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32 | - udpate los if blocksview-objects are inserted in a map, not just when |
32 | - udpate los if blocksview-objects are inserted in a map, not just when |
33 | removed (e.g. for summon fog). |
33 | removed (e.g. for summon fog). |
34 | - create bomb now also works when casted by door traps. |
34 | - create bomb now also works when casted by door traps. |
35 | - (arch) new torch graphics. |
35 | - (arch) new torch graphics. |
36 | - (maps) considerably soften the subway spider. |
36 | - (maps) considerably soften the subway spider. |
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37 | - (maps) made the portgate of navar safe ground, to protect |
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38 | the guards from being killed by players. |
37 | - no maximum darkness for outdoor maps anymore. |
39 | - no maximum darkness for outdoor maps anymore. |
38 | - add more hints, fix some messages. |
40 | - add more hints, fix some messages. |
39 | - fix a bug: firing rods should tell you something about them. |
41 | - fix a bug: firing rods should tell you something about them. |
40 | - make light additive even within players. |
42 | - make light additive even within players. |
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43 | - darken xrays effect a bit. |
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44 | - improve handling of los changes when inserting or removing |
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45 | objects, not perfect yet. |
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46 | - make map darkness signed (formerly unsigned) to allow |
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47 | ambient lighting and centrally manage darkness as an offset. |
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48 | - revamped, fixed and documented the server calendrics, also |
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49 | tell users the current time and data, to improve awareness. |
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50 | - implement proper wizlook flag and handling of wizlook, instead |
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51 | of dumbly just clearing los once. |
41 | |
52 | |
42 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
53 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
43 | - this release is assumed to be very stable. |
54 | - this release is assumed to be very stable. |
44 | - (maps) radically redesigned and improved tutorial. |
55 | - (maps) radically redesigned and improved tutorial. |
45 | - directional casting no longer immediately removes the invisible effect. |
56 | - directional casting no longer immediately removes the invisible effect. |