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19 | TODO: rewrite highscore code |
19 | TODO: rewrite highscore code |
20 | |
20 | |
21 | TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." |
21 | TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." |
22 | TODO: greeting message on what to do in dialog after race selection. |
22 | TODO: greeting message on what to do in dialog after race selection. |
23 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
23 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
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24 | - fix a longstanding bug that teared multipart monsters |
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25 | at map boundaries apart. |
24 | - temporarily make permanently invisible player visible when |
26 | - temporarily make permanently invisible player visible when |
25 | he/she makes noise. |
27 | he/she makes noise. |
26 | - fix being able to see through walls a bit. |
28 | - fix being able to see through walls a bit. |
27 | - completely replaced the line of sight algorithm with a variant |
29 | - completely replaced the line of sight algorithm with a variant |
28 | of spiral fov capable of visibility grades and arbitrary |
30 | of spiral fov capable of visibility grades and arbitrary |
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32 | - udpate los if blocksview-objects are inserted in a map, not just when |
34 | - udpate los if blocksview-objects are inserted in a map, not just when |
33 | removed (e.g. for summon fog). |
35 | removed (e.g. for summon fog). |
34 | - create bomb now also works when casted by door traps. |
36 | - create bomb now also works when casted by door traps. |
35 | - (arch) new torch graphics. |
37 | - (arch) new torch graphics. |
36 | - (maps) considerably soften the subway spider. |
38 | - (maps) considerably soften the subway spider. |
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39 | - (maps) made the portgate of navar safe ground, to protect |
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40 | the guards from being killed by players. |
37 | - no maximum darkness for outdoor maps anymore. |
41 | - no maximum darkness for outdoor maps anymore. |
38 | - add more hints, fix some messages. |
42 | - add more hints, fix some messages. |
39 | - fix a bug: firing rods should tell you something about them. |
43 | - fix a bug: firing rods should tell you something about them. |
40 | - make light additive even within players. |
44 | - make light additive even within players. |
41 | - darken xrays effect a bit. |
45 | - darken xrays effect a bit. |
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45 | ambient lighting and centrally manage darkness as an offset. |
49 | ambient lighting and centrally manage darkness as an offset. |
46 | - revamped, fixed and documented the server calendrics, also |
50 | - revamped, fixed and documented the server calendrics, also |
47 | tell users the current time and data, to improve awareness. |
51 | tell users the current time and data, to improve awareness. |
48 | - implement proper wizlook flag and handling of wizlook, instead |
52 | - implement proper wizlook flag and handling of wizlook, instead |
49 | of dumbly just clearing los once. |
53 | of dumbly just clearing los once. |
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54 | - speed up los code - it's now about 2-3 times as fast as the old one, |
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55 | and has a smaller runtime variance. |
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56 | - daylight/nightfall can now increase/decrease past the natural limit, |
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57 | making them actually useful. |
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58 | - see_in_dark now increases the viewing radius by 3. |
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59 | - implement a fast tiled map iterator and use it for los for a 20% speedup. |
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60 | - remove support for extended map infos - these are not used |
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61 | by the deliantra client and removing them gives us a 10% speedup |
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62 | when sending map changes. |
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63 | - remove most gcfclient and other client bug workarounds, as well |
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64 | as now obsolete protocol versions, simplying the code. |
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65 | - optimise and simplify generation of random numbers. |
50 | |
66 | |
51 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
67 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
52 | - this release is assumed to be very stable. |
68 | - this release is assumed to be very stable. |
53 | - (maps) radically redesigned and improved tutorial. |
69 | - (maps) radically redesigned and improved tutorial. |
54 | - directional casting no longer immediately removes the invisible effect. |
70 | - directional casting no longer immediately removes the invisible effect. |