix runtime uuid file format to use "." instead of ",". |
14 | - change perl extensions to not use hardcoded coins and values. |
14 | - change perl extensions to not use hardcoded coins and values. |
15 | - write uuids asynchronously (no hiccups due to uuid writes) |
15 | - write uuids asynchronously (no hiccups due to uuid writes) |
16 | and be more parsimonous of uuid usage by the exact value out on exit. |
16 | and be more parsimonous of uuid usage by the exact value out on exit. |
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17 | - write log messages in another thread, removing another sync point. |
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18 | - support multi-line log messages in a nicer way. |
17 | - be more portable w.r.t. uuids and format specifiers everywhere. |
19 | - be more portable w.r.t. uuids and format specifiers everywhere. |
18 | - fix a minor memleak in the random map generator. |
20 | - fix a minor memleak in the random map generator. |
19 | - some parts of the random map generator are not coroutine-safe, |
21 | - some parts of the random map generator are not coroutine-safe, |
20 | so only call it "single-threaded". |
22 | so only call it "single-threaded". |
21 | - major cleanup of memory management in random map generator. |
23 | - major cleanup of memory management in random map generator. |
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24 | - slight refactoring of the random map generator, faster too. |
22 | - solve the "slice_alloc becomes negative" mystery - no allocation bug, |
25 | - solve the "slice_alloc becomes negative" mystery - no allocation bug, |
23 | bookkeeping bug. |
26 | bookkeeping bug. |
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27 | - work around "player is on active list" problem by deactivating player |
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28 | after loading. |
24 | - garbage collect shstr's more evenly and adaptively only when |
29 | - garbage collect shstr's more evenly and adaptively only when |
25 | there have in fact been allocations. |
30 | there have in fact been allocations. |
26 | - fix object::insert to do as documented and insert into the env |
31 | - fix object::insert to do as documented and insert into the env |
27 | if necessary. |
32 | if necessary. |
28 | - fix cf::map::unique_maps. |
33 | - fix cf::map::unique_maps. |