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24 | - fix a longstanding bug that teared multipart monsters |
24 | - fix a longstanding bug that teared multipart monsters |
25 | at map boundaries apart. |
25 | at map boundaries apart. |
26 | - temporarily make permanently invisible player visible when |
26 | - temporarily make permanently invisible player visible when |
27 | he/she makes noise. |
27 | he/she makes noise. |
28 | - fix being able to see through walls a bit. |
28 | - fix being able to see through walls a bit. |
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29 | - improve look at output. |
29 | - completely replaced the line of sight algorithm with a variant |
30 | - completely replaced the line of sight algorithm with a variant |
30 | of spiral fov capable of visibility grades and arbitrary |
31 | of spiral fov capable of visibility grades and arbitrary |
31 | shadow angles, that uses less memory and less code. |
32 | shadow angles, that uses less memory and less code. |
32 | - the new los code supports arbitrary map rectangles and loosens |
33 | - the new los code supports arbitrary map rectangles and loosens |
33 | other restrictions of the old code, supporitng further optimisations. |
34 | other restrictions of the old code, supporitng further optimisations. |
34 | - udpate los if blocksview-objects are inserted in a map, not just when |
35 | - udpate los if blocksview-objects are inserted in a map, not just when |
35 | removed (e.g. for summon fog). |
36 | removed (e.g. for summon fog). |
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37 | - permanent invisibility doesn't make immune against making noise: |
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38 | implement a noise system that allows monsters to locate the player |
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39 | when he/she makes noise. |
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40 | - implement a primitive smell system that monsters can use to track |
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41 | players. |
36 | - create bomb now also works when casted by door traps. |
42 | - create bomb now also works when casted by door traps. |
37 | - (arch) new torch graphics. |
43 | - (arch) new torch graphics. |
38 | - (maps) considerably soften the subway spider. |
44 | - (maps) considerably soften the subway spider. |
39 | - (maps) made the portgate of navar safe ground, to protect |
45 | - (maps) made the portgate of navar safe ground, to protect |
40 | the guards from being killed by players. |
46 | the guards from being killed by players. |
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54 | - speed up los code - it's now about 2-3 times as fast as the old one, |
60 | - speed up los code - it's now about 2-3 times as fast as the old one, |
55 | and has a smaller runtime variance. |
61 | and has a smaller runtime variance. |
56 | - daylight/nightfall can now increase/decrease past the natural limit, |
62 | - daylight/nightfall can now increase/decrease past the natural limit, |
57 | making them actually useful. |
63 | making them actually useful. |
58 | - see_in_dark now increases the viewing radius by 3. |
64 | - see_in_dark now increases the viewing radius by 3. |
59 | - implement a fast tiled map iterator and use it for los for a 20% speedup. |
65 | - implement a fast tiled map iterator and use it in LOS for a 20% |
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66 | speedup, as well as in many other places. |
60 | - remove support for extended map infos - these are not used |
67 | - remove support for extended map infos - these are not used |
61 | by the deliantra client and removing them gives us a 10% speedup |
68 | by the deliantra client and removing them gives us a 10% speedup |
62 | when sending map changes. |
69 | when sending map changes. |
63 | - remove most gcfclient and other client bug workarounds, as well |
70 | - remove most gcfclient and other client bug workarounds, as well |
64 | as now obsolete protocol versions, simplying the code. |
71 | as now obsolete protocol versions, simplying the code. |
65 | - optimise and simplify generation of random numbers. |
72 | - optimise and simplify generation of random numbers. |
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73 | - correctly provide a non-zero default density for materials, to |
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74 | avoid crashes, fix other bugs in the material handling code. |
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75 | - fix volume calculations. |
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76 | - fix cfpod parsing when multiple verbatim blocks were separated by |
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77 | newlines. |
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78 | - increase monster detection radius from wis/5 to wis/3. |
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79 | - remove old pickup modes. |
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80 | - remove obsolete disarm and search commands (search wasn't working |
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81 | anyways). |
66 | |
82 | |
67 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
83 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
68 | - this release is assumed to be very stable. |
84 | - this release is assumed to be very stable. |
69 | - (maps) radically redesigned and improved tutorial. |
85 | - (maps) radically redesigned and improved tutorial. |
70 | - directional casting no longer immediately removes the invisible effect. |
86 | - directional casting no longer immediately removes the invisible effect. |