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28 | - considerably optimise shared string implementation by |
28 | - considerably optimise shared string implementation by |
29 | making it's null value a compiletime constant. |
29 | making it's null value a compiletime constant. |
30 | - use shared string matching insteafd of strcmp in a lot of places, |
30 | - use shared string matching insteafd of strcmp in a lot of places, |
31 | as well as using shstr_cmp to pass shared stringsa round efficiently, |
31 | as well as using shstr_cmp to pass shared stringsa round efficiently, |
32 | for lots of code size savings. |
32 | for lots of code size savings. |
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33 | - monsters which breed new monsters shouldn't breed new monsters when |
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34 | they are sleeping: generators now check for the sleeping flag. |
33 | |
35 | |
34 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
36 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
35 | - fix a longstanding bug that teared multipart monsters |
37 | - fix a longstanding bug that teared multipart monsters |
36 | at map boundaries apart. |
38 | at map boundaries apart. |
37 | - temporarily make permanently invisible player visible when |
39 | - temporarily make permanently invisible player visible when |