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25 | - introduce shstr_tmp for fast temporary shstr passing. |
25 | - introduce shstr_tmp for fast temporary shstr passing. |
26 | - replace one-at-a-time hash by faster than smaller FNV-1a hash |
26 | - replace one-at-a-time hash by faster than smaller FNV-1a hash |
27 | when hashing strings. |
27 | when hashing strings. |
28 | - considerably optimise shared string implementation by |
28 | - considerably optimise shared string implementation by |
29 | making it's null value a compiletime constant. |
29 | making it's null value a compiletime constant. |
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30 | - use shared string matching insteafd of strcmp in a lot of places, |
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31 | as well as using shstr_cmp to pass shared stringsa round efficiently, |
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32 | for lots of code size savings. |
30 | |
33 | |
31 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
34 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
32 | - fix a longstanding bug that teared multipart monsters |
35 | - fix a longstanding bug that teared multipart monsters |
33 | at map boundaries apart. |
36 | at map boundaries apart. |
34 | - temporarily make permanently invisible player visible when |
37 | - temporarily make permanently invisible player visible when |